Files
Plugin/Source/SenseGloveTracking/Private/SenseGloveTrackingModule.cpp
T

181 lines
5.6 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveTrackingModule.h"
#include "SGLog/SGLog.h"
#include "SGTracking/SGXRTracker.h"
#define LOCTEXT_NAMESPACE "FSenseGloveTrackingModule"
struct FSenseGloveTrackingModule::FImpl
{
/************************
* Member variables
************************/
TSharedPtr<FSGXRTracker> InputDevice;
/************************
* Owner object
************************/
FSenseGloveTrackingModule* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSenseGloveTrackingModule* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
FSenseGloveTrackingModule::FSenseGloveTrackingModule()
: IInputDeviceModule(),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSenseGloveTrackingModule::FSenseGloveTrackingModule(const FSenseGloveTrackingModule& Rhs)
: IInputDeviceModule(Rhs),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
{
Pimpl->Owner = this;
}
FSenseGloveTrackingModule::FSenseGloveTrackingModule(FSenseGloveTrackingModule&& Rhs) SG_NOEXCEPT = default;
FSenseGloveTrackingModule::~FSenseGloveTrackingModule() = default;
FSenseGloveTrackingModule& FSenseGloveTrackingModule::operator=(const FSenseGloveTrackingModule& Rhs)
{
IInputDeviceModule::operator=(Rhs);
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSenseGloveTrackingModule& FSenseGloveTrackingModule::operator=(FSenseGloveTrackingModule&& Rhs) SG_NOEXCEPT = default;
void FSenseGloveTrackingModule::StartupModule()
{
SGLOG("Starting up SenseGloveTracking module...");
IInputDeviceModule::StartupModule();
/// HACK!
// Generic Application might not be instantiated at this point so we create the input device with a dummy message
// handler. When the Generic Application creates the input device it passes a valid message handler to it which is
// further on used for all the controller events. This hack fixes issues caused by using a custom input device
// before the Generic Application has instantiated it. Eg. within BeginPlay().
// This also fixes the warnings that pop up on the custom input keys when the blueprint loads. Those warnings are
// caused because Unreal loads the Blueprints before the input device has been instantiated and has added its keys,
// thus leading Unreal to believe that those keys don't exist. This hack causes an earlier instantiation of the
// input device, and consequently, the custom keys.
TSharedPtr<FGenericApplicationMessageHandler> DummyMessageHandler(new FGenericApplicationMessageHandler());
CreateInputDevice(DummyMessageHandler.ToSharedRef());
}
void FSenseGloveTrackingModule::PreUnloadCallback()
{
SGLOG("Unloading SenseGloveTracking module...");
IInputDeviceModule::PreUnloadCallback();
}
void FSenseGloveTrackingModule::PostLoadCallback()
{
SGLOG("Loading of SenseGloveTracking module has succeeded!");
IInputDeviceModule::PostLoadCallback();
}
void FSenseGloveTrackingModule::ShutdownModule()
{
SGLOG("Shutting down SenseGloveTracking module...");
IInputDeviceModule::ShutdownModule();
}
TSharedPtr<IInputDevice> FSenseGloveTrackingModule::CreateInputDevice(
const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler)
{
SGLOG("Creating the SenseGloveTracking input device...");
if (!Pimpl->InputDevice.IsValid())
{
TSharedPtr<FSGXRTracker> HandTrackingInputDevice(new FSGXRTracker(InMessageHandler));
Pimpl->InputDevice = HandTrackingInputDevice;
}
else
{
Pimpl->InputDevice.Get()->SetMessageHandler(InMessageHandler);
}
return Pimpl->InputDevice;
}
TSharedPtr<IInputDevice> FSenseGloveTrackingModule::GetInputDevice()
{
if (!Pimpl->InputDevice.IsValid())
{
CreateInputDevice(FSlateApplication::Get().GetPlatformApplication()->GetMessageHandler());
}
return Pimpl->InputDevice;
}
FSenseGloveTrackingModule::FImpl::FImpl(FSenseGloveTrackingModule* InOwner)
: InputDevice(nullptr),
Owner(InOwner)
{
}
FSenseGloveTrackingModule::FImpl::~FImpl() = default;
void FSenseGloveTrackingModule::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
#undef LOCTEXT_NAMESPACE