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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGInterpolationSetImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
namespace SGCore
{
namespace Kinematics
{
class InterpolationSet;
}
}
class SENSEGLOVECOREIMPL_API FSGInterpolationSetImpl final
{
public:
typedef SGCore::Kinematics::InterpolationSet FInterpolationSetType;
public:
static FSGInterpolationSetImpl Deserialize(const FString& SerializedString);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGInterpolationSetImpl();
FSGInterpolationSetImpl(float From1, float From2, float To1, float To2);
FSGInterpolationSetImpl(float From1, float From2, float To1, float To2, float Min, float Max);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGInterpolationSetImpl(const FInterpolationSetType& InterpolationSet);
public:
/**
* The copy constructor.
*/
FSGInterpolationSetImpl(const FSGInterpolationSetImpl& Rhs);
/**
* The move constructor.
*/
FSGInterpolationSetImpl(FSGInterpolationSetImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGInterpolationSetImpl();
public:
/**
* The copy assignment operator.
*/
FSGInterpolationSetImpl& operator=(const FSGInterpolationSetImpl& Rhs);
/**
* The move assignment operator.
*/
FSGInterpolationSetImpl& operator=(FSGInterpolationSetImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying type method.
*/
const FInterpolationSetType& ToInterpolationSet() const;
public:
float GetX0() const;
void SetX0(float X0);
float GetX1() const;
void SetX1(float X1);
float GetY0() const;
void SetY0(float Y0);
float GetY1() const;
void SetY1(float Y1);
float GetMin() const;
void SetMin(float Min);
float GetMax() const;
void SetMax(float Max);
public:
float Get(float Value, bool bLimit, bool bNormalizeAngle = false) const;
public:
bool Equals(const FSGInterpolationSetImpl& InterpolationSetImpl) const;
public:
FString ToString() const;
FString ToString(bool bLimits) const;
FString Serialize() const;
};