100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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* A data class containing the minimum required data for a hand's forward
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* kinematics.
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* Used in both kinematics and calibration.
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*/
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#include "SGKismet/SGGrabComponentKismetLibrary.h"
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#include "SenseGlove/Components/SGGrabComponent.h"
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bool UGrabComponentKismetLibrary::IsGrabbable(const AActor* Actor)
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{
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return USGGrabComponent::IsGrabbable(Actor);
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}
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EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentLocationRule(const USGGrabComponent* GrabComponent)
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{
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return GrabComponent->GetAttachmentLocationRule();
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}
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void UGrabComponentKismetLibrary::SetAttachmentLocationRule(USGGrabComponent* GrabComponent,
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const EAttachmentRule InAttachmentLocationRule)
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{
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GrabComponent->SetAttachmentLocationRule(InAttachmentLocationRule);
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}
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EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentRotationRule(const USGGrabComponent* GrabComponent)
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{
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return GrabComponent->GetAttachmentRotationRule();
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}
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void UGrabComponentKismetLibrary::SetAttachmentRotationRule(USGGrabComponent* GrabComponent,
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const EAttachmentRule InAttachmentRotationRule)
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{
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GrabComponent->SetAttachmentRotationRule(InAttachmentRotationRule);
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}
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EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentScaleRule(const USGGrabComponent* GrabComponent)
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{
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return GrabComponent->GetAttachmentScaleRule();
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}
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void UGrabComponentKismetLibrary::SetAttachmentScaleRule(USGGrabComponent* GrabComponent,
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const EAttachmentRule InAttachmentScaleRule)
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{
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GrabComponent->SetAttachmentScaleRule(InAttachmentScaleRule);
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}
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bool UGrabComponentKismetLibrary::GetAttachmentWeldSimulatedBodies(const USGGrabComponent* GrabComponent)
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{
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return GrabComponent->GetAttachmentWeldSimulatedBodies();
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}
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void UGrabComponentKismetLibrary::SetAttachmentWeldSimulatedBodies(USGGrabComponent* GrabComponent,
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const bool bInAttachmentWeldSimulatedBodies)
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{
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GrabComponent->SetAttachmentWeldSimulatedBodies(bInAttachmentWeldSimulatedBodies);
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}
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const FName& UGrabComponentKismetLibrary::GetAttachmentSocketName(const USGGrabComponent* GrabComponent)
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{
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return GrabComponent->GetAttachmentSocketName();
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}
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void UGrabComponentKismetLibrary::SetAttachmentSocketName(USGGrabComponent* GrabComponent,
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const FName& InAttachmentSocketName)
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{
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GrabComponent->SetAttachmentSocketName(InAttachmentSocketName);
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} |