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Plugin/Source/SenseGloveCore/Private/SGCore/SGSenseGlove.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCore/SGSenseGlove.h"
#include "SGCore/SGDeviceImplCast.h"
#include "SGCore/SGHandInterpolator.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGSenseGloveSensorNormalizer.h"
#include "SGCoreImpl/SGDeviceImpl.h"
#include "SGCoreImpl/SGHandInterpolatorImpl.h"
#include "SGCoreImpl/SGHandPoseImpl.h"
#include "SGCoreImpl/SGHapticGloveImpl.h"
#include "SGCoreImpl/SGHapticGloveImpl.h"
#include "SGCoreImpl/SGSenseGloveSensorNormalizerImpl.h"
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGCoreImpl/SGSenseGloveImpl.h"
#include "SGInterop/SGIC_ESGDeviceType.h"
#include "SGInterop/SGIC_ESGFinger.h"
#include "SGInterop/SGIC_ESGHapticGloveCalibrationState.h"
#include "SGInterop/SGIC_ESGHapticLocation.h"
#include "SGInterop/SGIC_ESGPositionalTrackingHardware.h"
#include "SGInterop/SGIC_ESGSenseGloveThumperCommand.h"
#include "SGInterop/SGIC_FQuat.h"
#include "SGInterop/SGIC_FSGBasicHandModelImpl.h"
#include "SGInterop/SGIC_FSGHandInterpolatorImpl.h"
#include "SGInterop/SGIC_FSGHandPoseImpl.h"
#include "SGInterop/SGIC_FSGSenseGloveImpl.h"
#include "SGInterop/SGIC_FSGSenseGloveInfoImpl.h"
#include "SGInterop/SGIC_FSGSenseGlovePoseImpl.h"
#include "SGInterop/SGIC_FSGSenseGloveSensorDataImpl.h"
#include "SGInterop/SGIC_FSGSenseGloveSensorNormalizerImpl.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_FVector.h"
#include "SGInterop/SGIC_TArray_float.h"
#include "SGInterop/SGIC_TArray_FVector.h"
#include "SGInterop/SGIC_TArray_FSGSenseGloveImpl.h"
#include "SGInterop/SGIC_TArray_TArray_FVector.h"
#include "SGInterop/SGIC_TSharedPtr_FSGSenseGloveImpl.h"
USGSenseGlove* USGSenseGlove::NewSenseGlove(UObject* Outer, const FSGSenseGloveImpl& SenseGloveImpl)
{
USGSenseGlove* Instance = NewObject<USGSenseGlove>(Outer);
Instance->SetSGDeviceImpl(SenseGloveImpl);
return Instance;
}
USGSenseGlove* USGSenseGlove::NewSenseGlove(UObject* Outer, TSharedRef<FSGSenseGloveImpl> SenseGloveImpl)
{
USGSenseGlove* Instance = NewObject<USGSenseGlove>(Outer);
Instance->SetSGDeviceImpl(MoveTemp(SenseGloveImpl));
return Instance;
}
USGSenseGlove* USGSenseGlove::NewSenseGlove(UObject* Outer)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl OutSharedPtrContainer;
SGCoreImpl_FSGSenseGloveImpl_ctor_MakeShared(&OutSharedPtrContainer);
return NewSenseGlove(Outer, OutSharedPtrContainer.Ptr.ToSharedRef());
}
USGSenseGlove* USGSenseGlove::NewSenseGlove(UObject* Outer, const USGSenseGloveInfo& Model)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl OutSharedPtrContainer;
FSGIC_FSGSenseGloveInfoImpl ModelContainer{Model.ToSenseGloveInfoImpl()};
SGCoreImpl_FSGSenseGloveImpl_ctor_Model_MakeShared(&OutSharedPtrContainer, &ModelContainer);
return NewSenseGlove(Outer, OutSharedPtrContainer.Ptr.ToSharedRef());
}
USGDevice* USGSenseGlove::Parse(UObject* Outer, const FString& ConstantsString)
{
FSGIC_FSGSenseGloveImpl OutSenseGloveImplContainer;
FSGIC_FString ConstantsStringContainer{ConstantsString};
SGCoreImpl_FSGSenseGloveImpl_Parse(&OutSenseGloveImplContainer, &ConstantsStringContainer);
return NewSenseGlove(Outer, MoveTemp(OutSenseGloveImplContainer.SenseGloveImpl));
}
TArray<USGSenseGlove*> USGSenseGlove::GetSenseGloves(UObject* Outer)
{
FSGIC_TArray_FSGSenseGloveImpl OutGlovesContainer;
SGCoreImpl_FSGSenseGloveImpl_GetSenseGloves(&OutGlovesContainer);
TArray<USGSenseGlove*> Gloves;
for (const FSGSenseGloveImpl& SenseGloveImpl: OutGlovesContainer.Array)
{
USGSenseGlove* SenseGlove = USGSenseGlove::NewSenseGlove(Outer, SenseGloveImpl);
Gloves.Add(SenseGlove);
}
return Gloves;
}
bool USGSenseGlove::GetSenseGlove(UObject* Outer, USGSenseGlove*& OutGlove)
{
