Files
Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGHapticGloveCalibrationCheckImpl.cpp
T

273 lines
10 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreImpl/SGHapticGloveCalibrationCheckImpl.h"
#include <vector>
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_HapticGloveCalibrationCheck.h"
#include "SGBuildHacks/SGInclude_Core_SensorRange.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGSensorRangeImpl.h"
#include "SGCoreImpl/SGVect3DImpl.h"
#include "SGUtils/SGArrayUtils.h"
#include "SGUtils/SGCoordinates.h"
struct FSGHapticGloveCalibrationCheckImpl::FImpl
{
/************************
* Member variables
************************/
FHapticGloveCalibrationCheckType HapticGloveCalibrationCheck;
/************************
* Owner object
************************/
FSGHapticGloveCalibrationCheckImpl* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGHapticGloveCalibrationCheckImpl* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
float FSGHapticGloveCalibrationCheckImpl::GetSenseGloveThreshold()
{
return FHapticGloveCalibrationCheckType::GetSenseGloveThreshold();
}
float FSGHapticGloveCalibrationCheckImpl::GetNovaGloveThreshold()
{
return FHapticGloveCalibrationCheckType::GetNovaGloveThreshold();
}
float FSGHapticGloveCalibrationCheckImpl::GetSenseGloveMinFlexion()
{
/// TODO
/// Though flexion should not be translated, should we still call the translation function?
return FHapticGloveCalibrationCheckType::GetSenseGloveMinFlexion();
}
float FSGHapticGloveCalibrationCheckImpl::GetNovaGloveMinFlexion()
{
return FHapticGloveCalibrationCheckType::GetNovaGloveMinFlexion();
}
float FSGHapticGloveCalibrationCheckImpl::GetSenseGloveMinAbduction()
{
/// TODO
/// Maybe use enums?
return FSGCoordinates::TransformToUnreal(2, FHapticGloveCalibrationCheckType::GetSenseGloveMinAbduction());
}
float FSGHapticGloveCalibrationCheckImpl::GetNovaGloveMinAbduction()
{
/// NOTE
/// Nova abduction translation is redundant.
return FHapticGloveCalibrationCheckType::GetNovaGloveMinAbduction();
}
bool FSGHapticGloveCalibrationCheckImpl::NeedsCheck(const ESGDeviceType DeviceType)
{
return FHapticGloveCalibrationCheckType::NeedsCheck(FSGCoreEnumCast::ToEDeviceType(DeviceType));
}
int32 FSGHapticGloveCalibrationCheckImpl::OutOfBounds(const FSGSensorRangeImpl& PreviousRange,
const TArray<FVector>& CurrentValues,
const ESGDeviceType DeviceType)
{
std::vector<FSGVect3DImpl::FVect3DType> CurrentValuesVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
CurrentValues)
};
return FHapticGloveCalibrationCheckType::OutOfBounds(PreviousRange.ToSensorRange(), MoveTemp(CurrentValuesVector),
FSGCoreEnumCast::ToEDeviceType(DeviceType));
}
bool FSGHapticGloveCalibrationCheckImpl::MovedMinimum(const TArray<FVector>& CurrentRange,
const ESGDeviceType DeviceType)
{
std::vector<FSGVect3DImpl::FVect3DType> CurrentRangeVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
CurrentRange)
};
return FHapticGloveCalibrationCheckType::MovedMinimum(MoveTemp(CurrentRangeVector),
FSGCoreEnumCast::ToEDeviceType(DeviceType));
}
bool FSGHapticGloveCalibrationCheckImpl::MatchesLast(const TArray<FVector>& CurrentRange,
const TArray<FVector>& LastRange, const ESGDeviceType DeviceType)
{
std::vector<FSGVect3DImpl::FVect3DType> CurrentRangeVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
CurrentRange)
};
