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Plugin/Source/SenseGloveSettings/Public/SGSettings/SGWristTrackingSettings.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "InputCoreTypes.h"
#include "UObject/ObjectMacros.h"
#include "SGSettings/SGDebugGizmoSettings.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGWristTrackingSettings.generated.h"
USTRUCT(BlueprintType)
struct SENSEGLOVESETTINGS_API FSGWristTrackingSettings
{
GENERATED_USTRUCT_BODY()
public:
/**
* If set to Custom, any desired location and rotation can be specified.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
ESGPositionalTrackingHardware TrackingHardware;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FVector TrackingHardwareLocationOffsetLeftHand;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FVector TrackingHardwareLocationOffsetRightHand;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FRotator TrackingHardwareRotationOffsetLeftHand;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
FRotator TrackingHardwareRotationOffsetRightHand;
/**
* Determines which motion source to use.
* For Oculus this is usually Left, and for VIVE usually LeftFoot.
*/
UPROPERTY(Config, EditDefaultsOnly, Category="Wrist Tracking")
EControllerHand LeftHandMotionSource;
/**
* Determines which motion source to use.
* For Oculus this is usually Right, and for VIVE usually RightFoot.
*/
UPROPERTY(Config, EditDefaultsOnly, Category="Wrist Tracking")
EControllerHand RightHandMotionSource;
/**
* If enabled, draws debug Wrist trackers where possible.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking | Debug")
uint8 bDrawDebugGizmo : 1;
/**
* Valid only if bDrawDebugGizmo is enabled.
*/
UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking | Debug",
meta=(EditCondition="bDrawDebugGizmo", EditConditionHides))
FSGDebugGizmoSettings DebugGizmoSettings;
public:
FSGWristTrackingSettings();
FSGWristTrackingSettings(
ESGPositionalTrackingHardware InTrackingHardware,
const FVector& InTrackingHardwareLocationOffsetLeftHand,
const FVector& InTrackingHardwareLocationOffsetRightHand,
const FRotator& InTrackingHardwareRotationOffsetLeftHand,
const FRotator& InTrackingHardwareRotationOffsetRightHand,
EControllerHand InLeftHandMotionSource,
EControllerHand InRightHandMotionSource,
bool bInDrawDebugGizmo,
const FSGDebugGizmoSettings& InDebugGizmoSettings);
};