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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGTrackingImpl.h
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2023-02-03 13:43:40 +01:00

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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Quat.h"
#include "Math/Vector.h"
#include "SGBuildHacks/SGInclude_Core_Tracking.h"
#include "SGTypes/SGCoreTypes.h"
class SENSEGLOVECOREIMPL_API FSGTrackingImpl
{
public:
typedef SGCore::Tracking FTrackingType;
public:
static void CalculateLocation(
const FVector& TrackedPosition, const FQuat& TrackedRotation,
const FVector& PositionOffset, const FQuat& RotationOffset,
FVector& OutNewPosition, FQuat& OutNewRotation);
static const TArray<FVector>& GetSenseGloveFingerToGlovePositionOrigin();
static const TArray<FQuat>& GetSenseGloveFingerToGloveRotationOrigin();
static const FVector& GetSenseGloveWristPositionOffset();
static const FQuat& GetSenseGloveWristRotationOffset();
static void GetSenseGloveMountOffset(bool bRightHanded, ESGFinger ToFinger,
FVector& OutIPosition, FQuat& OutIRotation);
static void GetSenseGloveTrackerMountOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
FVector& OutPositionOffset, FQuat& OutRotationOffset);
static const FVector& GetSenseGloveViveToAttachPosition();
static const FQuat& GetSenseGloveViveToAttachRotation();
static const FVector& GetSenseGloveOculusTouchToAttachPosition();
static const FQuat& GetSenseGloveOculusTouchToAttachRotation();
static const FVector& GetNovaToWristPositionOffset();
static const FQuat& GetNovaToWristRotationOffset();
static void GetNovaGloveWristOffset(bool bRightHanded, FVector& OutPositionOffset, FQuat& OutRotationOffset);
static const FVector& GetRightNovaViveToAttachPosition();
static const FQuat& GetRightNovaViveToAttachRotation();
static const FVector& GetLeftNovaViveToAttachPosition();
static const FQuat& GetLeftNovaViveToAttachRotation();
static const FVector& GetRightNovaQuest2ToAttachPosition();
static const FQuat& GetRightNovaQuest2ToAttachRotation();
static const FVector& GetLeftNovaQuest2ToAttachPosition();
static const FQuat& GetLeftNovaQuest2ToAttachRotation();
static const FVector& GetRightNovaPico2ToAttachPosition();
static const FQuat& GetRightNovaPico2ToAttachRotation();
static const FQuat& GetLeftNovaPico2ToAttachRotation();
static void GetNovaGloveTrackerOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
FVector& OutPositionOffset, FQuat& OutRotationOffset);
static FString ToString(ESGPositionalTrackingHardware Hardware);
public:
FSGTrackingImpl() = delete;
virtual ~FSGTrackingImpl() = delete;
};