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Plugin/Source/SenseGloveCore/Public/SGCore/SGSenseGloveInfo.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* Glove information taken from the Sense Glove.
*/
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "SGCore/SGVectorArray.h"
#include "SGUtils/SGArrayUtils.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGSenseGloveInfo.generated.h"
class FSGSenseGloveInfoImpl;
/**
* Glove Information taken from a SenseGlove. Contains everything from unique ID, firmware version, etc.
*/
UCLASS(BlueprintType)
class SENSEGLOVECORE_API USGSenseGloveInfo final : public UObject
{
GENERATED_BODY()
public:
static USGSenseGloveInfo* NewSenseGloveInfo(
UObject* Outer, const FSGSenseGloveInfoImpl& SenseGloveInfoImpl);
public:
/**
* The default constructor.
*/
static USGSenseGloveInfo* NewSenseGloveInfo(UObject* Outer);
/**
* Create a new Sense Glove device model.
*/
static USGSenseGloveInfo* NewSenseGloveInfo(
UObject* Outer, const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FQuat& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations,
const TArray<TArray<FVector>>& GloveLengths, const TArray<bool>& Functions);
/**
* Create a new Sense Glove device model.
*/
static USGSenseGloveInfo* NewSenseGloveInfo(
UObject* Outer, const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FRotator& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations,
const TArray<TArray<FVector>>& GloveLengths, const TArray<bool>& Functions);
/**
* Create a new Sense Glove device model.
*/
static USGSenseGloveInfo* NewSenseGloveInfo(
UObject* Outer, const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FQuat& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations,
const TArray<FSGVectorArray>& GloveLengths, const TArray<bool>& Functions);
/**
* Create a new Sense Glove device model.
*/
static USGSenseGloveInfo* NewSenseGloveInfo(
UObject* Outer, const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FRotator& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations,
const TArray<FSGVectorArray>& GloveLengths, const TArray<bool>& Functions);
public:
/**
* Create an instance of the SGModel from its string representation.
*/
static bool Parse(UObject* Outer, const FString& ConstantsString, USGSenseGloveInfo*& OutGloveInfo,
bool bUpdateOldModels = true);
/**
* Deserialize a HandProfile back into usable values.
*/
static USGSenseGloveInfo* Deserialize(UObject* Outer, const FString& SerializedString);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* The default constructor.
*/
USGSenseGloveInfo();
/**
* Create a new Sense Glove device model.
*/
USGSenseGloveInfo(const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FQuat& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations,
const TArray<TArray<FVector>>& GloveLengths, const TArray<bool>& Functions);
/**
* Create a new Sense Glove device model.
*/
USGSenseGloveInfo(const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FRotator& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations,
const TArray<TArray<FVector>>& GloveLengths, const TArray<bool>& Functions);
/**
* Create a new Sense Glove device model.
*/
USGSenseGloveInfo(const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FQuat& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations,
const TArray<FSGVectorArray>& GloveLengths, const TArray<bool>& Functions);
/**
* Create a new Sense Glove device model.
*/
USGSenseGloveInfo(const FString& DeviceId,
const FString& HardwareVersion, int32 FirmwareVersion, int32 SubFirmwareVersion,
bool bRightHanded, int32 NumberOfSensors, const FRotator& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations,
const TArray<FSGVectorArray>& GloveLengths, const TArray<bool>& Functions);
public:
/**
* The cast from underlying type constructor.
*/
explicit USGSenseGloveInfo(const FSGSenseGloveInfoImpl& SenseGloveInfoImpl);
public:
/**
* The destructor.
*/
virtual ~USGSenseGloveInfo() override;
protected:
/**
* Allows to set the underlying object after construction.
*/
void SetSenseGloveInfoImpl(const FSGSenseGloveInfoImpl& SenseGloveInfoImpl);
public:
/**
* The cast to underlying type method.
*/
const FSGSenseGloveInfoImpl& ToSenseGloveInfoImpl() const;
protected:
/**
* The non-const cast to underlying type method.
*/
FSGSenseGloveInfoImpl& ToSenseGloveInfoImpl();
public:
/**
* Unique identifier of this device.
*/
FString GetDeviceId() const;
/**
* Hardware (sub) version of this Sense Glove Device.
*/
FString GetHardwareVersion() const;
/**
* Firmware version running on the device's MicroController.
*/
int32 GetFirmwareVersion() const;
/**
* Sub-Firmware version running on the device's MicroController.
*/
int32 GetSubFirmwareVersion() const;
/**
* Check if this Sense Glove belongs to a left or right hand.
*/
bool IsRight() const;
/**
* The number of Sensors in this SenseGlove.
*/
int32 GetNumberOfSensors() const;
/**
* The IMU correction of this Sense Glove.
*/
FQuat GetImuCorrectionQ() const;
/**
* The IMU correction of this Sense Glove.
*/
FRotator GetImuCorrection() const;
/**
* The starting positions of each Sense Glove finger, relative to the glove origin.
*/
TArray<FVector> GetStartPositions() const;
/**
* The starting rotations of each Sense Glove finger, relative to the glove origin.
*/
TArray<FQuat> GetStartRotationsQ() const;
/**
* The starting rotations of each Sense Glove finger, relative to the glove origin.
*/
TArray<FRotator> GetStartRotations() const;
/**
* The lengths of each Sense Glove finger section, in cm.
*/
TArray<TArray<FVector>> GetGloveLengths() const;
/**
* Whether this device has a specific function (T/F).
*/
TArray<bool> GetFunctions() const;
public:
/**
* The starting position of one Sense Glove finger, relative to the glove origin.
*/
FVector GetStartPosition(ESGFinger Finger) const;
/**
* The starting rotation of one Sense Glove finger, relative to the glove origin.
*/
FQuat GetStartRotationQ(ESGFinger Finger) const;
/**
* The starting rotation of one Sense Glove finger, relative to the glove origin.
*/
FRotator GetStartRotation(ESGFinger Finger) const;
/**
* The lengths of one Sense Glove finger's sections, in cm.
*/
TArray<FVector> GetGloveLengths(ESGFinger Finger) const;
public:
/**
* Place incoming sensor data into the right format, according to this glove's model.
*/
TArray<TArray<FVector>> ToGloveAngles(const TArray<TArray<float>>& SensorAngles) const;
/**
* Returns true if this SG_Model has the same values as another.
*/
bool Equals(const USGSenseGloveInfo* SenseGloveInfo) const;
public:
/**
* Create a string representation for logging. If shortNotation is false, all values are reported.
*/
FString ToString() const;
/**
* Create a string representation for fast logging.
*/
FString ToString(bool bShortNotation) const;
/**
* Serialize this HandProfile into a string representation.
*/
FString SGSerialize() const;
};