84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGSettings/SGDebugVirtualHandSettings.h"
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FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings()
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: FSGDebugVirtualHandSettings(
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false,
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ESGDebugVirtualHandDrawingMode::None,
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FVector(0.5f, 0.5f, 0.5f),
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FColor(255, 0, 0, 255),
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0.2f,
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1.0f,
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0.25f,
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FColor(255, 0, 0, 255),
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FColor(0, 255, 0, 255),
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FColor(0, 0, 255, 255),
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false,
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1.1f,
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0)
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{
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}
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FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings(
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const bool bInDrawDebugVirtualHand,
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const ESGDebugVirtualHandDrawingMode InDrawingMode,
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const FVector& InCubeExtent,
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const FColor& InCubeColor,
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const float InCubeThickness,
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const float InGizmoLength,
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const float InGizmoThickness,
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const FColor& InGizmoXAxisColor,
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const FColor& InGizmoYAxisColor,
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const FColor& InGizmoZAxisColor,
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const bool bInPersistentLines,
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const float InLifeTimeModifier,
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const uint8 InDepthPriority)
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: bDrawDebugVirtualHand(bInDrawDebugVirtualHand),
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DrawingMode(InDrawingMode),
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CubeExtent(InCubeExtent),
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CubeColor(InCubeColor),
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CubeThickness(InCubeThickness),
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GizmoLength(InGizmoLength),
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GizmoThickness(InGizmoThickness),
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GizmoXAxisColor(InGizmoXAxisColor),
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GizmoYAxisColor(InGizmoYAxisColor),
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GizmoZAxisColor(InGizmoZAxisColor),
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bPersistentLines(bInPersistentLines),
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LifeTimeModifier(InLifeTimeModifier),
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DepthPriority(InDepthPriority)
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{
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} |