463 lines
22 KiB
C++
463 lines
22 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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* An interface for the Sense Glove exoskeleton glove.
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* Contains methods for Kinematics, Haptics and Serialization.
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*/
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#pragma once
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#include "SGCore/SGHandPose.h"
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#include "SGCore/SGHandProfile.h"
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#include "SGCore/SGSenseGlove.h"
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#include "SGCore/SGSenseGlovePose.h"
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#include "SGCore/SGSenseGloveSensorData.h"
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGTypes/SGVectorArray.h"
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#include "SGSenseGloveKismetLibrary.generated.h"
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class USGBuzzCommand;
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class USGDevice;
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class USGForceFeedbackCommand;
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class USGSenseGlove;
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/**
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* Interface for the Sense Glove; and exoskeleton Force-Feedback glove.
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*/
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UCLASS(meta=(ScriptName = "SesneGloveSenseGloveKismetLibrary"))
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class SENSEGLOVECOREKISMET_API USGSenseGloveKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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/**
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* Byte indicating a new Sense Glove haptic command.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetHapticsByte();
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/**
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* Byte indicating a new Thumper command.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetThumperByte();
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/**
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* Calculates a GlovePose based on sensor angles and a glove model.
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*
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* @remarks Use this when you already have gloveAngles collected.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGSenseGlovePose* CalculateGlovePose_SD_GM(
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UObject* WorldContextObject,
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const USGSenseGloveSensorData* SensorData, const USGSenseGloveInfo* GloveModel);
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/**
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* Calculates a GlovePose based on gloveAngles and a glove model.
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*
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* @remarks Use this when you already have gloveAngles collected.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGSenseGlovePose* CalculateGlovePose_GA_GM(
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UObject* WorldContextObject,
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const TArray<FSGVectorArray>& GloveAngles, const USGSenseGloveInfo* GloveModel);
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/**
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* @remarks Use this when you already have a GlovePose.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGHandPose* CalculateHandPose(
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UObject* WorldContextObject,
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const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel,
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const USGSenseGloveHandProfile* Profile);
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/**
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* Deserializes a Sense Glove from its ConstantsString. Returns a nullptr if unsuccessful.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static USGDevice* Parse(UObject* WorldContextObject, const FString& ConstantsString);
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/**
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* Retrieve all Sense Gloves connected to this system.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static TArray<USGSenseGlove*> GetSenseGloves(UObject* WorldContextObject);
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/**
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* Retrieve the first connected Sense Glove there is.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Sense Glove", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetSenseGlove_OutG(UObject* WorldContextObject, USGSenseGlove*& OutGlove);
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/**
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* Retrieve the first (connected) right or left handed sense glove.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Sense Glove", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetSenseGlove_bRH_OutG(UObject* WorldContextObject, bool bRightHanded, USGSenseGlove*& OutGlove);
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/**
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* Convert a SenseGlove GlovePose into calibrationValues.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Calibration Values", Category="SenseGlove | Core | SG | Sense Glove")
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static TArray<FVector> GetCalibrationValues_GlovePose(const USGSenseGlovePose* GlovePose);
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/**
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* Apply interpolation values to the correct fields in the SenseGlove Profile, based on min/max sensor values.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static void CalibrateInterpolation(UObject* WorldContextObject,
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const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
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bool bRightHanded, USGSenseGloveHandProfile*& OutProfile);
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/**
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* Retrieve the location of the glove origin, based on a reference location without requiring an object reference.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void CalculateGloveLocation_RP_FQuat_RR_TH_bRH_MO_OutGP_FQuat_OutGR(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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/**
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* Retrieve the location of the glove origin, based on a reference location without requiring an object reference.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void CalculateGloveLocation_RP_FRotator_RR_TH_bRH_MO_OutGP_FRotator_OutGR(
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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/**
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* Calculates the full wrist location.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Wrist Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void CalculateWristLocation_RP_FQuat_RR_TH_bRH_MO_GWPOffset_FQuat_GWRO_OutWP_FQuat_OutWR(
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation);
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/**
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* Calculates the full wrist location.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Calculate Wrist Location",
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Category="SenseGlove | Core | SG | Sense Glove")
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static void CalculateWristLocation_RP_FRotator_RR_TH_bRH_MO_GWPOffset_FRotator_GWRO_OutWP_FRotator_OutWR(
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset,
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FVector& OutWristPosition, FRotator& OutWristRotation);
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/**
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* Retrieve this glove's hardware model, which contains its hardware data.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove", meta=(WorldContext="WorldContextObject"))
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static USGSenseGloveInfo* GetGloveModel(UObject* WorldContextObject, const USGSenseGlove* SenseGlove);
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/**
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* Check if this Sense Glove is right handed.
