159 lines
7.8 KiB
C++
159 lines
7.8 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGHapticGloveCommandBufferKismetLibrary.generated.h"
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class USGBuzzCommand;
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class USGForceFeedbackCommand;
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class USGHapticGlove;
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class USGHapticGloveCommandBuffer;
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class USGThumperCommand;
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class USGTimedBuzzCommand;
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class USGTimedThumpCommand;
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UCLASS(meta=(ScriptName = "SesneGloveHapticGloveCommandBufferKismetLibrary"))
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class SENSEGLOVECOREKISMET_API USGHapticGloveCommandBufferKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static USGHapticGloveCommandBuffer* MakeHapticGloveCommandBuffer(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static int32 GetMaxForceFeedbackCommands();
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static int32 GetMaxBuzzCommands();
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static int32 GetMaxThumpCommands();
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static TArray<USGForceFeedbackCommand*> GetForceFeedbackCommandsQueue(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static TArray<USGTimedBuzzCommand*> GetBuzzCommandsQueue(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static TArray<USGTimedThumpCommand*> GetThumperCommandsQueue(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void ClearForceFeedbackCommandsQueue(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void ClearVibrations(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void Clear(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintCallable, DisplayName="Add Command",
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Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void AddCommand_ForceFeedbackCommand(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGForceFeedbackCommand* ForceFeedbackCommand);
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UFUNCTION(BlueprintCallable, DisplayName="Add Command",
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Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void AddCommand_BuzzCommand(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGTimedBuzzCommand* BuzzCommand);
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UFUNCTION(BlueprintCallable, DisplayName="Add Command",
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Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void AddCommand_ThumpCommand(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGTimedThumpCommand* ThumpCommand);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer")
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static void UpdateTimedCommands(UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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float DeltaSeconds);
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UFUNCTION(BlueprintPure, DisplayName="Get Total Force Feedback Levels",
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Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer", meta=(WorldContext="WorldContextObject"))
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static USGForceFeedbackCommand* GetTotalForceFeedbackLevels_LastForceFeedbackCommand(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGForceFeedbackCommand* LastForceFeedbackCommand);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static USGForceFeedbackCommand* GetTotalForceFeedbackLevels(
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UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static USGBuzzCommand* GetTotalBuzzLevels(UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer",
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meta=(WorldContext="WorldContextObject"))
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static USGThumperCommand* GetTotalThumperLevels(UObject* WorldContextObject,
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const USGHapticGloveCommandBuffer* HapticGloveCommandBuffer);
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UFUNCTION(BlueprintCallable, DisplayName="Flush Haptics",
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Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer", meta=(WorldContext="WorldContextObject"))
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static void FlushHaptics_LBL_OutFFC_OutBC_OutTC_bCFFQ(
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UObject* WorldContextObject,
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UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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const USGForceFeedbackCommand* LastBrakeLevel,
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USGForceFeedbackCommand*& OutForceFeedbackCommand,
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USGBuzzCommand*& OutBuzzCommand,
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USGThumperCommand*& OutThumperCommand,
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bool bClearForceFeedbackQueue = true);
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UFUNCTION(BlueprintCallable, DisplayName="Flush Haptics",
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Category="SenseGlove | Core | Haptics | Haptic Glove Command Buffer", meta=(WorldContext="WorldContextObject"))
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static void FlushHaptics_DS_LBL_OutFFC_OutBuzzCommand_OutTC(
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UObject* WorldContextObject,
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UPARAM(ref) USGHapticGloveCommandBuffer* HapticGloveCommandBuffer,
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float DeltaSeconds,
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const USGForceFeedbackCommand* LastBrakeLevel,
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USGForceFeedbackCommand*& OutForceFeedbackCommand,
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USGBuzzCommand*& OutBuzzCommand,
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USGThumperCommand*& OutThumperCommand);
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}; |