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Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGQuatImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Quat.h"
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
class FSGVect3DImpl;
namespace SGCore
{
namespace Kinematics
{
class Quat;
}
}
class SENSEGLOVECOREIMPL_API FSGQuatImpl
{
public:
typedef SGCore::Kinematics::Quat FQuatType;
public:
static const FSGQuatImpl& Identity();
static FSGQuatImpl FromEuler(float XAngle, float YAngle, float ZAngle);
static FSGQuatImpl FromEuler(const FSGVect3DImpl& Euler);
static FSGQuatImpl FromEuler(const FVector& Euler);
static FSGQuatImpl FromAngleAxis(float Angle, float XAxis, float YAxis, float ZAxis);
static FSGQuatImpl FromAngleAxis(float Angle, const FSGVect3DImpl& Axis);
static FSGQuatImpl FromAngleAxis(float Angle, const FVector& Axis);
static FSGQuatImpl Invert(const FSGQuatImpl& QuatImpl);
static FSGQuatImpl Normalize(const FSGQuatImpl& QuatImpl);
static bool Deserialize(const FString& String, FSGQuatImpl& OutResult, ANSICHAR Delimiter);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGQuatImpl();
FSGQuatImpl(float X, float Y, float Z, float W);
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGQuatImpl(const FQuatType& Quat);
/**
* The cast from FQuat type constructor.
*/
explicit FSGQuatImpl(const FQuat& Quat);
public:
/**
* The copy constructor.
*/
FSGQuatImpl(const FSGQuatImpl& Rhs);
/**
* The move constructor.
*/
FSGQuatImpl(FSGQuatImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGQuatImpl();
public:
/**
* The copy assignment operator.
*/
FSGQuatImpl& operator=(const FSGQuatImpl& Rhs);
/**
* The move assignment operator.
*/
FSGQuatImpl& operator=(FSGQuatImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying type method.
*/
const FQuatType& ToQuat() const;
/**
* The cast to FQuat type method.
*/
FQuat ToFQuat() const;
public:
FSGQuatImpl operator*(const FSGQuatImpl& QuatImpl) const;
FSGVect3DImpl operator*(const FSGVect3DImpl& Vect3DImpl) const;
FVector operator*(const FVector& Vector) const;
public:
float GetX() const;
void SetX(float X);
float GetY() const;
void SetY(float Y);
float GetZ() const;
void SetZ(float Z);
float GetW() const;
void SetW(float W);
public:
FSGVect3DImpl ToEulerImpl() const;
FVector ToEuler() const;
FSGVect3DImpl Rotate(const FSGVect3DImpl& Vect3DImpl) const;
FVector Rotate(const FVector& Vector) const;
bool Equals(const FSGQuatImpl& QuatImpl) const;
bool IsIdentity() const;
float Magnitude() const;
FString ToString() const;
FString Serialize(ANSICHAR Delimiter) const;
};