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Plugin/Source/SenseGloveTracking/Public/SGTracking/SGXRHandState.h
T

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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2025 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "HeadMountedDisplayTypes.h"
#include "IOpenXRExtensionPlugin.h"
#include "Math/MathFwd.h"
#include "Templates/UnrealTemplate.h"
struct SENSEGLOVETRACKING_API FSGXRHandState final : public FNoncopyable
{
public:
XrHandTrackerEXT HandTracker;
XrHandJointLocationEXT JointLocations[XR_HAND_JOINT_COUNT_EXT];
XrHandJointVelocityEXT JointVelocities[XR_HAND_JOINT_COUNT_EXT];
XrHandJointVelocitiesEXT Velocities;
XrHandJointLocationsEXT Locations;
// Transforms are cached in Unreal Tracking Space.
FTransform KeypointTransforms[EHandKeypointCount];
float Radii[EHandKeypointCount];
// true if this hand has ever been tracked, and therefore its poses are valid.
bool bHasReceivedJointPoses;
// true if tracked right now.
bool bTracked;
public:
FSGXRHandState();
virtual ~FSGXRHandState();
public:
bool GetTransform(EHandKeypoint Keypoint, FTransform& OutTransform) const;
const FTransform& GetTransform(EHandKeypoint Keypoint) const;
};