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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGHapticGloveImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include <memory>
#include <vector>
#include "Containers/Array.h"
#include "Math/Quat.h"
#include "Math/Vector.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGDeviceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
{
class HapticGlove;
}
class FSGBasicHandModelImpl;
class FSGBuzzCommandImpl;
class FSGForceFeedbackCommandImpl;
class FSGHandPoseImpl;
class FSGHandProfileImpl;
class FSGThumperCommandImpl;
class SENSEGLOVECOREIMPL_API FSGHapticGloveImpl : public FSGDeviceImpl
{
#if ENGINE_MAJOR_VERSION >= 5
friend class SharedPointerInternals::TIntrusiveReferenceController<FSGHapticGloveImpl, ESPMode::ThreadSafe>;
#else
friend class SharedPointerInternals::TIntrusiveReferenceController<FSGHapticGloveImpl>;
#endif /* ENGINE_MAJOR_VERSION >= 5 */
public:
typedef SGCore::HapticGlove FHapticGloveType;
public:
typedef std::shared_ptr<FHapticGloveType> FHapticGlovePtrType;
typedef std::vector<FHapticGlovePtrType> FHapticGlovePtrVectorType;
public:
static TArray<TSharedRef<FSGHapticGloveImpl>> GetHapticGloves();
static bool GetGlove(TSharedPtr<FSGHapticGloveImpl>& OutGlove);
static bool GetGlove(bool bRightHanded, TSharedPtr<FSGHapticGloveImpl>& OutGlove);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGHapticGloveImpl();
public:
/**
* The cast from underlying pointer type constructor.
*/
explicit FSGHapticGloveImpl(const FHapticGlovePtrType HapticGlove);
public:
/**
* The copy constructor.
*/
FSGHapticGloveImpl(const FSGHapticGloveImpl& Rhs);
/**
* The move constructor.
*/
FSGHapticGloveImpl(FSGHapticGloveImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGHapticGloveImpl() override;
public:
/**
* The copy assignment operator.
*/
FSGHapticGloveImpl& operator=(const FSGHapticGloveImpl& Rhs);
/**
* The move assignment operator.
*/
FSGHapticGloveImpl& operator=(FSGHapticGloveImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying pointer type method.
*/
FHapticGlovePtrType ToHapticGlovePtr() const;
/**
* The checked cast to underlying pointer type method.
*/
FHapticGlovePtrType ToHapticGlovePtrChecked() const;
public:
virtual ESGDeviceType GetDeviceType() const override;
virtual FString GetDeviceId() const override;
virtual FString GetHardwareVersion() const override;
virtual int32 GetFirmwareVersion() const override;
virtual int32 GetSubFirmwareVersion() const override;
virtual bool IsRight() const;
virtual bool GetImuRotation(FQuat& OutImu);
virtual bool GetHandPose(const FSGBasicHandModelImpl& HandGeometry, const FSGHandProfileImpl& HandProfile,
FSGHandPoseImpl& OutHandPose);
virtual bool GetHandPose(const FSGHandProfileImpl& HandProfile, FSGHandPoseImpl& OutHandPose);
virtual bool GetHandPose(const FSGBasicHandModelImpl& HandGeometry, FSGHandPoseImpl& OutHandPose);
virtual bool GetHandPose(FSGHandPoseImpl& OutHandPose);
#if PLATFORM_ANDROID
virtual bool GetHandPose(float DeltaTime, FSGHandPoseImpl& OutHandPose);
#endif /* PLATFORM_ANDROID */
public:
virtual void StopHaptics();
virtual void StopVibrations();
virtual void SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand);
virtual void SendHaptics(const FSGBuzzCommandImpl& BuzzCommand);
virtual void SendHaptics(const FSGThumperCommandImpl& ThumperCommand);
virtual void SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand,
const FSGBuzzCommandImpl& BuzzCommand);
virtual void SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand,
const FSGBuzzCommandImpl& BuzzCommand,
const FSGThumperCommandImpl& ThumperCommand);
public:
virtual bool GetCalibrationValues(TArray<FVector>& OutValues);
virtual void ResetCalibrationRange();
virtual void UpdateCalibrationRange();
virtual void UpdateCalibrationRange(const TArray<FVector>& CalibrationValues);
virtual void GetCalibrationRange(TArray<FVector>& OutMinValues,
TArray<FVector>& OutMaxValues);
virtual void UpdateCalibration(FSGHandProfileImpl& OutProfile);
virtual void ApplyCalibration(FSGHandProfileImpl& OutProfile) const;
public:
virtual void GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const;
virtual void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const;
};