Files
Plugin/Source/SenseGloveDebug/Private/SGDebug/SGDebugGizmo.cpp
T

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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGDebug/SGDebugGizmo.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "Kismet/GameplayStatics.h"
#include "Math/Color.h"
#include "UObject/Object.h"
void FSGDebugGizmo::Draw(const UWorld* World, const FVector& Location, const FRotator& Rotation,
const FSGDebugGizmoSettings& Settings)
{
const float LifeTime = UGameplayStatics::GetWorldDeltaSeconds(World) * Settings.LifeTimeModifier;
const FVector XAxisLineEnd(Location + Rotation.RotateVector(FVector(Settings.Length, 0.0f, 0.0f)));
DrawDebugLine(World, Location, XAxisLineEnd,
Settings.XAxisColor, Settings.bPersistentLines, LifeTime, Settings.DepthPriority, Settings.Thickness);
const FVector YAxisLineEnd(Location + Rotation.RotateVector(FVector{0.0f, Settings.Length, 0.0f}));
DrawDebugLine(World, Location, YAxisLineEnd,
Settings.YAxisColor, Settings.bPersistentLines, LifeTime, Settings.DepthPriority, Settings.Thickness);
const FVector ZAxisLineEnd{Location + Rotation.RotateVector(FVector{0.0f, 0.0f, Settings.Length})};
DrawDebugLine(World, Location, ZAxisLineEnd,
Settings.ZAxisColor, Settings.bPersistentLines, LifeTime, Settings.DepthPriority, Settings.Thickness);
}