std::vector<FSGVect3DImpl::FVect3DType> LastRangeVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
LastRange)
};
return FHapticGloveCalibrationCheckType::MatchesLast(MoveTemp(CurrentRangeVector), MoveTemp(LastRangeVector),
FSGCoreEnumCast::ToEDeviceType(DeviceType));
}
FSGHapticGloveCalibrationCheckImpl::FSGHapticGloveCalibrationCheckImpl()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
}
FSGHapticGloveCalibrationCheckImpl::FSGHapticGloveCalibrationCheckImpl(const FSGSensorRangeImpl& LastCalibrationRange)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->HapticGloveCalibrationCheck = FHapticGloveCalibrationCheckType(LastCalibrationRange.ToSensorRange());
}
FSGHapticGloveCalibrationCheckImpl::FSGHapticGloveCalibrationCheckImpl(
const FHapticGloveCalibrationCheckType& HapticGloveCalibrationCheck)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->HapticGloveCalibrationCheck = HapticGloveCalibrationCheck;
}
FSGHapticGloveCalibrationCheckImpl::FSGHapticGloveCalibrationCheckImpl(
const FSGHapticGloveCalibrationCheckImpl& Rhs)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->Owner = this;
}
FSGHapticGloveCalibrationCheckImpl::FSGHapticGloveCalibrationCheckImpl(
FSGHapticGloveCalibrationCheckImpl&& Rhs) noexcept = default;
FSGHapticGloveCalibrationCheckImpl::~FSGHapticGloveCalibrationCheckImpl() = default;
FSGHapticGloveCalibrationCheckImpl& FSGHapticGloveCalibrationCheckImpl::operator=(
const FSGHapticGloveCalibrationCheckImpl& Rhs)
{
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSGHapticGloveCalibrationCheckImpl& FSGHapticGloveCalibrationCheckImpl::operator=(
FSGHapticGloveCalibrationCheckImpl&& Rhs) noexcept = default;
const FSGHapticGloveCalibrationCheckImpl::FHapticGloveCalibrationCheckType&
FSGHapticGloveCalibrationCheckImpl::ToHapticGloveCalibrationCheck() const
{
return Pimpl->HapticGloveCalibrationCheck;
}
FSGSensorRangeImpl FSGHapticGloveCalibrationCheckImpl::GetLastSensorRange() const
{
return FSGSensorRangeImpl{Pimpl->HapticGloveCalibrationCheck.GetLastSensorRange()};
}
void FSGHapticGloveCalibrationCheckImpl::SetLastSensorRange(const FSGSensorRangeImpl& LastSensorRange)
{
Pimpl->HapticGloveCalibrationCheck.SetLastSensorRange(LastSensorRange.ToSensorRange());
}
ESGCalibrationStage FSGHapticGloveCalibrationCheckImpl::GetCalibrationStage() const
{
return FSGCoreEnumCast::ToESGCalibrationStage(Pimpl->HapticGloveCalibrationCheck.GetCalibrationStage());
}
bool FSGHapticGloveCalibrationCheckImpl::ReachedConclusion() const
{
return Pimpl->HapticGloveCalibrationCheck.ReachedConclusion();
}
void FSGHapticGloveCalibrationCheckImpl::Reset()
{
Pimpl->HapticGloveCalibrationCheck.Reset();
}
void FSGHapticGloveCalibrationCheckImpl::CheckRange(const TArray<FVector>& CurrentValues, const float DeltaSeconds,
const ESGDeviceType DeviceType)
{
std::vector<FSGVect3DImpl::FVect3DType> CurrentValuesVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
CurrentValues)
};
Pimpl->HapticGloveCalibrationCheck.CheckRange(MoveTemp(CurrentValuesVector), DeltaSeconds,
FSGCoreEnumCast::ToEDeviceType(DeviceType));
}
FSGHapticGloveCalibrationCheckImpl::FImpl::FImpl(FSGHapticGloveCalibrationCheckImpl* InOwner)
: HapticGloveCalibrationCheck(),
Owner(InOwner)
{
}
FSGHapticGloveCalibrationCheckImpl::FImpl::~FImpl() = default;
void FSGHapticGloveCalibrationCheckImpl::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}