108 lines
3.9 KiB
C++
108 lines
3.9 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Math/Quat.h"
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#include "Math/Vector.h"
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#include "SGBuildHacks/SGInclude_Core_Tracking.h"
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#include "SGTypes/SGCoreTypes.h"
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class SENSEGLOVECOREIMPL_API FSGTrackingImpl
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{
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public:
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typedef SGCore::Tracking FTrackingType;
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public:
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static void CalculateLocation(
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const FVector& TrackedPosition, const FQuat& TrackedRotation,
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const FVector& PositionOffset, const FQuat& RotationOffset,
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FVector& OutNewPosition, FQuat& OutNewRotation);
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static const TArray<FVector>& GetSenseGloveFingerToGlovePositionOrigin();
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static const TArray<FQuat>& GetSenseGloveFingerToGloveRotationOrigin();
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static const FVector& GetSenseGloveWristPositionOffset();
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static const FQuat& GetSenseGloveWristRotationOffset();
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static void GetSenseGloveMountOffset(bool bRightHanded, ESGFinger ToFinger,
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FVector& OutIPosition, FQuat& OutIRotation);
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static void GetSenseGloveTrackerMountOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
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FVector& OutPositionOffset, FQuat& OutRotationOffset);
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static const FVector& GetSenseGloveViveToAttachPosition();
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static const FQuat& GetSenseGloveViveToAttachRotation();
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static const FVector& GetSenseGloveOculusTouchToAttachPosition();
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static const FQuat& GetSenseGloveOculusTouchToAttachRotation();
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static const FVector& GetNovaToWristPositionOffset();
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static const FQuat& GetNovaToWristRotationOffset();
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static void GetNovaGloveWristOffset(bool bRightHanded, FVector& OutPositionOffset, FQuat& OutRotationOffset);
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static const FVector& GetRightNovaViveToAttachPosition();
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static const FQuat& GetRightNovaViveToAttachRotation();
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static const FVector& GetLeftNovaViveToAttachPosition();
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static const FQuat& GetLeftNovaViveToAttachRotation();
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static const FVector& GetRightNovaQuest2ToAttachPosition();
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static const FQuat& GetRightNovaQuest2ToAttachRotation();
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static const FVector& GetLeftNovaQuest2ToAttachPosition();
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static const FQuat& GetLeftNovaQuest2ToAttachRotation();
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static const FVector& GetRightNovaPico2ToAttachPosition();
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static const FQuat& GetRightNovaPico2ToAttachRotation();
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static const FQuat& GetLeftNovaPico2ToAttachRotation();
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static void GetNovaGloveTrackerOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
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FVector& OutPositionOffset, FQuat& OutRotationOffset);
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static FString ToString(ESGPositionalTrackingHardware Hardware);
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public:
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FSGTrackingImpl() = delete;
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virtual ~FSGTrackingImpl() = delete;
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}; |