FSGIC_FSGSenseGloveImpl OutGloveContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetSenseGlove_OutGlove(&OutGloveContainer);
if (bResult)
{
OutGlove = NewSenseGlove(Outer, MoveTemp(OutGloveContainer.SenseGloveImpl));
}
return bResult;
}
bool USGSenseGlove::GetSenseGlove(UObject* Outer, const bool bRightHanded, USGSenseGlove*& OutGlove)
{
FSGIC_FSGSenseGloveImpl OutGloveContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetSenseGlove_bRightHanded_OutGlove(
bRightHanded, &OutGloveContainer);
if (bResult)
{
OutGlove = NewSenseGlove(Outer, MoveTemp(OutGloveContainer.SenseGloveImpl));
}
return bResult;
}
void USGSenseGlove::CalculateGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const bool bRightHanded, const ESGFinger MountedOn,
FVector& OutGlovePosition, FQuat& OutGloveRotation)
{
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_ESGFinger MountedOnContainer{MountedOn};
FSGIC_FVector OutGlovePositionContainer;
FSGIC_FQuat OutGloveRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_CalculateGloveLocation(
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
bRightHanded, &MountedOnContainer,
&OutGlovePositionContainer, &OutGloveRotationContainer);
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = MoveTemp(OutGloveRotationContainer.Quat);
}
void USGSenseGlove::CalculateGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const bool bRightHanded, const ESGFinger MountedOn,
FVector& OutGlovePosition, FRotator& OutGloveRotation)
{
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_ESGFinger MountedOnContainer{MountedOn};
FSGIC_FVector OutGlovePositionContainer;
FSGIC_FQuat OutGloveRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_CalculateGloveLocation(
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
bRightHanded, &MountedOnContainer,
&OutGlovePositionContainer, &OutGloveRotationContainer);
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = OutGloveRotationContainer.Quat.Rotator();
}
void USGSenseGlove::CalculateWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const bool bRightHanded, const ESGFinger MountedOn,
const FVector& GloveWristPositionOffset,
const FQuat& GloveWristRotationOffset,
FVector& OutWristPosition, FQuat& OutWristRotation)
{
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_ESGFinger MountedOnContainer{MountedOn};
FSGIC_FVector GloveWristPositionOffsetContainer{GloveWristPositionOffset};
FSGIC_FQuat GloveWristRotationOffsetContainer{GloveWristRotationOffset};
FSGIC_FVector OutWristPositionContainer;
FSGIC_FQuat OutWristRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_CalculateWristLocation(
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
bRightHanded, &MountedOnContainer,
&GloveWristPositionOffsetContainer, &GloveWristRotationOffsetContainer,
&OutWristPositionContainer, &OutWristRotationContainer);
OutWristPosition = MoveTemp(OutWristPositionContainer.Vector);
OutWristRotation = MoveTemp(OutWristRotationContainer.Quat);
}
void USGSenseGlove::CalculateWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const bool bRightHanded, const ESGFinger MountedOn,
const FVector& GloveWristPositionOffset,
const FRotator& GloveWristRotationOffset,
FVector& OutWristPosition, FRotator& OutWristRotation)
{
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_ESGFinger MountedOnContainer{MountedOn};
FSGIC_FVector GloveWristPositionOffsetContainer{GloveWristPositionOffset};
FSGIC_FQuat GloveWristRotationOffsetContainer{GloveWristRotationOffset.Quaternion()};
FSGIC_FVector OutWristPositionContainer;
FSGIC_FQuat OutWristRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_CalculateWristLocation(
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
bRightHanded, &MountedOnContainer,
&GloveWristPositionOffsetContainer, &GloveWristRotationOffsetContainer,
&OutWristPositionContainer, &OutWristRotationContainer);
