164 lines
4.0 KiB
C++
164 lines
4.0 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "Templates/UniquePtr.h"
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#include "SGCoreImpl/SGPlatform.h"
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namespace SGCore
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{
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namespace Kinematics
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{
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class InterpolationSet;
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}
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}
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class SENSEGLOVECOREIMPL_API FSGInterpolationSetImpl final
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{
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public:
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typedef SGCore::Kinematics::InterpolationSet FInterpolationSetType;
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public:
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static FSGInterpolationSetImpl Deserialize(const FString& SerializedString);
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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FSGInterpolationSetImpl();
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FSGInterpolationSetImpl(float From1, float From2, float To1, float To2);
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FSGInterpolationSetImpl(float From1, float From2, float To1, float To2, float Min, float Max);
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public:
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/**
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* The cast from underlying type constructor.
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*/
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explicit FSGInterpolationSetImpl(const FInterpolationSetType& InterpolationSet);
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public:
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/**
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* The copy constructor.
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*/
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FSGInterpolationSetImpl(const FSGInterpolationSetImpl& Rhs);
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/**
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* The move constructor.
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*/
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FSGInterpolationSetImpl(FSGInterpolationSetImpl&& Rhs)
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 )
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noexcept
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 ) */
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;
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public:
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/**
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* The destructor.
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*/
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virtual ~FSGInterpolationSetImpl();
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public:
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/**
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* The copy assignment operator.
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*/
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FSGInterpolationSetImpl& operator=(const FSGInterpolationSetImpl& Rhs);
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/**
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* The move assignment operator.
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*/
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FSGInterpolationSetImpl& operator=(FSGInterpolationSetImpl&& Rhs)
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 )
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noexcept
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 && SG_CPP17 ) */
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;
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public:
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/**
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* The cast to underlying type method.
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*/
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const FInterpolationSetType& ToInterpolationSet() const;
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public:
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float GetX0() const;
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void SetX0(float X0);
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float GetX1() const;
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void SetX1(float X1);
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float GetY0() const;
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void SetY0(float Y0);
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float GetY1() const;
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void SetY1(float Y1);
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float GetMin() const;
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void SetMin(float Min);
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float GetMax() const;
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void SetMax(float Max);
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public:
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float Get(float Value, bool bLimit, bool bNormalizeAngle = false) const;
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public:
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bool Equals(const FSGInterpolationSetImpl& InterpolationSetImpl) const;
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public:
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FString ToString() const;
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FString ToString(bool bLimits) const;
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FString Serialize() const;
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};
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