Files
Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGHapticGloveHandProfilesKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGHapticGloveHandProfilesKismetLibrary.h"
#include "Templates/SharedPointer.h"
#include "SGCore/SGHandProfile.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGCore/SGSensorRange.h"
FString USGHapticGloveHandProfilesKismetLibrary::GetProfileDirectory()
{
return FSGHapticGloveHandProfiles::GetProfileDirectory();
}
void USGHapticGloveHandProfilesKismetLibrary::SetProfileDirectory(const FString& Directory)
{
FSGHapticGloveHandProfiles::SetProfileDirectory(Directory);
}
void USGHapticGloveHandProfilesKismetLibrary::GetLeftHandProfile(UObject* WorldContextObject,
USGHandProfile*& OutHandProfile)
{
FSGHapticGloveHandProfiles::GetLeftHandProfile(WorldContextObject, OutHandProfile);
}
void USGHapticGloveHandProfilesKismetLibrary::SetLeftHandProfile(const USGHandProfile* HandProfile)
{
FSGHapticGloveHandProfiles::SetLeftHandProfile(HandProfile);
}
void USGHapticGloveHandProfilesKismetLibrary::GetRightHandProfile(UObject* WorldContextObject,
USGHandProfile*& OutHandProfile)
{
FSGHapticGloveHandProfiles::GetRightHandProfile(WorldContextObject, OutHandProfile);
}
void USGHapticGloveHandProfilesKismetLibrary::SetRightHandProfile(const USGHandProfile* HandProfile)
{
FSGHapticGloveHandProfiles::SetRightHandProfile(HandProfile);
}
void USGHapticGloveHandProfilesKismetLibrary::GetProfile(UObject* WorldContextObject,
const bool bRightHanded, USGHandProfile*& OutHandProfile)
{
FSGHapticGloveHandProfiles::GetProfile(WorldContextObject, bRightHanded, OutHandProfile);
}
void USGHapticGloveHandProfilesKismetLibrary::SetProfile_HP(const USGHandProfile* HandProfile)
{
FSGHapticGloveHandProfiles::SetProfile(HandProfile);
}
void USGHapticGloveHandProfilesKismetLibrary::SetProfile_HP_bRH(const USGHandProfile* HandProfile,
const bool bRightHanded)
{
FSGHapticGloveHandProfiles::SetProfile(HandProfile, bRightHanded);
}
void USGHapticGloveHandProfilesKismetLibrary::RestoreDefaults()
{
FSGHapticGloveHandProfiles::RestoreDefaults();
}
void USGHapticGloveHandProfilesKismetLibrary::RestoreDefaults_bRH(const bool bRightHanded)
{
FSGHapticGloveHandProfiles::RestoreDefaults(bRightHanded);
}
void USGHapticGloveHandProfilesKismetLibrary::TryLoadingFromDisk()
{
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
}
bool USGHapticGloveHandProfilesKismetLibrary::SaveLastRange(const USGSensorRange* CurrentRange,
const USGHapticGlove* ForGlove)
{
return FSGHapticGloveHandProfiles::SaveLastRange(CurrentRange, ForGlove);
}
bool USGHapticGloveHandProfilesKismetLibrary::LoadLastRange(
UObject* WorldContextObject, const USGHapticGlove* ForGlove, USGSensorRange*& OutLastRange)
{
return FSGHapticGloveHandProfiles::LoadLastRange(WorldContextObject, ForGlove, OutLastRange);
}