100 lines
4.6 KiB
C++
100 lines
4.6 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGTimedThumpCommandKismetLibrary.generated.h"
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class USGThumperCommand;
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class USGTimedThumpCommand;
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UCLASS(meta=(ScriptName = "SesneGloveTimedThumpCommandKismetLibrary"))
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class SENSEGLOVECOREKISMET_API USGTimedThumpCommandKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Timed Thump Command",
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meta=(WorldContext="WorldContextObject"))
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static USGTimedThumpCommand* MakeTimedThumpCommand(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, DisplayName="Make Timed Thump Command",
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Category="SenseGlove | Core | Haptics | Timed Thump Command", meta=(WorldContext="WorldContextObject"))
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static USGTimedThumpCommand* MakeTimedThumpCommand_M_DS_STS(
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UObject* WorldContextObject, int32 Magnitude, float DurationSeconds, float StartTimeSeconds = 0.0f);
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UFUNCTION(BlueprintCallable, DisplayName="Make Timed Thump Command",
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Category="SenseGlove | Core | Haptics | Timed Thump Command", meta=(WorldContext="WorldContextObject"))
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static USGTimedThumpCommand* MakeTimedThumpCommand_BC_DS_STS(
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UObject* WorldContextObject,
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const USGThumperCommand* BaseCommand, float DurationSeconds, float StartTimeSeconds = 0.0f);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static int32 GetMagnitude(const USGTimedThumpCommand* TimedThumpCommand);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static void SetMagnitude(UPARAM(ref) USGTimedThumpCommand* TimedThumpCommand, int32 Magnitude);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static float GetDuration(const USGTimedThumpCommand* TimedThumpCommand);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static void SetDuration(UPARAM(ref) USGTimedThumpCommand* TimedThumpCommand, float Duration);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static float GetElapsedTime(const USGTimedThumpCommand* TimedThumpCommand);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static void SetElapsedTime(UPARAM(ref) USGTimedThumpCommand* TimedThumpCommand, float ElapsedTime);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static bool HasTimeElapsed(const USGTimedThumpCommand* TimedThumpCommand);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command",
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meta=(WorldContext="WorldContextObject"))
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static USGTimedThumpCommand* Copy(
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UObject* WorldContextObject, const USGTimedThumpCommand* TimedThumpCommand, bool bCopyElapsed = false);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static void Update(UPARAM(ref) USGTimedThumpCommand* TimedThumpCommand, float DeltaSeconds);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static bool Equals(const USGTimedThumpCommand* A, const USGTimedThumpCommand* B);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Timed Thump Command")
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static FString ToString(const USGTimedThumpCommand* TimedThumpCommand);
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}; |