259 lines
9.5 KiB
C++
259 lines
9.5 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreKismet/SGHapticGloveKismetLibrary.h"
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#include "SGCore/SGBasicHandModel.h"
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#include "SGCore/SGBuzzCommand.h"
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#include "SGCore/SGForceFeedbackCommand.h"
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#include "SGCore/SGHandPose.h"
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#include "SGCore/SGHandProfile.h"
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#include "SGCore/SGHapticGlove.h"
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#include "SGCore/SGThumperCommand.h"
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TArray<USGHapticGlove*> USGHapticGloveKismetLibrary::GetHapticGloves(UObject* WorldContextObject)
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{
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return USGHapticGlove::GetHapticGloves(WorldContextObject);
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}
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bool USGHapticGloveKismetLibrary::GetGlove_OutGlove(UObject* WorldContextObject, USGHapticGlove*& OutGlove)
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{
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return USGHapticGlove::GetGlove(WorldContextObject, OutGlove);
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}
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bool USGHapticGloveKismetLibrary::GetGlove_bRightHanded_OutGlove(UObject* WorldContextObject,
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const bool bRightHanded, USGHapticGlove*& OutGlove)
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{
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return USGHapticGlove::GetGlove(WorldContextObject, bRightHanded, OutGlove);
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}
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ESGDeviceType USGHapticGloveKismetLibrary::GetDeviceType(const USGHapticGlove* HapticGlove)
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{
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return HapticGlove->GetDeviceType();
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}
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FString USGHapticGloveKismetLibrary::GetDeviceId(const USGHapticGlove* HapticGlove)
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{
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return HapticGlove->GetDeviceId();
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}
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FString USGHapticGloveKismetLibrary::GetHardwareVersion(const USGHapticGlove* HapticGlove)
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{
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return HapticGlove->GetHardwareVersion();
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}
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int32 USGHapticGloveKismetLibrary::GetFirmwareVersion(const USGHapticGlove* HapticGlove)
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{
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return HapticGlove->GetFirmwareVersion();
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}
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int32 USGHapticGloveKismetLibrary::GetSubFirmwareVersion(const USGHapticGlove* HapticGlove)
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{
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return HapticGlove->GetSubFirmwareVersion();
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}
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bool USGHapticGloveKismetLibrary::IsRight(const USGHapticGlove* HapticGlove)
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{
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return HapticGlove->IsRight();
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}
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bool USGHapticGloveKismetLibrary::GetImuRotation_FQuatOutImu(USGHapticGlove* HapticGlove, FQuat& OutImu)
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{
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return HapticGlove->GetImuRotation(OutImu);
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}
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bool USGHapticGloveKismetLibrary::GetImuRotation_FRotatorOutImu(USGHapticGlove* HapticGlove, FRotator& OutImu)
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{
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return HapticGlove->GetImuRotation(OutImu);
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}
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bool USGHapticGloveKismetLibrary::GetHandPose_HandGeometry_HandProfile_OutHandPose(
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UObject* WorldContextObject, USGHapticGlove* HapticGlove,
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const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
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{
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return HapticGlove->GetHandPose(WorldContextObject, HandGeometry, HandProfile, OutHandPose);
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}
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bool USGHapticGloveKismetLibrary::GetHandPose_HandProfile_OutHandPose(
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UObject* WorldContextObject,
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USGHapticGlove* HapticGlove, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
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{
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return HapticGlove->GetHandPose(WorldContextObject, HandProfile, OutHandPose);
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}
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bool USGHapticGloveKismetLibrary::GetHandPose_HandGeometry_OutHandPose(
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UObject* WorldContextObject,
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USGHapticGlove* HapticGlove, const USGBasicHandModel* HandGeometry, USGHandPose*& OutHandPose)
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{
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return HapticGlove->GetHandPose(WorldContextObject, HandGeometry, OutHandPose);
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}
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bool USGHapticGloveKismetLibrary::GetHandPose_OutHandPose(
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UObject* WorldContextObject, USGHapticGlove* HapticGlove, USGHandPose*& OutHandPose)
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{
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return HapticGlove->GetHandPose(WorldContextObject, OutHandPose);
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}
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void USGHapticGloveKismetLibrary::StopHaptics(USGHapticGlove* HapticGlove)
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{
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return HapticGlove->StopHaptics();
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}
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void USGHapticGloveKismetLibrary::StopVibrations(USGHapticGlove* HapticGlove)
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{
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return HapticGlove->StopVibrations();
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}
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void USGHapticGloveKismetLibrary::SendHaptics_ForceFeedbackCommand(
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USGHapticGlove* HapticGlove, const USGForceFeedbackCommand* ForceFeedbackCommand)
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{
