Files
Plugin/Source/SenseGloveCore/Public/SGCore/SGHandProfile.h
T
Mamadou Babaei 585e8fb9d0 * Expose SenseGloveTypes as a public dependency in SenseGloveConnect and
SenseGloveCore modules, so that the C++ users of the API don't need to
 explicitly add it as a dependency
* Clean up the redundant headers/modules dependency from SGCore headers
* Fix RunUAT build issues for Epic Store submission
2022-11-25 15:08:09 +01:00

210 lines
5.6 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* A profile containing all the information required for HapticGloves.
*/
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "SGHandProfile.generated.h"
class FSGHandProfileImpl;
class USGNovaGloveHandProfile;
class USGSenseGloveHandProfile;
/**
* Interpolation profiles for a user's hand, compatible with all HapticGloves.
*/
UCLASS(BlueprintType)
class SENSEGLOVECORE_API USGHandProfile final : public UObject
{
GENERATED_BODY()
public:
static USGHandProfile* NewHandProfile(
UObject* Outer, const FSGHandProfileImpl& HandProfileImpl);
public:
/**
* The default constructor.
*/
static USGHandProfile* NewHandProfile(UObject* Outer);
/**
* Creates a new instance of a HandProfile.
*/
static USGHandProfile* NewHandProfile(
UObject* Outer,
bool bRightHanded,
const USGSenseGloveHandProfile* SenseGloveHandProfile,
const USGNovaGloveHandProfile* NovaGloveHandProfile);
public:
/**
* Generate a new handProfile for either a left or right hand.
*/
static USGHandProfile* Default(UObject* Outer, bool bRightHanded);
/**
* Convert a string notation of a NovaGloveHandProfile into a new instance.
*/
static USGHandProfile* Deserialize(UObject* Outer, const FString& SerializedString);
public:
/**
* Returns the directory where HandProfiles are being stored. Does not include a '\\' at the end.
*/
static FString GetProfileDirectory();
/**
* Filename for the left hand profile.
*/
static FString GetLeftHandFileName();
/**
* Filename for the right hand profile.
*/
static FString GetRightHandFileName();
/**
* Returns the fileName of the left or right-handed profiles.
*/
static FString GetProfileFileName(bool bRightHanded);
/**
* Retrieves the latest HandProfile from disk. If this function returns false, latestProfils is equal to SGCOre::HandProfile::Default(rightHand).
*/
static bool GetLatestProfile(UObject* Outer, bool bRightHanded, USGHandProfile*& OutLatestProfile);
/**
* Stores a HandProfile on disk for other programs to access. Call this function only if your software handles calibration functions.
*/
static bool StoreProfile(const USGHandProfile* ProfileToStore);
/**
* Resets the Calibration of a specific back to default values.
*/
static bool ResetCalibration(bool bRightHanded, bool bOnDisk = true);
/**
* Resets the Calibration of both hands back to default values.
*/
static void ResetCalibration(bool bOnDisk = true);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* The default constructor.
*/
USGHandProfile();
/**
* Creates a new instance of a HandProfile.
*/
USGHandProfile(bool bRightHanded,
const USGSenseGloveHandProfile* SenseGloveHandProfile,
const USGNovaGloveHandProfile* NovaGloveHandProfile);
public:
/**
* The cast from underlying type constructor.
*/
explicit USGHandProfile(const FSGHandProfileImpl& HandProfileImpl);
public:
/**
* The destructor.
*/
virtual ~USGHandProfile() override;
protected:
/**
* Allows to set the underlying object after construction.
*/
void SetHandProfileImpl(const FSGHandProfileImpl& HandProfileImpl);
public:
/**
* The cast to underlying type method.
*/
const FSGHandProfileImpl& ToHandProfileImpl() const;
public:
/**
* Whether this profile was created for a left or right hand.
*/
bool IsRight() const;
/**
* Profile for SenseGloves.
*/
USGSenseGloveHandProfile* GetSenseGloveHandProfile(UObject* Outer) const;
/**
* User profile for Nova.
*/
USGNovaGloveHandProfile* GetNovaGloveHandProfile(UObject* Outer) const;
public:
/**
*
*/
bool Equals(const USGHandProfile* HandProfile) const;
/**
* Reset this profile back to its default values.
*/
void Reset();
public:
/**
* Convert this NovaGloveHandProfile into a string notation so it can be stored on disk.
*/
FString SGSerialize() const;
};