548 lines
17 KiB
C++
548 lines
17 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SenseGlove/Components/SGWristTrackerComponent.h"
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#include "Animation/Skeleton.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "UObject/ConstructorHelpers.h"
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#include "SGConnect/SGConnect.h"
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#include "SGCore/SGDeviceList.h"
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#include "SGCore/SGHapticGlove.h"
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#include "SGCore/SGHapticGloveHandProfiles.h"
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#include "SGDebug/SGDebugGizmo.h"
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#include "SGLog/SGLog.h"
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#include "SGSettings/SGSettings.h"
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struct USGWristTrackerComponent::FImpl
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{
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/************************
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* Static methods
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************************/
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/************************
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* Owner object
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************************/
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USGWristTrackerComponent* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(USGWristTrackerComponent* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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/************************
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* Methods
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************************/
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bool IsEditor() const;
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bool InitializeBackend() const;
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bool UninitializeBackend() const;
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bool CheckGlove() const;
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void UpdateWristTrackingData() const;
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void DrawDebugGizmo();
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};
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USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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PrimaryComponentTick.bTickEvenWhenPaused = false;
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PrimaryComponentTick.bCanEverTick = true;
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PrimaryComponentTick.bStartWithTickEnabled = true;
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bTickInEditor = true;
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bNeverNeedsRenderUpdate = true;
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bAllowConcurrentTick = true;
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SetCastShadow(false);
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SetCastHiddenShadow(false);
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bCastDynamicShadow = false;
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SetOnlyOwnerSee(false);
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SetReceivesDecals(false);
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SetCanEverAffectNavigation(false);
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SetRight(true);
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bOverridePluginWristTrackingSettings = false;
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bDrawWristTrackerDebugGizmo = false;
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TrackingHardware = ESGPositionalTrackingHardware::None;
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TrackingHardwareLocationOffset = FVector::ZeroVector;
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TrackingHardwareLocationOffset = FVector::ZeroVector;
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bOverridePluginWristTrackingDebugSettings = false;
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bDrawWristTrackerDebugGizmo = false;
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WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
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4.0f, 1.0f,
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FColor(1.0f, 0.0f, 0.0f, 1.0f),
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FColor(0.0f, 1.0f, 0.0f, 1.0f),
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FColor(0.0f, 0.0f, 1.0f, 1.0f),
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false, 1.1f, 0
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);
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bDrawWristTrackerDebugGizmo = false;
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bBackendInitialized = false;
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Glove = nullptr;
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WristLocation = FVector::ZeroVector;
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WristRotation = FRotator::ZeroRotator;
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}
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void USGWristTrackerComponent::SetRight(const bool bRight)
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{
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SetTrackingSource(bRight ? EControllerHand::Right : EControllerHand::Left);
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}
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ESGPositionalTrackingHardware USGWristTrackerComponent::GetTrackingHardware() const
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{
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if (OverridesPluginWristTrackingSettings())
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{
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return TrackingHardware;
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}
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return USGSettings::GetInstance()->GetTrackingHardware();
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}
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void USGWristTrackerComponent::SetTrackingHardware(const ESGPositionalTrackingHardware InTrackingHardware)
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{
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ensureAlwaysMsgf(
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OverridesPluginWristTrackingSettings(),
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TEXT( "Setting TrackingHardware is only permitted when bOverridePluginWristTrackingSettings is enabled!"));
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TrackingHardware = InTrackingHardware;
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}
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const FVector& USGWristTrackerComponent::GetTrackingHardwareLocationOffset() const
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{
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ensureAlwaysMsgf(
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GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
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TEXT( "Getting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
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if (OverridesPluginWristTrackingSettings())
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{
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return TrackingHardwareLocationOffset;
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}
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return IsRight()
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? USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetRightHand()
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: USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetLeftHand();
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}
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void USGWristTrackerComponent::SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset)
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{
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ensureAlwaysMsgf(
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OverridesPluginWristTrackingSettings(),
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TEXT(
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"Setting TrackingHardwareLocationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
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));
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ensureAlwaysMsgf(
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GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
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TEXT( "Setting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
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TrackingHardwareLocationOffset = InTrackingHardwareLocationOffset;
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}
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const FRotator& USGWristTrackerComponent::GetTrackingHardwareRotationOffset() const
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{
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ensureAlwaysMsgf(
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GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
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TEXT( "Getting TrackingHardwareRotationOffset is only permitted when TrackingHardware is set to Custom!"));
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if (OverridesPluginWristTrackingSettings())
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{
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return TrackingHardwareRotationOffset;
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}
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return IsRight()
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? USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetRightHand()
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: USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetLeftHand();
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}
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void USGWristTrackerComponent::SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset)
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{
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ensureAlwaysMsgf(
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OverridesPluginWristTrackingSettings(),
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TEXT(
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"Setting TrackingHardwareRotationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
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));
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ensureAlwaysMsgf(
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GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
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TEXT("Setting TrackingHardwareRotationOffsetRightHand is only permitted when TrackingHardware is set to Custom!"
