60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGDebug/SGDebugGizmo.h"
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#include "DrawDebugHelpers.h"
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#include "Kismet/GameplayStatics.h"
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#include "Math/Color.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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void FSGDebugGizmo::Draw(const UWorld* World, const FVector& Location, const FRotator& Rotation,
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const FSGDebugGizmoSettings& Settings)
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{
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const float LifeTime = UGameplayStatics::GetWorldDeltaSeconds(World) * Settings.LifeTimeModifier;
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const FVector XAxisLineEnd(Location + Rotation.RotateVector(FVector(Settings.Length, 0.0f, 0.0f)));
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DrawDebugLine(World, Location, XAxisLineEnd,
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Settings.XAxisColor, Settings.bPersistentLines, LifeTime, Settings.DepthPriority, Settings.Thickness);
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const FVector YAxisLineEnd(Location + Rotation.RotateVector(FVector{0.0f, Settings.Length, 0.0f}));
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DrawDebugLine(World, Location, YAxisLineEnd,
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Settings.YAxisColor, Settings.bPersistentLines, LifeTime, Settings.DepthPriority, Settings.Thickness);
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const FVector ZAxisLineEnd{Location + Rotation.RotateVector(FVector{0.0f, 0.0f, Settings.Length})};
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DrawDebugLine(World, Location, ZAxisLineEnd,
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Settings.ZAxisColor, Settings.bPersistentLines, LifeTime, Settings.DepthPriority, Settings.Thickness);
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} |