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Plugin/Source/ThirdParty/include/SenseGlove/Core/HapticGloveCalibrationSequence.hpp
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/**
* @file
*
* @author Max Lammers <max@senseglove.com>
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "DeviceTypes.hpp"
#include "Platform.hpp"
namespace SGCore
{
namespace Calibration
{
class CalibrationDataPoint;
/// <summary> A sequence which collects data points until specific criteria have been met. It must be 'fed' an Update command from your program in order to work. </summary>
class SGCORE_API HapticGloveCalibrationSequence;
class SensorRange;
}// namespace Calibration
namespace Kinematics
{
class BasicHandModel;
class Vect3D;
}// namespace Kinematics
class HandPose;
class HandProfile;
class HapticGlove;
}// namespace SGCore
/// <summary> A sequence which collects data points until specific criteria have been met. It must be 'fed' an Update command from your program in order to work. </summary>
class SGCORE_API SGCore::Calibration::HapticGloveCalibrationSequence
{
public:
/// <summary> The maximum buffer size for calibration points. Once calibrationPoints exceeds this value, the </summary>
static int32_t GetMaxDataPoints();
public:
//--------------------------------------------------------------------------------------
// Profile Generation
/// <summary> Converts a calibration range taken from a Calibration sequence, and converts it into a profile. Use this if you're not actually using the sequence. </summary>
/// <param name="sensorRange"></param>
/// <param name="forDevice"></param>
/// <param name="bRightHand"></param>
/// <param name="out_profile"></param>
/// <returns></returns>
static bool CompileProfile(const SensorRange& sensorRange, SGCore::EDeviceType forDevice, bool bRightHanded,
SGCore::HandProfile& out_profile);
private:
struct Impl;
std::unique_ptr<Impl> Pimpl;
#if SENSEGLOVE_UNREAL_ENGINE_PLUGIN
public:
#else /* SENSEGLOVE_UNREAL_ENGINE_PLUGIN */
protected:
#endif /* SENSEGLOVE_UNREAL_ENGINE_PLUGIN */
HapticGloveCalibrationSequence();
public:
/// <summary> Create a new instance of a base HapitcGlove Calibration Sequence. </summary>
/// <param name="gloveToCalibrate"></param>
explicit HapticGloveCalibrationSequence(std::shared_ptr<SGCore::HapticGlove> linkedGlove);
/**
* The copy constructor.
*/
HapticGloveCalibrationSequence(const HapticGloveCalibrationSequence& rhs);
/**
* The move constructor.
*/
HapticGloveCalibrationSequence(HapticGloveCalibrationSequence&& rhs) noexcept;
virtual ~HapticGloveCalibrationSequence();
public:
/**
* The copy assignment operator.
*/
HapticGloveCalibrationSequence& operator=(const HapticGloveCalibrationSequence& rhs);
/**
* The move assignment operator.
*/
HapticGloveCalibrationSequence& operator=(HapticGloveCalibrationSequence&& rhs) noexcept;
public:
/// <summary> Glove linked to this calibration sequence. Will attempt to grab data from this glove evey time Update() is called. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
std::shared_ptr<HapticGlove> GetLinkedGlove() const;
void SetLinkedGlove(std::shared_ptr<SGCore::HapticGlove> linkedGlove);
/// <summary> Calibration points collected during this calibration process. One is added every time the "Update()" function is called.
/// Used to create a profile after the calibration finishes. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
std::vector<CalibrationDataPoint>& GetCalibrationPoints() const;
/// <summary> How much time has elapsed during this calibration sequence. Useful for logging or for automated functions. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
float GetElapsedTime() const;
/// <summary> Used to determine if the user has manually ended the sequence, to prevent us from adding any more calibration points. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
bool IsManuallyCompleted() const;
protected:
void SetManuallyCompleted(bool bManuallyCompleted);
protected:
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
bool NeedsHandModel() const;
/// <summary> Kinematic information to generate a calibration preview pose. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
const Kinematics::BasicHandModel& GetHandModel() const;
void SetHandModel(const Kinematics::BasicHandModel& handModel);
public:
/// <summary> If a sequence consists of multiple stages, this integer will show you which one is currently active. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
virtual int32_t GetCurrentStage() const;
/// <summary> Returns the amount of calibration points collected so far. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
std::size_t GetCalibrationPointsCount() const;
/// <summary> Whether or not this sequence was completed as per its own rules. </summary>
/// <returns></returns>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
virtual bool AutoCompleted() const;
/// <summary> Returns true if this sequence is marked as 'complete' and can begin compiling a profile. </summary>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
virtual bool Completed() const;
public:
//--------------------------------------------------------------------------------------
// Sequence Functions
/// <summary> Resets this calibration sequence's data, but not it's LinkedGlove. </summary>
virtual void Reset();
virtual void AddDataPoint(const std::vector<Kinematics::Vect3D>& calibrationPoints);
/// <summary> Update this calibration sequence with new data. We use deltaSeconds to check for things like stability. </summary>
/// <param name="deltaSeconds"></param>
virtual void Update(float deltaSeconds);
/// <summary> Manual confirmation of whatever step we're supposed to making at the moment. </summary>
virtual void ConfirmCurrentStep();
public:
//--------------------------------------------------------------------------------------
// Profile Generation
/// <summary> Compile a min/max range from the data points collected by this sequence. Returns true if it's actually possible. </summary>
/// <param name="out_sensorRange"></param>
/// <returns></returns>
virtual bool CompileRange(SensorRange& out_sensorRange) const;
/// <summary> Compile a profile from the data points collected by this sequence. Returns true if it's actually possible. </summary>
/// <param name="forDevice"></param>
/// <param name="bRightHanded"></param>
/// <param name="profile"></param>
/// <returns></returns>
virtual bool CompileProfile(SGCore::EDeviceType forDevice, bool bRightHanded,
SGCore::HandProfile& out_profile) const;
//--------------------------------------------------------------------------------------
// Utility Functions
/// <summary> Returns the current HandPose; either the one we should be making, or what it would look like at the moment. </summary>
/// <param name="out_currentHandPose"></param>
/// <returns></returns>
bool GetHandPose(SGCore::HandPose& out_currentHandPose) const;
/// <summary> Returns the current HandPose; either the one we should be making, or what it would look like at the moment. </summary>
/// <param name="bRightHanded"></param>
/// <param name="out_currentHandPose"></param>
/// <returns></returns>
virtual bool GetHandPose(bool bRightHanded, SGCore::HandPose& out_currentHandPose) const;
/// <summary> Retrieve instructions on what to do during the current step. </summary>
/// <returns></returns>
#if !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN )
[[nodiscard]]
#endif /* !defined ( SENSEGLOVE_UNREAL_ENGINE_PLUGIN ) */
virtual std::string GetCurrentInstruction(const std::string& nextStepKey = std::string{""}) const;
};