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Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGSenseGloveHandProfileKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGSenseGloveHandProfileKismetLibrary.h"
#include "SGCore/SGSenseGloveHandProfile.h"
USGSenseGloveHandProfile* USGSenseGloveHandProfileKismetLibrary::MakeSenseGloveHandProfile(UObject* WorldContextObject)
{
return USGSenseGloveHandProfile::NewSenseGloveHandProfile(WorldContextObject);
}
USGSenseGloveHandProfile* USGSenseGloveHandProfileKismetLibrary::MakeSenseGloveHandProfile_bRH_I_TS_FS_FTO(
UObject* WorldContextObject, const bool bRightHanded, const USGHandInterpolator* Interpolator,
const ESGThumbSolver ThumbSolver, const ESGFingerSolver FingerSolver, const TArray<FVector>& FingerThimbleOffset)
{
return USGSenseGloveHandProfile::NewSenseGloveHandProfile(
WorldContextObject, bRightHanded, Interpolator, ThumbSolver, FingerSolver, FingerThimbleOffset);
}
USGSenseGloveHandProfile* USGSenseGloveHandProfileKismetLibrary::Default(
UObject* WorldContextObject, const bool bRightHanded)
{
return USGSenseGloveHandProfile::Default(WorldContextObject, bRightHanded);
}
USGSenseGloveHandProfile* USGSenseGloveHandProfileKismetLibrary::Deserialize(
UObject* WorldContextObject, const FString& SerializedString)
{
return USGSenseGloveHandProfile::Deserialize(WorldContextObject, SerializedString);
}
FVector USGSenseGloveHandProfileKismetLibrary::GetDefaultThimbleOffset()
{
return USGSenseGloveHandProfile::GetDefaultThimbleOffset();
}
bool USGSenseGloveHandProfileKismetLibrary::IsRight(const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGloveHandProfile->IsRight();
}
USGHandInterpolator* USGSenseGloveHandProfileKismetLibrary::GetInterpolationSet(
UObject* WorldContextObject, const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGloveHandProfile->GetInterpolationSet(WorldContextObject);
}
ESGThumbSolver USGSenseGloveHandProfileKismetLibrary::GetThumbSolver(
const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGloveHandProfile->GetThumbSolver();
}
ESGFingerSolver USGSenseGloveHandProfileKismetLibrary::GetFingerSolver(
const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGloveHandProfile->GetFingerSolver();
}
TArray<FVector> USGSenseGloveHandProfileKismetLibrary::GetFingerThimbleOffset(
const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGloveHandProfile->GetFingerThimbleOffset();
}
bool USGSenseGloveHandProfileKismetLibrary::Equals(const USGSenseGloveHandProfile* A, const USGSenseGloveHandProfile* B)
{
return A->Equals(B);
}
void USGSenseGloveHandProfileKismetLibrary::Reset(USGSenseGloveHandProfile* SenseGloveHandProfile)
{
SenseGloveHandProfile->Reset();
}
FString USGSenseGloveHandProfileKismetLibrary::SGSerialize(const USGSenseGloveHandProfile* SenseGloveHandProfile)
{
return SenseGloveHandProfile->SGSerialize();
}