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return HapticGlove->SendHaptics(ForceFeedbackCommand);
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}
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void USGHapticGloveKismetLibrary::SendHaptics_BuzzCommand(
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USGHapticGlove* HapticGlove, const USGBuzzCommand* BuzzCommand)
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{
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return HapticGlove->SendHaptics(BuzzCommand);
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}
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void USGHapticGloveKismetLibrary::SendHaptics_ThumperCommand(
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USGHapticGlove* HapticGlove, const USGThumperCommand* ThumperCommand)
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{
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return HapticGlove->SendHaptics(ThumperCommand);
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}
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void USGHapticGloveKismetLibrary::SendHaptics_ForceFeedbackCommand_BuzzCommand(
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USGHapticGlove* HapticGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand)
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{
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return HapticGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand);
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}
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void USGHapticGloveKismetLibrary::SendHaptics_ForceFeedbackCommand_BuzzCommand_ThumperCommand(
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USGHapticGlove* HapticGlove,
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const USGForceFeedbackCommand* ForceFeedbackCommand,
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const USGBuzzCommand* BuzzCommand,
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const USGThumperCommand* ThumperCommand)
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{
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return HapticGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand, ThumperCommand);
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}
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bool USGHapticGloveKismetLibrary::GetCalibrationValues(USGHapticGlove* HapticGlove, TArray<FVector>& OutValues)
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{
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return HapticGlove->GetCalibrationValues(OutValues);
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}
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void USGHapticGloveKismetLibrary::ResetCalibrationRange(USGHapticGlove* HapticGlove)
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{
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HapticGlove->ResetCalibrationRange();
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}
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void USGHapticGloveKismetLibrary::UpdateCalibrationRange(USGHapticGlove* HapticGlove)
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{
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HapticGlove->UpdateCalibrationRange();
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}
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void USGHapticGloveKismetLibrary::UpdateCalibrationRange_CalibrationValues(USGHapticGlove* HapticGlove,
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const TArray<FVector>& CalibrationValues)
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{
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HapticGlove->UpdateCalibrationRange(CalibrationValues);
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}
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void USGHapticGloveKismetLibrary::GetCalibrationRange(USGHapticGlove* HapticGlove,
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TArray<FVector>& OutMinValues,
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TArray<FVector>& OutMaxValues)
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{
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HapticGlove->GetCalibrationRange(OutMinValues, OutMaxValues);
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}
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void USGHapticGloveKismetLibrary::UpdateCalibration(
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UObject* WorldContextObject, USGHapticGlove* HapticGlove, USGHandProfile*& OutProfile)
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{
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HapticGlove->UpdateCalibration(WorldContextObject, OutProfile);
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}
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void USGHapticGloveKismetLibrary::ApplyCalibration(
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UObject* WorldContextObject, const USGHapticGlove* HapticGlove, USGHandProfile*& OutProfile)
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{
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HapticGlove->ApplyCalibration(WorldContextObject, OutProfile);
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}
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void USGHapticGloveKismetLibrary::
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GetWristLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutWristPosition_OutWristLocation(
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const USGHapticGlove* HapticGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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HapticGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutWristPosition, OutWristRotation);
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}
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void USGHapticGloveKismetLibrary::
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GetWristLocation_ReferencePosition_FRotatorReferenceRotation_TrackingHardware_OutWristPosition_FRotatorOutWristLocation(
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const USGHapticGlove* HapticGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FRotator& OutWristRotation)
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{
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HapticGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutWristPosition, OutWristRotation);
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}
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void USGHapticGloveKismetLibrary::
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GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutGlovePosition_OutGloveRotation(
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const USGHapticGlove* HapticGlove,
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const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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HapticGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutGlovePosition, OutGloveRotation);
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}
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void USGHapticGloveKismetLibrary::
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GetGloveLocation_FRotatorReferencePosition_ReferenceRotation_TrackingHardware_OutGlovePosition_FRotatorOutGloveRotation(
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const USGHapticGlove* HapticGlove,
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const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FRotator& OutGloveRotation)
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{
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HapticGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
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TrackingHardware,
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OutGlovePosition, OutGloveRotation);
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} |