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));
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TrackingHardwareRotationOffset = InTrackingHardwareRotationOffset;
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}
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bool USGWristTrackerComponent::GetDrawWristTrackerDebugGizmo() const
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{
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if (OverridesPluginWristTrackingDebugSettings())
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{
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return !!bDrawWristTrackerDebugGizmo;
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}
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return USGSettings::GetInstance()->GetDrawWristTrackerDebugGizmo();
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}
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void USGWristTrackerComponent::SetDrawWristTrackerDebugGizmo(const bool bInDrawWristTrackerDebugGizmo)
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{
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ensureAlwaysMsgf(
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OverridesPluginWristTrackingDebugSettings(),
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TEXT( "Setting bDrawWristTrackerDebugGizmo is only permitted when bOverridePluginWristTrackingDebugSettings is"
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" enabled!"));
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bDrawWristTrackerDebugGizmo = bInDrawWristTrackerDebugGizmo;
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}
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const FSGDebugGizmoSettings& USGWristTrackerComponent::GetWristTrackerDebugGizmoSettings() const
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{
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ensureAlwaysMsgf(
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GetDrawWristTrackerDebugGizmo(),
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TEXT("Getting WristTrackerDebugGizmoLength is only permitted when bDrawWristTrackerDebugGizmo is enabled!"));
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if (OverridesPluginWristTrackingDebugSettings())
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{
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return WristTrackerDebugGizmoSettings;
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}
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return USGSettings::GetInstance()->GetWristTrackerDebugGizmoSettings();
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}
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void USGWristTrackerComponent::SetWristTrackerDebugGizmoSettings(
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const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings)
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{
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ensureAlwaysMsgf(
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OverridesPluginWristTrackingDebugSettings(),
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TEXT("Setting WristTrackerDebugGizmoLength is only permitted when bOverridePluginWristTrackingDebugSettings is"
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" enabled!"));
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ensureAlwaysMsgf(
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GetDrawWristTrackerDebugGizmo(),
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TEXT("Setting WristTrackerDebugGizmoLength is only permitted when bDrawWristTrackerDebugGizmo is enabled!"));
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WristTrackerDebugGizmoSettings = InWristTrackerDebugGizmoSettings;
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}
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#if WITH_EDITOR
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void USGWristTrackerComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName PropertyName{
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PropertyChangedEvent.Property
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? PropertyChangedEvent.Property->GetFName()
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: NAME_None
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};
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(void) PropertyName;
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}
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#endif /* WITH_EDITOR */
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void USGWristTrackerComponent::InitializeComponent()
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{
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Super::InitializeComponent();
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if (Pimpl->InitializeBackend())
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{
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(void) Pimpl->CheckGlove();
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}
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}
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void USGWristTrackerComponent::UninitializeComponent()
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{
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Super::UninitializeComponent();
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(void) Pimpl->UninitializeBackend();
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}
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void USGWristTrackerComponent::BeginPlay()
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{
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Super::BeginPlay();
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if (Pimpl->InitializeBackend())
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{
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(void) Pimpl->CheckGlove();
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}
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}
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void USGWristTrackerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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Super::EndPlay(EndPlayReason);
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(void) Pimpl->UninitializeBackend();
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}
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void USGWristTrackerComponent::TickComponent(
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const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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#if WITH_EDITOR
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if (Pimpl->IsEditor())
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{
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EditorTick(DeltaTime, TickType, ThisTickFunction);
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return;
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}
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#endif /* WITH_EDITOR */
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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if (GetDrawWristTrackerDebugGizmo())
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{
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Pimpl->DrawDebugGizmo();
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}
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(void) Pimpl->CheckGlove();
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}
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void USGWristTrackerComponent::EditorTick(
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const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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(void) Pimpl->CheckGlove();
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}
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USGWristTrackerComponent::FImpl::FImpl(USGWristTrackerComponent* InOwner)
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: Owner(InOwner)
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{
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}
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USGWristTrackerComponent::FImpl::~FImpl() = default;
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bool USGWristTrackerComponent::FImpl::IsEditor() const
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{
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const UWorld* World{Owner->GetWorld()};
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if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
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{
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return true;
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}
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return false;
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}
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bool USGWristTrackerComponent::FImpl::InitializeBackend() const
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{
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if (!Owner->bBackendInitialized)
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{
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#if PLATFORM_ANDROID
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const int32_t Result = FSGConnect::Init();
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switch (Result)
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{
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case -3:
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SGLOG_ERROR("An Unexpected error occurred. Please try again.");
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return false;
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case -2:
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SGLOG_ERROR("Device Scanning is already running within a different program.");
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return false;
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case -1:
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SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
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return false;
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case 0:
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// Do not pollute the logs!
