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Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGHapticGloveQuickCalibrationImpl.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreImpl/SGHapticGloveQuickCalibrationImpl.h"
#include <string>
#include <vector>
#include "Containers/StringConv.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_HandPose.h"
#include "SGBuildHacks/SGInclude_Core_HapticGloveQuickCalibration.h"
#include "SGBuildHacks/SGInclude_Core_SensorRange.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGHandPoseImpl.h"
#include "SGCoreImpl/SGHandProfileImpl.h"
#include "SGCoreImpl/SGHapticGloveImpl.h"
#include "SGCoreImpl/SGSensorRangeImpl.h"
#include "SGCoreImpl/SGVect3DImpl.h"
#include "SGUtils/SGArrayUtils.h"
struct FSGHapticGloveQuickCalibrationImpl::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
FSGHapticGloveQuickCalibrationImpl* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGHapticGloveQuickCalibrationImpl* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
float FSGHapticGloveQuickCalibrationImpl::GetDefaultAutoEndTimeout()
{
static const float AutoEndTimeout = FHapticGloveQuickCalibrationType::GetDefaultAutoEndTimeout();
return AutoEndTimeout;
}
FSGHapticGloveQuickCalibrationImpl::FSGHapticGloveQuickCalibrationImpl()
: FSGHapticGloveCalibrationSequenceImpl(),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGHapticGloveQuickCalibrationImpl::FSGHapticGloveQuickCalibrationImpl(
const TSharedRef<FSGHapticGloveImpl> GloveToCalibrate, const float AutoEndTimeout)
: FSGHapticGloveCalibrationSequenceImpl(
MakeShared<FHapticGloveQuickCalibrationType>(GloveToCalibrate->ToHapticGlovePtr(), AutoEndTimeout)),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGHapticGloveQuickCalibrationImpl::FSGHapticGloveQuickCalibrationImpl(
const FHapticGloveQuickCalibrationType& HapticGloveQuickCalibration)
: FSGHapticGloveCalibrationSequenceImpl(MakeShared<FHapticGloveQuickCalibrationType>(HapticGloveQuickCalibration)),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGHapticGloveQuickCalibrationImpl::FSGHapticGloveQuickCalibrationImpl(const FSGHapticGloveQuickCalibrationImpl& Rhs)
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
{
Pimpl->Owner = this;
}
FSGHapticGloveQuickCalibrationImpl::FSGHapticGloveQuickCalibrationImpl(
FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT = default;
FSGHapticGloveQuickCalibrationImpl::~FSGHapticGloveQuickCalibrationImpl() = default;
FSGHapticGloveQuickCalibrationImpl& FSGHapticGloveQuickCalibrationImpl::operator=(
const FSGHapticGloveQuickCalibrationImpl& Rhs)
{
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSGHapticGloveQuickCalibrationImpl& FSGHapticGloveQuickCalibrationImpl::operator=(
FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT = default;
const FSGHapticGloveQuickCalibrationImpl::FHapticGloveQuickCalibrationType&
FSGHapticGloveQuickCalibrationImpl::ToHapticGloveQuickCalibration() const
{
return *StaticCastSharedRef<FHapticGloveQuickCalibrationType>(ToHapticGloveCalibrationSequenceRef());
}
TSharedRef<FSGHapticGloveQuickCalibrationImpl::FHapticGloveQuickCalibrationType> FSGHapticGloveQuickCalibrationImpl::
ToHapticGloveQuickCalibrationRef() const
{
return StaticCastSharedRef<FHapticGloveQuickCalibrationType>(ToHapticGloveCalibrationSequenceRef());
}
float FSGHapticGloveQuickCalibrationImpl::GetAutoEndTimeout() const
{
return ToHapticGloveQuickCalibrationRef()->GetAutoEndTimeout();
}
int32 FSGHapticGloveQuickCalibrationImpl::GetSmoothingSamples() const
{
return ToHapticGloveQuickCalibrationRef()->GetSmoothingSamples();
}
FSGSensorRangeImpl FSGHapticGloveQuickCalibrationImpl::GetSensorRange() const
{
const FSGSensorRangeImpl SensorRange{ToHapticGloveQuickCalibrationRef()->GetSensorRange()};
return SensorRange;
}
FSGHandProfileImpl FSGHapticGloveQuickCalibrationImpl::GetTemporaryProfile() const
{
const FSGHandProfileImpl TemporaryProfile{ToHapticGloveQuickCalibrationRef()->GetTemporaryProfile()};
return TemporaryProfile;
}
bool FSGHapticGloveQuickCalibrationImpl::CanAnimate() const
{
return ToHapticGloveQuickCalibrationRef()->CanAnimate();
}
bool FSGHapticGloveQuickCalibrationImpl::AutoCompleted() const
{
return ToHapticGloveQuickCalibrationRef()->AutoCompleted();
}
void FSGHapticGloveQuickCalibrationImpl::Reset()
{
ToHapticGloveQuickCalibrationRef()->Reset();
}
void FSGHapticGloveQuickCalibrationImpl::Update(const float DeltaSeconds)
{
return ToHapticGloveQuickCalibrationRef()->Update(DeltaSeconds);
}
void FSGHapticGloveQuickCalibrationImpl::AddDataPoint(const TArray<FVector>& CalibrationData)
{
std::vector<FSGVect3DImpl::FVect3DType> CalibrationDataVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
CalibrationData)
};
ToHapticGloveQuickCalibrationRef()->AddDataPoint(MoveTemp(CalibrationDataVector));
}
void FSGHapticGloveQuickCalibrationImpl::ConfirmCurrentStep()
{
ToHapticGloveQuickCalibrationRef()->ConfirmCurrentStep();
}
bool FSGHapticGloveQuickCalibrationImpl::CompileRange(FSGSensorRangeImpl& OutSensorRange) const
{
FSGSensorRangeImpl::FSensorRangeType SensorRange;
const bool bResult = ToHapticGloveQuickCalibrationRef()->CompileRange(SensorRange);
OutSensorRange = FSGSensorRangeImpl{SensorRange};
return bResult;
}
bool FSGHapticGloveQuickCalibrationImpl::GetHandPose(const bool bRightHanded, FSGHandPoseImpl& OutCurrentHandPose) const
{
FSGHandPoseImpl::FHandPoseType CurrentHandPose;
const bool bResult = ToHapticGloveQuickCalibrationRef()->GetHandPose(bRightHanded, CurrentHandPose);
OutCurrentHandPose = FSGHandPoseImpl{CurrentHandPose};
return bResult;
}
FString FSGHapticGloveQuickCalibrationImpl::GetCurrentInstruction(const FString& NextStepKey) const
{
std::string NextStepKeyString{TCHAR_TO_UTF8(*NextStepKey)};
const FString CurrentInstruction{TCHAR_TO_UTF8(ToHapticGloveQuickCalibrationRef()->GetCurrentInstruction(
MoveTemp(NextStepKeyString)).c_str())};
return CurrentInstruction;
}
FSGHapticGloveQuickCalibrationImpl::FImpl::FImpl(FSGHapticGloveQuickCalibrationImpl* InOwner)
: Owner(InOwner)
{
}
FSGHapticGloveQuickCalibrationImpl::FImpl::~FImpl() = default;
void FSGHapticGloveQuickCalibrationImpl::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}