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Plugin/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHapticGloveCommandBufferKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGHapticGloveCommandBufferKismetLibrary.generated.h"
class USGBuzzCommand;
class USGForceFeedbackCommand;
class USGHapticGlove;
class USGHapticGloveCommandBuffer;
class USGThumperCommand;
class USGTimedBuzzCommand;
class USGTimedThumpCommand;
UCLASS(meta=(ScriptName = "SesneGloveHapticGloveCommandBufferKismetLibrary"))
class SENSEGLOVECOREKISMET_API USGHapticGloveCommandBufferKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static USGHapticGloveCommandBuffer* MakeHapticGloveCommandBuffer(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static int32 GetMaxForceFeedbackCommands();
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static int32 GetMaxBuzzCommands();
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static int32 GetMaxThumpCommands();
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static TArray<USGForceFeedbackCommand*> GetForceFeedbackCommandsQueue(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static TArray<USGTimedBuzzCommand*> GetBuzzCommandsQueue(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static TArray<USGTimedThumpCommand*> GetThumperCommandsQueue(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void ClearForceFeedbackCommandsQueue(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void ClearVibrations(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void Clear(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintCallable, DisplayName="Add Command",
Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void AddCommand_ForceFeedbackCommand(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGForceFeedbackCommand* ForceFeedbackCommand);
UFUNCTION(BlueprintCallable, DisplayName="Add Command",
Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void AddCommand_BuzzCommand(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGTimedBuzzCommand* BuzzCommand);
UFUNCTION(BlueprintCallable, DisplayName="Add Command",
Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void AddCommand_ThumpCommand(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGTimedThumpCommand* ThumpCommand);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
static void UpdateTimedCommands(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
float DeltaSeconds);
UFUNCTION(BlueprintPure, DisplayName="Get Total Force Feedback Levels",
Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer", meta=(WorldContext="WorldContextObject"))
static USGForceFeedbackCommand* GetTotalForceFeedbackLevels_LastForceFeedbackCommand(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGForceFeedbackCommand* LastForceFeedbackCommand);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static USGForceFeedbackCommand* GetTotalForceFeedbackLevels(
UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* GetTotalBuzzLevels(UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
meta=(WorldContext="WorldContextObject"))
static USGThumperCommand* GetTotalThumperLevels(UObject* WorldContextObject,
const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
UFUNCTION(BlueprintCallable, DisplayName="Flush Haptics",
Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer", meta=(WorldContext="WorldContextObject"))
static void FlushHaptics_LBL_OutFFC_OutBC_OutTC_bCFFQ(
UObject* WorldContextObject,
UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
const USGForceFeedbackCommand* LastBrakeLevel,
USGForceFeedbackCommand*& OutForceFeedbackCommand,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand,
bool bClearForceFeedbackQueue = true);
UFUNCTION(BlueprintCallable, DisplayName="Flush Haptics",
Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer", meta=(WorldContext="WorldContextObject"))
static void FlushHaptics_DS_LBL_OutFFC_OutBuzzCommand_OutTC(
UObject* WorldContextObject,
UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
float DeltaSeconds,
const USGForceFeedbackCommand* LastBrakeLevel,
USGForceFeedbackCommand*& OutForceFeedbackCommand,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand);
};