Files
Plugin/Source/SenseGloveEditor/Private/SGEditor/SGSkeletonEditorCommands.cpp
T

91 lines
3.2 KiB
C++

/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGSkeletonEditorCommands.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "SGEditor/SGPluginStyle.h"
#define LOCTEXT_NAMESPACE "SkeletonEditorCommands"
FSGSkeletonEditorCommands::FSGSkeletonEditorCommands()
: TCommands<FSGSkeletonEditorCommands>{
TEXT("SGSkeletonEditor"),
NSLOCTEXT("Contexts", "SGSkeletonEditor", "SenseGlove Skeleton Editor"),
NAME_None,
FSGPluginStyle::GetInstance()->GetStyleSetName()
}
{
}
FSGSkeletonEditorCommands::~FSGSkeletonEditorCommands() = default;
void FSGSkeletonEditorCommands::RegisterCommands()
{
if (AddSenseGloveSockets.IsValid())
{
AddSenseGloveSockets.Reset();
}
UI_COMMAND(AddSenseGloveSockets,
"Add SenseGlove Sockets",
"Adds and sets up the SenseGlove grab and touch sockets",
EUserInterfaceActionType::Button,
FInputChord{});
if (CommandList.IsValid())
{
CommandList.Reset();
}
CommandList = MakeShared<FUICommandList>();
CommandList->MapAction(AddSenseGloveSockets,
FExecuteAction::CreateLambda([&]()-> void
{
FMessageDialog::Open(
EAppMsgType::Ok, FText::FromString(
FString{
"The SenseGlove grab and touch sockets have been added."
" If you wish the changes to persist, save the asset now!"
}));
}),
FCanExecuteAction::CreateLambda([&]()-> bool
{
return true;
}),
EUIActionRepeatMode::RepeatDisabled);
}
#undef LOCTEXT_NAMESPACE