OutWristPosition = MoveTemp(OutWristPositionContainer.Vector);
OutWristRotation = OutWristRotationContainer.Quat.Rotator();
}
ANSICHAR USGSenseGlove::GetHapticsByte()
{
return SGCoreImpl_FSGSenseGloveImpl_GetHapticsByte();
}
ANSICHAR USGSenseGlove::GetThumperByte()
{
return SGCoreImpl_FSGSenseGloveImpl_GetThumperByte();
}
FVector USGSenseGlove::GetDefaultThimbleOffset()
{
FSGIC_FVector OutOffsetContainer;
SGCoreImpl_FSGSenseGloveImpl_GetDefaultThimbleOffset(&OutOffsetContainer);
return OutOffsetContainer.Vector;
}
USGSenseGlovePose* USGSenseGlove::CalculateGlovePose(UObject* Outer,
const USGSenseGloveSensorData* SensorData,
const USGSenseGloveInfo* GloveModel)
{
FSGIC_FSGSenseGlovePoseImpl OutPoseContainer;
FSGIC_FSGSenseGloveSensorDataImpl SensorDataContainer{SensorData->ToSenseGloveSensorDataImpl()};
FSGIC_FSGSenseGloveInfoImpl GloveModelContainer{GloveModel->ToSenseGloveInfoImpl()};
SGCoreImpl_FSGSenseGloveImpl_CalculateGlovePose_SensorData_GloveModel(
&OutPoseContainer, &SensorDataContainer, &GloveModelContainer);
return USGSenseGlovePose::NewSenseGlovePose(Outer, MoveTemp(OutPoseContainer.SenseGlovePoseImpl));
}
USGSenseGlovePose* USGSenseGlove::CalculateGlovePose(UObject* Outer,
const TArray<TArray<FVector>>& GloveAngles,
const USGSenseGloveInfo* GloveModel)
{
FSGIC_FSGSenseGlovePoseImpl OutPoseContainer;
FSGIC_TArray_TArray_FVector GloveAnglesContainer{GloveAngles};
FSGIC_FSGSenseGloveInfoImpl GloveModelContainer{GloveModel->ToSenseGloveInfoImpl()};
SGCoreImpl_FSGSenseGloveImpl_CalculateGlovePose_GloveAngles_GloveModel(
&OutPoseContainer, &GloveAnglesContainer, &GloveModelContainer);
return USGSenseGlovePose::NewSenseGlovePose(Outer, MoveTemp(OutPoseContainer.SenseGlovePoseImpl));
}
void USGSenseGlove::NormalizeValues(
const TArray<FVector>& SumAngles, const USGSenseGloveSensorNormalizer* Normalizer,
TArray<float>& OutFlexions, TArray<float>& OutAbductions)
{
FSGIC_TArray_FVector SumAnglesContainer{SumAngles};
FSGIC_FSGSenseGloveSensorNormalizerImpl NormalizerContainer{Normalizer->ToSenseGloveSensorNormalizerImpl()};
FSGIC_TArray_float OutFlexionsContainer;
FSGIC_TArray_float OutAbductionsContainer;
SGCoreImpl_FSGSenseGloveImpl_NormalizeValues(
&SumAnglesContainer, &NormalizerContainer, &OutFlexionsContainer, &OutAbductionsContainer);
OutFlexions = MoveTemp(OutFlexionsContainer.Array);
OutAbductions = MoveTemp(OutAbductionsContainer.Array);
}
void USGSenseGlove::CalculateHandAngles(
const USGSenseGlovePose* GlovePose,
const USGSenseGloveSensorNormalizer* Normalizer, const USGHandInterpolator* NormalizedToAngles,
TArray<TArray<FVector>>& OutHandAngles)
{
FSGIC_FSGSenseGlovePoseImpl GlovePoseContainer{GlovePose->ToSenseGlovePoseImpl()};
FSGIC_FSGSenseGloveSensorNormalizerImpl NormalizerContainer{Normalizer->ToSenseGloveSensorNormalizerImpl()};
FSGIC_FSGHandInterpolatorImpl NormalizedToAnglesContainer{NormalizedToAngles->ToHandInterpolatorImpl()};
FSGIC_TArray_TArray_FVector OutHandAnglesContainer;
SGCoreImpl_FSGSenseGloveImpl_CalculateHandAngles(
&GlovePoseContainer, &NormalizerContainer, &NormalizedToAnglesContainer, &OutHandAnglesContainer);
OutHandAngles = MoveTemp(OutHandAnglesContainer.Array);
}
void USGSenseGlove::CalculateHandPose(
UObject* Outer,
const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel,
const USGSenseGloveSensorNormalizer* Normalizer, const USGHandInterpolator* NormalizedToAngles,
USGHandPose*& OutHandPose)
{
FSGIC_FSGSenseGlovePoseImpl GlovePoseContainer{GlovePose->ToSenseGlovePoseImpl()};
FSGIC_FSGSenseGloveSensorNormalizerImpl NormalizerContainer{Normalizer->ToSenseGloveSensorNormalizerImpl()};
FSGIC_FSGHandInterpolatorImpl NormalizedToAnglesContainer{NormalizedToAngles->ToHandInterpolatorImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
SGCoreImpl_FSGSenseGloveImpl_CalculateHandAngles(
