91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGSkeletonEditorCommands.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "SGEditor/SGPluginStyle.h"
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#define LOCTEXT_NAMESPACE "SkeletonEditorCommands"
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FSGSkeletonEditorCommands::FSGSkeletonEditorCommands()
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: TCommands<FSGSkeletonEditorCommands>{
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TEXT("SGSkeletonEditor"),
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NSLOCTEXT("Contexts", "SGSkeletonEditor", "SenseGlove Skeleton Editor"),
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NAME_None,
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FSGPluginStyle::GetInstance()->GetStyleSetName()
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}
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{
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}
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FSGSkeletonEditorCommands::~FSGSkeletonEditorCommands() = default;
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void FSGSkeletonEditorCommands::RegisterCommands()
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{
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if (AddSenseGloveSockets.IsValid())
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{
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AddSenseGloveSockets.Reset();
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}
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UI_COMMAND(AddSenseGloveSockets,
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"Add SenseGlove Sockets",
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"Adds and sets up the SenseGlove grab and touch sockets",
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EUserInterfaceActionType::Button,
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FInputChord{});
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if (CommandList.IsValid())
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{
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CommandList.Reset();
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}
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CommandList = MakeShared<FUICommandList>();
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CommandList->MapAction(AddSenseGloveSockets,
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FExecuteAction::CreateLambda([&]()-> void
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{
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FMessageDialog::Open(
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EAppMsgType::Ok, FText::FromString(
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FString{
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"The SenseGlove grab and touch sockets have been added."
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" If you wish the changes to persist, save the asset now!"
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}));
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}),
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FCanExecuteAction::CreateLambda([&]()-> bool
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{
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return true;
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}),
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EUIActionRepeatMode::RepeatDisabled);
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}
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#undef LOCTEXT_NAMESPACE |