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//SGLOG_ERROR("Device Scanning is already running within this program.");
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// We must return here in case there are two virtual hand components are present in the scene.
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return true;
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case 1:
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SGLOG("Successfully started up DeviceScanning from the current program.");
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break;
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default:
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ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
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return false;
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}
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#endif /* PLATFORM_ANDROID */
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// Ensure that the device list is empty before doing anything.
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FSGDeviceList::Dispose();
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FSGDeviceList::Reinitialize();
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// Load the latest hand profiles.
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FSGHapticGloveHandProfiles::TryLoadingFromDisk();
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Owner->bBackendInitialized = true;
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return true;
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}
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return false;
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}
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bool USGWristTrackerComponent::FImpl::UninitializeBackend() const
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{
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// NOTE
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// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
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// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
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#if ! WITH_EDITOR
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if (Owner->bBackendInitialized)
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{
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FSGDeviceList::Dispose();
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#if PLATFORM_ANDROID
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const int32_t Result = FSGConnect::Dispose();
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switch (Result)
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{
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case -3:
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SGLOG_ERROR("An Unexpected error occurred. Please try again.");
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return false;
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case -2:
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SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
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return false;
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case -1:
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SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
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return false;
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case 0:
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SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
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return false;
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case 1:
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SGLOG("Successfully disposed of DeviceScanner resources.");
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break;
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default:
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ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
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return false;
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}
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#endif /* PLATFORM_ANDROID */
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Owner->bBackendInitialized = false;
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return true;
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}
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#endif /* ! WITH_EDITOR */
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return false;
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}
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bool USGWristTrackerComponent::FImpl::CheckGlove() const
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{
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if (!Owner->bBackendInitialized)
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{
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const bool bSucceeded = InitializeBackend();
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if (!bSucceeded)
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{
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return false;
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}
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}
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const bool bGloveWasPresent = IsValid(Owner->Glove);
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const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
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if (!bFoundGlove && bGloveWasPresent)
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{
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SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
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(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
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}
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if (bFoundGlove)
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{
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UpdateWristTrackingData();
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}
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return bFoundGlove;
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}
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void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
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{
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ensureAlwaysMsgf(Owner->Glove, TEXT("Invalid Glove!"));
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FVector TrackerLocation{Owner->GetComponentLocation()};
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FRotator TrackerRotation{Owner->GetComponentRotation()};
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ESGPositionalTrackingHardware TrackerHardware = Owner->GetTrackingHardware();
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if (TrackerHardware == ESGPositionalTrackingHardware::None)
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{
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TrackerHardware = ESGPositionalTrackingHardware::Custom;
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}
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else if (TrackerHardware == ESGPositionalTrackingHardware::Custom)
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{
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TrackerLocation += Owner->GetTrackingHardwareLocationOffset();
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TrackerRotation += Owner->GetTrackingHardwareRotationOffset();
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}
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FVector NewWristLocation;
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FRotator NewWristRotation;
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Owner->Glove->GetWristLocation(TrackerLocation, TrackerRotation, TrackerHardware,
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NewWristLocation, NewWristRotation);
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const bool bLocationUpdated = !Owner->WristLocation.Equals(NewWristLocation, SMALL_NUMBER);
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const bool bRotationUpdated = !Owner->WristRotation.Equals(NewWristRotation, SMALL_NUMBER);
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if (bLocationUpdated)
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{
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Owner->WristLocation = MoveTemp(NewWristLocation);
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}
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if (bRotationUpdated)
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{
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Owner->WristRotation = MoveTemp(NewWristRotation);
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}
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if (bLocationUpdated && Owner->WristLocationChangedEvent.IsBound())
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{
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Owner->WristLocationChangedEvent.Broadcast(Owner->WristLocation);
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}
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if (bRotationUpdated && Owner->WristRotationChangedEvent.IsBound())
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{
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Owner->WristRotationChangedEvent.Broadcast(Owner->WristRotation);
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}
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if ((bLocationUpdated && bRotationUpdated) && Owner->WristLocationAndRotationChangedEvent.IsBound())
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{
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Owner->WristLocationAndRotationChangedEvent.Broadcast(Owner->WristLocation, Owner->WristRotation);
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}
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}
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void USGWristTrackerComponent::FImpl::DrawDebugGizmo()
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{
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const UWorld* World{Owner->GetWorld()};
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const FVector& Location{Owner->GetComponentLocation()};
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const FRotator& Rotation{Owner->GetComponentRotation()};
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const FSGDebugGizmoSettings& DebugGizmoSettings{Owner->GetWristTrackerDebugGizmoSettings()};
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FSGDebugGizmo::Draw(World, Location, Rotation, DebugGizmoSettings);
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}
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void USGWristTrackerComponent::FImplDeleter::operator()(const FImpl* P) const
|
|
{
|
|
delete P;
|
|
} |