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Plugin/Source/SenseGloveCore/Public/SGCore/SGInterpolationSet.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* Data class containing all variables to map an input value from one range to
* another.
*/
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Math/Quat.h"
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "SGInterpolationSet.generated.h"
class FSGInterpolationSetImpl;
/**
* Set of variables to map a value from one range to the next.
*/
UCLASS(BlueprintType)
class SENSEGLOVECORE_API USGInterpolationSet final : public UObject
{
GENERATED_BODY()
public:
static USGInterpolationSet* NewInterpolationSet(
UObject* Outer, const FSGInterpolationSetImpl& InterpolationSetImpl);
public:
/**
* Creates a basic interpolation set, without limits.
*/
static USGInterpolationSet* NewInterpolationSet(UObject* Outer);
/**
* Create a new interpolation set without limits.
*/
static USGInterpolationSet* NewInterpolationSet(UObject* Outer, float From1, float From2, float To1, float To2);
/**
* Create a new interpolation set with limits.
*/
static USGInterpolationSet* NewInterpolationSet(
UObject* Outer, float From1, float From2, float To1, float To2, float Min, float Max);
public:
/**
* Convert a string notation of an InterpolationSet into a new class instance.
*/
static USGInterpolationSet* Deserialize(UObject* Outer, const FString& SerializedString);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* Creates a basic interpolation set, without limits.
*/
USGInterpolationSet();
/**
* Create a new interpolation set without limits.
*/
USGInterpolationSet(float From1, float From2, float To1, float To2);
/**
* Create a new interpolation set with limits.
*/
USGInterpolationSet(float From1, float From2, float To1, float To2, float Min, float Max);
public:
/**
* The cast from underlying type constructor.
*/
explicit USGInterpolationSet(const FSGInterpolationSetImpl& InterpolationSetImpl);
public:
/**
* The destructor.
*/
virtual ~USGInterpolationSet() override;
protected:
/**
* Allows to set the underlying object after construction.
*/
void SetInterpolationSetImpl(const FSGInterpolationSetImpl& InterpolationSetImpl);
public:
/**
* The cast to underlying type method.
*/
const FSGInterpolationSetImpl& ToInterpolationSetImpl() const;
public:
/**
* First value of input range.
*/
float GetX0() const;
/**
*
*/
void SetX0(float X0);
/**
* Second value of input range.
*/
float GetX1() const;
/**
*
*/
void SetX1(float X1);
/**
* First value of output range.
*/
float GetY0() const;
/**
*
*/
void SetY0(float Y0);
/**
* Second value of output range.
*/
float GetY1() const;
/**
*
*/
void SetY1(float Y1);
/**
* Minimum range of the output value.
*/
float GetMin() const;
/**
*
*/
void SetMin(float Min);
/**
* Maximum range of the output value.
*/
float GetMax() const;
/**
*
*/
void SetMax(float Max);
public:
/**
* Calculate an output value in range [x0...x1] to [y0..y1]
*/
float Get(float Value, bool bLimit, bool bNormalizeAngle = false) const;
public:
/**
* Returns true if this InterpolationSet has the same values as another set.
*/
bool Equals(const USGInterpolationSet* InterpolationSet) const;
public:
/**
*
*/
FString ToString() const;
/**
*
*/
FString ToString(bool bLimits) const;
/**
* Convert this InterpolationSet into a string notation so it can be stored on disk.
*/
FString SGSerialize() const;
};