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*
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* @remarks While the variable is stored in SG_GloveModel, added direct access here since its frequently used.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static bool IsRight(const USGSenseGlove* SenseGlove);
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/**
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* Get the DeviceType enumerator of this SenseGlove, used in DeviceList enumeration.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static ESGDeviceType GetDeviceType(const USGSenseGlove* SenseGlove);
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/**
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* Retrieve this Sense Glove's unique identifier.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetDeviceId(const USGSenseGlove* SenseGlove);
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/**
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* Retrieve this glove's hardware (sub) version.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static FString GetHardwareVersion(const USGSenseGlove* SenseGlove);
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/**
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* Retrieve this device's firmware version.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static int32 GetFirmwareVersion(const USGSenseGlove* SenseGlove);
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/**
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* Retrieve this device's sub-firmware version.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
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static int32 GetSubFirmwareVersion(const USGSenseGlove* SenseGlove);
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/**
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* Get the latest Sensor Data from this Sense Glove.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove", meta=(WorldContext="WorldContextObject"))
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static bool GetSensorData(UObject* WorldContextObject,
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const USGSenseGlove* SenseGlove, USGSenseGloveSensorData*& OutSensorData);
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/**
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*
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Imu Rotation", Category="SenseGlove | Core | SG | Sense Glove")
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static bool GetImuRotation_FQuat_OutI(UPARAM(ref) USGSenseGlove* SenseGlove, FQuat& OutImu);
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/**
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*
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Imu Rotation", Category="SenseGlove | Core | SG | Sense Glove")
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static bool GetImuRotation_FRotator_OutI(UPARAM(ref) USGSenseGlove* SenseGlove, FRotator& OutImu);
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/**
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* Get the pose of this Sense Glove's hardware, based on its latest Sensor Data.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetGlovePose_OutGP(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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USGSenseGlovePose*& OutGlovePose);
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/**
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* Get the pose of this Sense Glove's hardware based on a set of Sensor Data.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetGlovePose_SD_OutGP(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGSenseGloveSensorData* SensorData,
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USGSenseGlovePose*& OutGlovePose);
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/**
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* Retrieve a new hand pose using this glove's data, based on (calibrated) user data.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_HM_P_OutHP(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGBasicHandModel* HandModel,
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const USGSenseGloveHandProfile* Profile,
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USGHandPose*& OutHandPose);
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/**
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* Calculate the Hand Pose of this device, provided it has Hand Tracking available.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_HG_HP_OutHP(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGBasicHandModel* HandGeometry,
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const USGHandProfile* HandProfile,
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USGHandPose*& OutHandPose);
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/**
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* Calculate the HandPose of this Device, taking into account user values, but not hand geometry.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_HP_OutHP(UObject* WorldContextObject,
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGHandProfile* HandProfile,
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USGHandPose*& OutHandPose);
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/**
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* Set the level(s) of Force and Vibrotactile feedback, with an optional thumper command.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static bool SendHaptics_FFC_BC_ESGSenseGloveThumperCommand_TC(
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand,
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ESGSenseGloveThumperCommand ThumperCommand = ESGSenseGloveThumperCommand::None);
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/**
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* Send a thumper command.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static bool SendHaptics_TC(UPARAM(ref) USGSenseGlove* SenseGlove, ESGSenseGloveThumperCommand ThumperCommand);
