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Plugin/Source/ThirdParty/include/SenseGlove/Connect/Android.hpp
T

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C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* Copyright (c) 2020 - 2025 SenseGlove
*
* @section DESCRIPTION
*
* Provides Android-specific functionality.
*/
#pragma once
#include "Platform.hpp"
#if SG_PLATFORM_ANDROID
#include <cstdint>
#include <memory>
#include <string>
#include <jni.h>
namespace SGConnect
{
class Android;
}// namespace SGConnect
class SGConnect::Android
{
public:
/// NOTE
// If ContextWrapper.getFilesDir() is passed as storagePath, it won't require any special permission such as:
// android.permission.WRITE_EXTERNAL_STORAGE or android.permission.READ_EXTERNAL_STORAGE.
// On the Unreal Engine side, this would be FPaths::ProjectSavedDir.
// On the Unreal Engine side, this would be FPaths::ProjectSavedDir. It also requires the following configuration:
// [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
// bUseExternalFilesDir=True
// inside the DefaultEngine.ini file.
// Also, note that we'd assume the directory exists and user has the sufficient read/write permissions, so we won't
// try to create the directory.
static int32_t Initialize(JNIEnv* inEnv, jclass inClass = nullptr,
jmethodID inInitMethodID = nullptr,
jmethodID inDisposeMethodID = nullptr,
jmethodID inGetLibraryVersionMethodID = nullptr,
const std::string& storagePath = "/mnt/sdcard/SenseGlove");
static Android& GetInstance();
public:
static const std::string& GetStoragePath();
private:
struct Impl;
std::unique_ptr<Impl> Pimpl;
private:
Android();
public:
virtual ~Android();
public:
int32_t Init() const;
int32_t Dispose() const;
SG_NODISCARD std::string GetLibraryVersion() const;
};
#endif /* SG_PLATFORM_ANDROID */