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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGSenseGlovePoseImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Vector.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
namespace SGCore
{
namespace SG
{
class SenseGlovePose;
}
}
class FSGSenseGloveHandProfileImpl;
class FSGSenseGloveInfoImpl;
class SENSEGLOVECOREIMPL_API FSGSenseGlovePoseImpl final
{
public:
typedef SGCore::SG::SenseGlovePose FSenseGlovePoseType;
public:
static FSGSenseGlovePoseImpl IdlePose(const FSGSenseGloveInfoImpl& GloveInfo);
static FSGSenseGlovePoseImpl Deserialize(const FString& SerializedString);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGSenseGlovePoseImpl();
FSGSenseGlovePoseImpl(bool bRightHanded,
const TArray<TArray<FVector>>& JointPositions,
const TArray<TArray<FQuat>>& JointRotations,
const TArray<TArray<FVector>>& GloveAngles);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGSenseGlovePoseImpl(const FSenseGlovePoseType& SenseGlovePose);
public:
/**
* The copy constructor.
*/
FSGSenseGlovePoseImpl(const FSGSenseGlovePoseImpl& Rhs);
/**
* The move constructor.
*/
FSGSenseGlovePoseImpl(FSGSenseGlovePoseImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 ) */
;
public:
/**
* The destructor.
*/
virtual ~FSGSenseGlovePoseImpl();
public:
/**
* The copy assignment operator.
*/
FSGSenseGlovePoseImpl& operator=(const FSGSenseGlovePoseImpl& Rhs);
/**
* The move assignment operator.
*/
FSGSenseGlovePoseImpl& operator=(FSGSenseGlovePoseImpl&& Rhs)
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 )
noexcept
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 ) */
;
public:
/**
* The cast to underlying type method.
*/
const FSenseGlovePoseType& ToSenseGlovePose() const;
public:
bool IsRight() const;
void SetIsRight(bool bRightHanded) const;
TArray<TArray<FVector>> GetJointPositions() const;
void SetJointPositions(const TArray<TArray<FVector>>& JointPositions) const;
TArray<TArray<FQuat>> GetJointRotations() const;
void SetJointRotations(const TArray<TArray<FQuat>>& JointRotations) const;
TArray<TArray<FVector>> GetGloveAngles() const;
void SetGloveAngles(const TArray<TArray<FVector>>& GloveAngles) const;
public:
TArray<FVector> GetThimblePositions() const;
TArray<FQuat> GetThimbleRotations() const;
TArray<FVector> GetTotalGloveAngles() const;
TArray<FVector> CalculateFingerTips(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl) const;
TArray<FVector> CalculateFingerTips(const TArray<FVector>& FingerOffsets) const;
bool Equals(const FSGSenseGlovePoseImpl& SenseGlovePoseImpl) const;
public:
FString ToString(bool bShortFormat = true) const;
FString Serialize() const;
};