185 lines
6.9 KiB
C++
185 lines
6.9 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreKismet/SGHapticGloveCommandBufferKismetLibrary.h"
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#include "SGCore/SGForceFeedbackCommand.h"
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#include "SGCore/SGHapticGloveCommandBuffer.h"
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#include "SGCore/SGTimedBuzzCommand.h"
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#include "SGCore/SGTimedThumpCommand.h"
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USGHapticGloveCommandBuffer* USGHapticGloveCommandBufferKismetLibrary::MakeHapticGloveCommandBuffer(
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UObject* WorldContextObject)
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{
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return USGHapticGloveCommandBuffer::NewHapticGloveCommandBuffer(WorldContextObject);
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}
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int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxForceFeedbackCommands()
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{
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return USGHapticGloveCommandBuffer::GetMaxForceFeedbackCommands();
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}
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int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxBuzzCommands()
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{
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return USGHapticGloveCommandBuffer::GetMaxBuzzCommands();
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}
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int32 USGHapticGloveCommandBufferKismetLibrary::GetMaxThumpCommands()
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{
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return USGHapticGloveCommandBuffer::GetMaxThumpCommands();
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}
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TArray<USGForceFeedbackCommand*> USGHapticGloveCommandBufferKismetLibrary::GetForceFeedbackCommandsQueue(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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return HapticGloveCommandBuffer->GetForceFeedbackCommandsQueue(WorldContextObject);
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}
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TArray<USGTimedBuzzCommand*> USGHapticGloveCommandBufferKismetLibrary::GetBuzzCommandsQueue(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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return HapticGloveCommandBuffer->GetBuzzCommandsQueue(WorldContextObject);
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}
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TArray<USGTimedThumpCommand*> USGHapticGloveCommandBufferKismetLibrary::GetThumperCommandsQueue(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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return HapticGloveCommandBuffer->GetThumperCommandsQueue(WorldContextObject);
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}
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void USGHapticGloveCommandBufferKismetLibrary::ClearForceFeedbackCommandsQueue(
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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HapticGloveCommandBuffer->ClearForceFeedbackCommandsQueue();
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}
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void USGHapticGloveCommandBufferKismetLibrary::ClearVibrations(
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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HapticGloveCommandBuffer->ClearVibrations();
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}
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void USGHapticGloveCommandBufferKismetLibrary::Clear(USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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HapticGloveCommandBuffer->Clear();
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}
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void USGHapticGloveCommandBufferKismetLibrary::AddCommand_ForceFeedbackCommand(
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGForceFeedbackCommand* ForceFeedbackCommand)
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{
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HapticGloveCommandBuffer->AddCommand(ForceFeedbackCommand);
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}
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void USGHapticGloveCommandBufferKismetLibrary::AddCommand_BuzzCommand(
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGTimedBuzzCommand* BuzzCommand)
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{
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HapticGloveCommandBuffer->AddCommand(BuzzCommand);
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}
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void USGHapticGloveCommandBufferKismetLibrary::AddCommand_ThumpCommand(
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGTimedThumpCommand* ThumpCommand)
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{
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HapticGloveCommandBuffer->AddCommand(ThumpCommand);
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}
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void USGHapticGloveCommandBufferKismetLibrary::UpdateTimedCommands(
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer, const float DeltaSeconds)
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{
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HapticGloveCommandBuffer->UpdateTimedCommands(DeltaSeconds);
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}
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USGForceFeedbackCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalForceFeedbackLevels_LastForceFeedbackCommand(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGForceFeedbackCommand* LastForceFeedbackCommand)
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{
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return HapticGloveCommandBuffer->GetTotalForceFeedbackLevels(WorldContextObject, LastForceFeedbackCommand);
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}
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USGForceFeedbackCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalForceFeedbackLevels(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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return HapticGloveCommandBuffer->GetTotalForceFeedbackLevels(WorldContextObject);
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}
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USGBuzzCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalBuzzLevels(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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return HapticGloveCommandBuffer->GetTotalBuzzLevels(WorldContextObject);
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}
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USGThumperCommand* USGHapticGloveCommandBufferKismetLibrary::GetTotalThumperLevels(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer)
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{
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return HapticGloveCommandBuffer->GetTotalThumperLevels(WorldContextObject);
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}
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void USGHapticGloveCommandBufferKismetLibrary::FlushHaptics_LBL_OutFFC_OutBC_OutTC_bCFFQ(
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UObject* WorldContextObject,
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGForceFeedbackCommand* LastBrakeLevel,
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USGForceFeedbackCommand*& OutForceFeedbackCommand,
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USGBuzzCommand*& OutBuzzCommand,
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USGThumperCommand*& OutThumperCommand,
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const bool bClearForceFeedbackQueue)
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{
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HapticGloveCommandBuffer->FlushHaptics(WorldContextObject,
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LastBrakeLevel,
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OutForceFeedbackCommand, OutBuzzCommand, OutThumperCommand,
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bClearForceFeedbackQueue);
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}
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void USGHapticGloveCommandBufferKismetLibrary::FlushHaptics_DS_LBL_OutFFC_OutBuzzCommand_OutTC(
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UObject* WorldContextObject,
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USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const float DeltaSeconds,
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const USGForceFeedbackCommand* LastBrakeLevel,
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USGForceFeedbackCommand*& OutForceFeedbackCommand,
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USGBuzzCommand*& OutBuzzCommand,
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USGThumperCommand*& OutThumperCommand)
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{
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HapticGloveCommandBuffer->FlushHaptics(WorldContextObject,
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DeltaSeconds, LastBrakeLevel,
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OutForceFeedbackCommand, OutBuzzCommand, OutThumperCommand);
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} |