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Plugin/Source/SenseGloveKismet/Public/SGKismet/SGWristTrackerComponentKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* A data class containing the minimum required data for a hand's forward
* kinematics.
* Used in both kinematics and calibration.
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGWristTrackerComponentKismetLibrary.generated.h"
class USkeletalMeshComponent;
class USGWristTrackerComponent;
class USGHandPose;
UCLASS(meta=(ScriptName = "SesneGloveWristTrackerComponentKismetLibrary"))
class SENSEGLOVEKISMET_API UWristTrackerComponentKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool OverridesPluginWristTrackingSettings(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void OverridePluginWristTrackingSettings(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
bool bInOverridePluginWristTrackingSettings);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static ESGPositionalTrackingHardware GetHardwareOffset(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetHardwareOffset(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
ESGPositionalTrackingHardware InHardwareOffset);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static const FVector& GetHardwareLocationOffset(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetHardwareLocationOffset(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
const FVector& InHardwareLocationOffset);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static const FRotator& GetHardwareRotationOffset(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetHardwareRotationOffset(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
const FRotator& InHardwareRotationOffset);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool OverridesPluginWristTrackingDebugSettings(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void OverridePluginWristTrackingDebugSettings(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
bool bInOverridePluginWristTrackingDebugSettings);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool GetDrawDebugWristTrackerGizmo(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDrawDebugWristTrackerGizmo(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
bool bInDrawDebugWristTrackerGizmo);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static float GetDebugWristTrackerGizmoLength(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoLength(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
float InDebugWristTrackerGizmoLength);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static const FLinearColor& GetDebugWristTrackerGizmoXAxisColor(
const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoXAxisColor(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
const FLinearColor& InDebugWristTrackerGizmoXAxisColor);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static const FLinearColor& GetDebugWristTrackerGizmoYAxisColor(
const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoYAxisColor(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
const FLinearColor& InDebugWristTrackerGizmoYAxisColor);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static const FLinearColor& GetDebugWristTrackerGizmoZAxisColor(
const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoZAxisColor(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
const FLinearColor& InDebugWristTrackerGizmoZAxisColor);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool GetDebugWristTrackerGizmoPersistentLines(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoPersistentLines(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
bool bInDebugWristTrackerGizmoPersistentLines);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static float GetDebugWristTrackerGizmoLifeTimeModifier(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoLifeTimeModifier(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
float InDebugWristTrackerGizmoLifeTimeModifier);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static uint8 GetDebugWristTrackerGizmoDepthPriority(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoDepthPriority(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
uint8 InDebugWristTrackerGizmoDepthPriority);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static float GetDebugWristTrackerGizmoThickness(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetDebugWristTrackerGizmoThickness(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent,
float InDebugWristTrackerGizmoThickness);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool IsLeft(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Wrist Tracker Component")
static bool IsRight(const USGWristTrackerComponent* WristTrackerComponent);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Wrist Tracker Component")
static void SetRight(UPARAM(ref) USGWristTrackerComponent* WristTrackerComponent, bool bInRight);
};