193 lines
8.6 KiB
C++
193 lines
8.6 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2025 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "HAL/Platform.h"
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#include "InputCoreTypes.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "SGSettings/SGWristTrackingDebuggingSettings.h"
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#include "SGTypes/SGCoreTypes.h"
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#include "SGTypes/SGTrackingTypes.h"
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#include "SGWristTrackingSettings.generated.h"
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/**
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* Implements the wrist tracking settings.
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*
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* Provides the tracking settings applicable to wrist-tracking hardware.
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*/
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USTRUCT(BlueprintType)
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struct SENSEGLOVESETTINGS_API FSGWristTrackingSettings
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{
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GENERATED_USTRUCT_BODY()
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public:
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/**
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* Specifies the type of OpenXR provider to use in order to extract the positional tracking data from the
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* underlying XR system. If set to None, the plugin attempts to set this automatically by considering a combination
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* of approaches including, the current value of `TrackingHardware` specified below, the platform it's targeted at,
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* the available OpenXR plugins, along with HMD auto-detection mechanism to specify a compatible OpenXR tracking
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* provider. Please note that the OpenXR provider depends on the combination of plugins, platform, and the settings
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* you use. For example, it is possible to use a Vive Focus 3 Wrist Tracker on Microsoft Windows along with the
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* Epic `OpenXRViveTracker` plugin and check the option `Emulate VIVE Wrist Tracker as VIVE Tracker` inside the
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* VIVE Business Streaming application's Input settings. In that case, the correct OpenXR positional tracking
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* provider to use would be `OpenXRViveTracker`. However, using the official ViveOpenXR plugin on Android, the
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* correct OpenXR provider would be `OpenXRViveWristTracker`.
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*
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* Caution:
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* HMD auto-detection is currently an experimental feature and may fail because HMD vendors occasionally change the
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* properties utilized by the plugin for HMD detection. If you encounter issues, such as incorrect tracker offsets,
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* it is recommended to explicitly specify the tracking hardware.
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*
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* Caution:
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* Due to highly experimental nature of the HMD auto-detection feature, the HTC VIVE Focus Vision, HTC VIVE XR
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* Elite, and HTC VIVE Focus Vision cannot be distinguished from each other in the current iteration. However,
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* since the tracker devices and offsets for all these headsets are the same, this should not affect the
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* performance or any functionality. The order in which the HMD is detected can be specified through the
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* HMD-tracker setting `ViveHMDDetectionPriority`.
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*
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* Note:
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* Ultimate Tracker and ViveOpenXRXrTracker are not supported, yet.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
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ESGOpenXRPositionalTrackingProvider OpenXRPositionalTrackingProvider;
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/**
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* Specifies the type of tracking hardware to use. If set to None, the plugin attempts at HMD auto-detection to
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* automatically specify a compatible tracking hardware. If set to `Custom`, any desired location and rotation can
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* be specified.
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*
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* Caution:
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* HMD auto-detection is currently an experimental feature and may fail because HMD vendors occasionally change the
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* properties utilized by the plugin for HMD detection. If you encounter issues, such as incorrect tracker offsets,
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* it is recommended to explicitly specify the tracking hardware.
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*
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* Caution:
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* Due to highly experimental nature of the HMD auto-detection feature, the HTC VIVE Focus Vision, HTC VIVE XR
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* Elite, and HTC VIVE Focus Vision cannot be distinguished from each other in the current iteration. However,
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* since the tracker devices and offsets for all these headsets are the same, this should not affect the
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* performance or any functionality. The order in which the HMD is detected can be specified through the
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* HMD-tracker setting `ViveHMDDetectionPriority`.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
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ESGPositionalTrackingHardware TrackingHardware;
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/**
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* Sets a custom location offset for left hand's wrist-tracking hardware.
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*
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* Note:
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* This setting is visible and valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FVector TrackingHardwareLocationOffsetLeftHand;
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/**
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* Sets a custom location offset for right hand's wrist-tracking hardware.
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*
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* Note:
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* This setting is visible and valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FVector TrackingHardwareLocationOffsetRightHand;
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/**
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* Sets a custom rotation offset for left hand's wrist-tracking hardware.
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*
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* Note:
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* This setting is visible and valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FRotator TrackingHardwareRotationOffsetLeftHand;
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/**
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* Sets a custom rotation offset for right hand's wrist-tracking hardware.
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*
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* Note:
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* This setting is visible and valid only if TrackingHardware is set to Custom.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking",
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meta=(EditCondition="TrackingHardware == ESGPositionalTrackingHardware::Custom", EditConditionHides))
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FRotator TrackingHardwareRotationOffsetRightHand;
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/**
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* Determines the motion source for the left hand. For Oculus HMDs, this is usually Left, and for VIVE HMDs, it's
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* typically LeftFoot.
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*
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* Note:
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* For VIVE devices using SteamVR, the motion source hardware for the left hand can be specified by the user
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* through the SteamVR app.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Wrist Tracking")
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FName LeftHandMotionSource;
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/**
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* Determines the motion source for the left hand. For Oculus HMDs, this is usually Right, and for VIVE HMDs, it's
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* typically RightFoot.
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*
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* Note:
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* For VIVE devices using SteamVR, the motion source hardware for the right hand can be specified by the user
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* through the SteamVR app.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Wrist Tracking")
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FName RightHandMotionSource;
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/**
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* Provides debugging options for visually debugging the wrist tracker.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category = "Wrist Tracking")
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FSGWristTrackingDebuggingSettings DebuggingSettings;
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public:
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FSGWristTrackingSettings();
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FSGWristTrackingSettings(
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const ESGOpenXRPositionalTrackingProvider InOpenXRPositionalTrackingProvider,
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ESGPositionalTrackingHardware InTrackingHardware,
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const FVector& InTrackingHardwareLocationOffsetLeftHand,
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const FVector& InTrackingHardwareLocationOffsetRightHand,
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const FRotator& InTrackingHardwareRotationOffsetLeftHand,
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const FRotator& InTrackingHardwareRotationOffsetRightHand,
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FName InLeftHandMotionSource,
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FName InRightHandMotionSource,
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const FSGWristTrackingDebuggingSettings& InDebuggingSettings);
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}; |