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/**
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* Send Haptic Commands to this Glove.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static void SendHaptics_FFC(UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand);
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/**
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* Send Haptic Commands to this Glove.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static void SendHaptics_BC(UPARAM(ref) USGSenseGlove* SenseGlove, const USGBuzzCommand* BuzzCommand);
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/**
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* Retrieve this device's firmware version.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
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static void SendHaptics_FFC_BC_TC(
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UPARAM(ref) USGSenseGlove* SenseGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand,
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const USGBuzzCommand* BuzzCommand,
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const USGThumperCommand* ThumperCommand);
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/**
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* Retrieve calibration values of this glove, as an array of size 5, containing x (roll), y (flexion), z (abduction) values.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Get Calibration Values", Category="SenseGlove | Core | SG | Sense Glove")
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static bool GetCalibrationValues_OutV(UPARAM(ref) USGSenseGlove* SenseGlove, TArray<FVector>& OutValues);
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/**
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* Reset the glove's calibration range.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
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static void ResetCalibrationRange(UPARAM(ref) USGSenseGlove* SenseGlove);
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/**
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* Apply this glove's calibration range to a handProfile.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Apply Calibration", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static void ApplyCalibration_USGHandProfile_OutP(UObject* WorldContextObject,
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const USGSenseGlove* SenseGlove,
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USGHandProfile*& OutProfile);
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/**
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* Apply this glove's calibration range to a SenseGloveHandProfile.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Apply Calibration", Category="SenseGlove | Core | SG | Sense Glove",
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meta=(WorldContext="WorldContextObject"))
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static void ApplyCalibration_USGSenseGloveHandProfile_OutP(UObject* WorldContextObject,
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const USGSenseGlove* SenseGlove,
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USGSenseGloveHandProfile*& OutProfile);
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void GetGloveLocation_RP_FQuat_RR_TH_OutGP_FQuat_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void GetGloveLocation_RP_FRotator_RR_TH_OutGP_FRotator_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void GetGloveLocation_RP_FQuat_RR_TH_MO_OutGP_FQuat_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void GetGloveLocation_RP_FRotator_RR_TH_MO_OutGP_FRotator_OutGR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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/**
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* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void GetWristLocation_RP_FQuat_RR_TH_OutWP_FQuat_OutWR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FQuat& OutWristRotation);
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/**
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* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
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static void GetWristLocation_RP_FRotator_RR_TH_OutWP_FRotator_OutWR(
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const USGSenseGlove* SenseGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
|
|
FVector& OutWristPosition, FRotator& OutWristRotation);
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|
|
|
/**
|
|
* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
|
|
*/
|
|
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
|
|
static void GetWristLocation_RP_FQuat_RR_TH_GWPO_FQuat_GWRO_OutWP_FQuat_OutWR(
|
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const USGSenseGlove* SenseGlove,
|
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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|
ESGPositionalTrackingHardware TrackingHardware,
|
|
const FVector& GloveWristPositionOffset,
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|
const FQuat& GloveWristRotationOffset,
|
|
FVector& OutWristPosition, FQuat& OutWristRotation);
|
|
|
|
/**
|
|
* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
|
|
*/
|
|
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
|
|
static void GetWristLocation_RP_FRotator_RR_TH_GWPO_FRotator_GWRO_OutWP_FRotator_OutWR(
|
|
const USGSenseGlove* SenseGlove,
|
|
const FVector& ReferencePosition, const FRotator& ReferenceRotation,
|
|
ESGPositionalTrackingHardware TrackingHardware,
|
|
const FVector& GloveWristPositionOffset,
|
|
const FRotator& GloveWristRotationOffset,
|
|
FVector& OutWristPosition, FRotator& OutWristRotation);
|
|
|
|
/**
|
|
* Create a string representation of this device for reporting purposes.
|
|
*/
|
|
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
|
static FString ToString(const USGSenseGlove* SenseGlove);
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|
}; |