Files
Plugin/Source/SenseGloveKismet/Public/SGKismet/SGWristTrackerComponentKismetLibrary.h
T

89 lines
3.8 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2025 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "HeadMountedDisplayTypes.h"
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGSettings/SGWristTrackingSettings.h"
#include "SGSettings/SGWristTrackingSettingsOverrides.h"
#include "SGWristTrackerComponentKismetLibrary.generated.h"
class USkeletalMeshComponent;
class USGWristTrackerComponent;
UCLASS(meta=(ScriptName = "SenseGloveWristTrackerComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UWristTrackerComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool IsLeft(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool IsRight(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetRight(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent, bool bInRight);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool OverridesPluginWristTrackingSettings(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static const FSGWristTrackingSettingsOverrides& GetWristTrackingSettingsOverrides(
const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetWristTrackingSettingsOverrides(
UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
const FSGWristTrackingSettingsOverrides& InWristTrackingSettingsOverrides);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static FSGWristTrackingSettings GetWristTrackingSettings(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static const FVector& GetWristLocation(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static const FRotator& GetWristRotation(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static const FXRMotionControllerData& GetMotionControllerData(
UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent);
};