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Plugin/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGSenseGlovePoseKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* Contains position and rotation data of a SenseGlove's exoskeleton, along
* with accessors for relevant variables.
*/
#pragma once
#include "SGCore/SGQuatArray.h"
#include "SGCore/SGRotatorArray.h"
#include "SGCore/SGVectorArray.h"
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGSenseGlovePoseKismetLibrary.generated.h"
class USGSenseGloveHandProfile;
class USGSenseGloveInfo;
class USGSenseGlovePose;
/**
* Represents a pose of a Sense Glove exoskeleton.
*/
UCLASS(meta=(ScriptName = "SesneGloveSenseGlovePoseKismetLibrary"))
class SENSEGLOVECOREKISMET_API USGSenseGlovePoseKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/**
* The basic constructor.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove Pose",
meta=(WorldContext="WorldContextObject"))
static USGSenseGlovePose* MakeSenseGlovePose(UObject* WorldContextObject);
/**
* Creates a new instance of a SenseGlovePose.
*/
UFUNCTION(BlueprintCallable, DisplayName="Make Sense Glove Pose",
Category="SenseGlove | Core | SG | Sense Glove Pose", meta=(WorldContext="WorldContextObject"))
static USGSenseGlovePose* MakeSenseGlovePose_bRH_JP_TArrayFSGQuatArray_JR_GA(
UObject* WorldContextObject, bool bRightHanded,
const TArray<FSGVectorArray>& JointPositions,
const TArray<FSGQuatArray>& JointRotations,
const TArray<FSGVectorArray>& GloveAngles);
/**
* Creates a new instance of a SenseGlovePose.
*/
UFUNCTION(BlueprintCallable, DisplayName="Make Sense Glove Pose",
Category="SenseGlove | Core | SG | Sense Glove Pose", meta=(WorldContext="WorldContextObject"))
static USGSenseGlovePose* MakeSenseGlovePose_bRH_JP_TArrayFSGRotatorArray_JR_GA(
UObject* WorldContextObject, bool bRightHanded,
const TArray<FSGVectorArray>& JointPositions,
const TArray<FSGRotatorArray>& JointRotations,
const TArray<FSGVectorArray>& GloveAngles);
/**
* Returns an idle pose for the Sense Glove if no data can be found.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove Pose",
meta=(WorldContext="WorldContextObject"))
static USGSenseGlovePose* IdlePose(UObject* WorldContextObject, const USGSenseGloveInfo* GloveInfo);
/**
* Deserialize a GlovePose back into usable values.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove Pose",
meta=(WorldContext="WorldContextObject"))
static USGSenseGlovePose* Deserialize(UObject* WorldContextObject, const FString& SerializedString);
/**
* Whether this Glove Pose was created for be a right- or left hand, or not.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static bool IsRight(const USGSenseGlovePose* SenseGlovePose);
/**
* Positions of each glove joint, relative to the Glove's Origin.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FSGVectorArray> GetJointPositions(const USGSenseGlovePose* SenseGlovePose);
/**
* Quaternion rotation of each glove joint, relative to the Glove Origin.
*/
UFUNCTION(BlueprintPure, DisplayName="Get Joint Rotations", Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FSGQuatArray> GetJointRotations_TArrayFSGQuatArray(const USGSenseGlovePose* SenseGlovePose);
/**
* Rotation of each glove joint, relative to the Glove Origin.
*/
UFUNCTION(BlueprintPure, DisplayName="Get Joint Rotations", Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FSGRotatorArray> GetJointRotations_TArrayFSGRotatorArray(const USGSenseGlovePose* SenseGlovePose);
/**
* Glove joint angles in euler notation, relative to the last segment.
*
* @remarks Essentially sensor angles, though placed in their proper xyz notation.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FSGVectorArray> GetGloveAngles(const USGSenseGlovePose* SenseGlovePose);
/**
* The position of the tip of the 'thimbles', the furthest link on each glove link.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FVector> GetThimblePositions(const USGSenseGlovePose* SenseGlovePose);
/**
* The (quaternion) rotation of the 'thimbles', the furthest link on each link.
*/
UFUNCTION(BlueprintPure, DisplayName="Get Thimble Rotations", Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FQuat> GetThimbleRotations_FQuat(const USGSenseGlovePose* SenseGlovePose);
/**
* The rotation of the 'thimbles', the furthest link on each link.
*/
UFUNCTION(BlueprintPure, DisplayName="Get Thimble Rotations", Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FRotator> GetThimbleRotations_FRotator(const USGSenseGlovePose* SenseGlovePose);
/**
* Sum of the Sensor angles in each (xyz) direction. "Total Pronation / Flexion / Abduction".
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FVector> GetTotalGloveAngles(const USGSenseGlovePose* SenseGlovePose);
/**
* Calculate fingertip positions based on a user profile.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FVector> CalculateFingerTips_SenseGloveHandProfileImpl(
const USGSenseGlovePose* SenseGlovePose,
const USGSenseGloveHandProfile* SenseGloveHandProfile);
/**
* Calculate fingertip positions, knowing the offset between thimble and fingertips.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static TArray<FVector> CalculateFingerTips_FingerOffsets(const USGSenseGlovePose* SenseGlovePose,
const TArray<FVector>& FingerOffsets);
/**
* Returns true if this glove pose equals another.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static bool Equals(const USGSenseGlovePose* A, const USGSenseGlovePose* B);
/**
* Returns a user-friendly string representation of this GlovePose for reporting.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove Pose")
static FString ToString(const USGSenseGlovePose* SenseGlovePose, bool bShortFormat = false);
/**
* Serialize this GlovePose into a string representation.
*/
UFUNCTION(BlueprintPure, DisplayName="Serialize", Category="SenseGlove | Core | SG | Sense Glove Pose")
static FString SGSerialize(const USGSenseGlovePose* SenseGlovePose);
};