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Plugin/Source/SenseGloveKismet/Private/SGKismet/SGGrabComponentKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* A data class containing the minimum required data for a hand's forward
* kinematics.
* Used in both kinematics and calibration.
*/
#include "SGKismet/SGGrabComponentKismetLibrary.h"
#include "SenseGlove/Components/SGGrabComponent.h"
USGGrabComponent* UGrabComponentKismetLibrary::GetGrabComponent(const AActor* Actor)
{
return USGGrabComponent::GetGrabComponent(Actor);
}
bool UGrabComponentKismetLibrary::IsGrabbable(const AActor* Actor)
{
return USGGrabComponent::IsGrabbable(Actor);
}
EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentLocationRule(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetAttachmentLocationRule();
}
void UGrabComponentKismetLibrary::SetAttachmentLocationRule(USGGrabComponent* GrabComponent,
const EAttachmentRule InAttachmentLocationRule)
{
GrabComponent->SetAttachmentLocationRule(InAttachmentLocationRule);
}
EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentRotationRule(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetAttachmentRotationRule();
}
void UGrabComponentKismetLibrary::SetAttachmentRotationRule(USGGrabComponent* GrabComponent,
const EAttachmentRule InAttachmentRotationRule)
{
GrabComponent->SetAttachmentRotationRule(InAttachmentRotationRule);
}
EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentScaleRule(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetAttachmentScaleRule();
}
void UGrabComponentKismetLibrary::SetAttachmentScaleRule(USGGrabComponent* GrabComponent,
const EAttachmentRule InAttachmentScaleRule)
{
GrabComponent->SetAttachmentScaleRule(InAttachmentScaleRule);
}
bool UGrabComponentKismetLibrary::GetAttachmentWeldSimulatedBodies(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetAttachmentWeldSimulatedBodies();
}
void UGrabComponentKismetLibrary::SetAttachmentWeldSimulatedBodies(USGGrabComponent* GrabComponent,
const bool bInAttachmentWeldSimulatedBodies)
{
GrabComponent->SetAttachmentWeldSimulatedBodies(bInAttachmentWeldSimulatedBodies);
}
const FName& UGrabComponentKismetLibrary::GetAttachmentSocketName(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetAttachmentSocketName();
}
void UGrabComponentKismetLibrary::SetAttachmentSocketName(USGGrabComponent* GrabComponent,
const FName& InAttachmentSocketName)
{
GrabComponent->SetAttachmentSocketName(InAttachmentSocketName);
}
EDetachmentRule UGrabComponentKismetLibrary::GetDetachmentLocationRule(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetDetachmentLocationRule();
}
void UGrabComponentKismetLibrary::SetDetachmentLocationRule(USGGrabComponent* GrabComponent,
const EDetachmentRule InDetachmentLocationRule)
{
GrabComponent->SetDetachmentLocationRule(InDetachmentLocationRule);
}
EDetachmentRule UGrabComponentKismetLibrary::GetDetachmentRotationRule(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetDetachmentRotationRule();
}
void UGrabComponentKismetLibrary::SetDetachmentRotationRule(USGGrabComponent* GrabComponent,
const EDetachmentRule InDetachmentRotationRule)
{
GrabComponent->SetDetachmentRotationRule(InDetachmentRotationRule);
}
EDetachmentRule UGrabComponentKismetLibrary::GetDetachmentScaleRule(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetDetachmentScaleRule();
}
void UGrabComponentKismetLibrary::SetDetachmentScaleRule(USGGrabComponent* GrabComponent,
const EDetachmentRule InDetachmentScaleRule)
{
GrabComponent->SetDetachmentScaleRule(InDetachmentScaleRule);
}
bool UGrabComponentKismetLibrary::GetDetachmentInCallModify(const USGGrabComponent* GrabComponent)
{
return GrabComponent->GetDetachmentInCallModify();
}
void UGrabComponentKismetLibrary::SetDetachmentInCallModify(USGGrabComponent* GrabComponent,
const bool bInDetachmentInCallModify)
{
GrabComponent->SetDetachmentInCallModify(bInDetachmentInCallModify);
}