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Plugin/Source/SenseGloveKismet/Public/SGKismet/SGTouchComponentKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* A data class containing the minimum required data for a hand's forward
* kinematics.
* Used in both kinematics and calibration.
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGTouchComponentKismetLibrary.generated.h"
class AActor;
class USGTouchComponent;
UCLASS(meta=(ScriptName = "SesneGloveTouchComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static bool IsTouchable(const AActor* Actor);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetThumbBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetThumbBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetIndexBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetIndexBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetMiddleBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetMiddleBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetRingBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetRingBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
static int32 GetPinkyBuzzLevel(const USGTouchComponent* TouchComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
static void SetPinkyBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
};