117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
/**
|
|
* @file
|
|
*
|
|
* @author Mamadou Babaei <mamadou@senseglove.com>
|
|
*
|
|
* @section LICENSE
|
|
*
|
|
* (The MIT License)
|
|
*
|
|
* Copyright (c) 2020 - 2022 SenseGlove
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED To THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ToRT OR OTHERWISE, ARISING From,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* @section DESCRIPTION
|
|
*
|
|
*
|
|
*/
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "Math/Vector.h"
|
|
|
|
#include "SGTypes/SGCoreTypes.h"
|
|
|
|
class SENSEGLOVEUTILS_API FSGCoordinates final
|
|
{
|
|
public:
|
|
static FORCEINLINE constexpr float TransformToSenseGlove(const int32 Movement, const float Direction)
|
|
{
|
|
// 0 = twist, 1 = flexion/extension, 2 = abduction
|
|
return Movement != 1 ? Direction * -1.0f : Direction;
|
|
}
|
|
|
|
static FORCEINLINE FVector TransformToSenseGlove(const FVector& Vector)
|
|
{
|
|
return FVector(Vector.X * -1.0f, Vector.Y, Vector.Z * -1.0f);
|
|
}
|
|
|
|
template<typename V>
|
|
static FORCEINLINE V TransformToSenseGlove(const FVector& Vector)
|
|
{
|
|
return V(Vector.X * -1.0f, Vector.Y, Vector.Z * -1.0f);
|
|
}
|
|
|
|
static FORCEINLINE constexpr float TransformToUnreal(const int32 Movement, const float Direction)
|
|
{
|
|
/// TODO
|
|
/// values require validation.
|
|
|
|
// 0 = twist, 1 = flexion/extension, 2 = abduction
|
|
return Movement != 1 ? Direction * -1.0f : Direction;
|
|
}
|
|
|
|
static FORCEINLINE constexpr float TransformToUnreal(const ESGFingerMovement Movement, const float Direction)
|
|
{
|
|
ensureAlwaysMsgf(Movement != ESGFingerMovement::None, TEXT("none is not a valid value!"));
|
|
|
|
/// TODO
|
|
/// values require validation.
|
|
|
|
// 0 = twist, 1 = flexion/extension, 2 = abduction
|
|
/// TODO
|
|
/// Which flexions should be ignored?
|
|
return (Movement != ESGFingerMovement::McpFlexion && Movement != ESGFingerMovement::PipFlexion && Movement !=
|
|
ESGFingerMovement::PipFlexion)
|
|
? Direction * -1.0f
|
|
: Direction;
|
|
}
|
|
|
|
static FORCEINLINE constexpr float TransformToUnreal(const ESGThumbMovement Movement, const float Direction)
|
|
{
|
|
ensureAlwaysMsgf(Movement != ESGThumbMovement::None, TEXT("none is not a valid value!"));
|
|
|
|
/// TODO
|
|
/// values require validation.
|
|
|
|
// 0 = twist, 1 = flexion/extension, 2 = abduction
|
|
/// TODO
|
|
/// Which flexions should be ignored?
|
|
return (Movement != ESGThumbMovement::CmcFlexion && Movement != ESGThumbMovement::McpFlexion && Movement !=
|
|
ESGThumbMovement::IpFlexion)
|
|
? Direction * -1.0f
|
|
: Direction;
|
|
}
|
|
|
|
static FORCEINLINE FVector TransformToUnreal(const FVector& Vector)
|
|
{
|
|
return FVector(Vector.X * -1.0f, Vector.Y, Vector.Z * -1.0f);
|
|
}
|
|
|
|
template<typename V>
|
|
static FORCEINLINE FVector TransformToUnreal(const V& Vector)
|
|
{
|
|
return FVector(Vector.GetX() * -1.0f, Vector.GetY(), Vector.GetZ() * -1.0f);
|
|
}
|
|
|
|
public:
|
|
FSGCoordinates() = delete;
|
|
virtual ~FSGCoordinates() = delete;
|
|
}; |