&GlovePoseContainer, &NormalizerContainer, &NormalizedToAnglesContainer, &OutHandPoseContainer);
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
}
USGSenseGlove::USGSenseGlove()
: USGHapticGlove()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl OutSharedPtrContainer;
SGCoreImpl_FSGSenseGloveImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
}
USGSenseGlove::USGSenseGlove(const USGSenseGloveInfo& Model)
: USGHapticGlove()
{
}
USGSenseGlove::USGSenseGlove(const FSGDeviceImpl& SGDeviceImpl)
: USGHapticGlove(SGDeviceImpl)
{
}
USGSenseGlove::USGSenseGlove(const FSGHapticGloveImpl& HapticGloveImpl)
: USGHapticGlove(HapticGloveImpl)
{
}
USGSenseGlove::USGSenseGlove(const FSGSenseGloveImpl& SenseGloveImpl)
: USGHapticGlove(SenseGloveImpl)
{
}
USGSenseGlove::USGSenseGlove(TSharedRef<FSGDeviceImpl> SGDeviceImpl)
: USGHapticGlove(MoveTemp(SGDeviceImpl))
{
}
USGSenseGlove::USGSenseGlove(TSharedRef<FSGHapticGloveImpl> HapticGloveImpl)
: USGHapticGlove(MoveTemp(HapticGloveImpl))
{
}
USGSenseGlove::USGSenseGlove(TSharedRef<FSGSenseGloveImpl> SenseGloveImpl)
: USGHapticGlove(MoveTemp(SenseGloveImpl))
{
}
USGSenseGlove::~USGSenseGlove() = default;
TSharedRef<FSGSenseGloveImpl> USGSenseGlove::ToSenseGloveImpl() const
{
return FSGDeviceImplCast::ToSenseGloveImpl(ToSGDeviceImpl());
}
ESGDeviceType USGSenseGlove::GetDeviceType() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_ESGDeviceType OutTypeContainer;
SGCoreImpl_FSGSenseGloveImpl_GetDeviceType(&InstanceContainer, &OutTypeContainer);
return OutTypeContainer.Type;
}
FString USGSenseGlove::GetDeviceId() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FString OutIdContainer;
SGCoreImpl_FSGSenseGloveImpl_GetDeviceId(&InstanceContainer, &OutIdContainer);
return OutIdContainer.String;
}
FString USGSenseGlove::GetHardwareVersion() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FString OutVersionContainer;
SGCoreImpl_FSGSenseGloveImpl_GetHardwareVersion(&InstanceContainer, &OutVersionContainer);
return OutVersionContainer.String;
}
int32 USGSenseGlove::GetFirmwareVersion() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_GetFirmwareVersion(&InstanceContainer);
}
int32 USGSenseGlove::GetSubFirmwareVersion() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_GetSubFirmwareVersion(&InstanceContainer);
}
bool USGSenseGlove::IsRight() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_IsRight(&InstanceContainer);
}
bool USGSenseGlove::GetImuRotation(FQuat& OutImu)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
if (bResult)
{
OutImu = MoveTemp(OutImuContainer.Quat);
}
return bResult;
}
bool USGSenseGlove::GetImuRotation(FRotator& OutImu)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
if (bResult)
{
OutImu = OutImuContainer.Quat.Rotator();
}
return bResult;
}
bool USGSenseGlove::GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeometry, USGHandPose*& OutHandPose) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandModelContainer{HandGeometry->ToBasicHandModelImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetHandPose(
&InstanceContainer, &HandModelContainer, &OutHandPoseContainer);
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
}
return bResult;
}
bool USGSenseGlove::GetHandAngles(TArray<TArray<FVector>>& OutHandAngles) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_TArray_TArray_FVector OutHandAnglesContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetHandAngles(&InstanceContainer, &OutHandAnglesContainer);
OutHandAngles = MoveTemp(OutHandAnglesContainer.Array);
return bResult;
}
ESGHapticGloveCalibrationState USGSenseGlove::GetCalibrationState() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_ESGHapticGloveCalibrationState OutHapticGloveCalibrationStateContainer;
SGCoreImpl_FSGSenseGloveImpl_GetCalibrationState(&InstanceContainer, &OutHapticGloveCalibrationStateContainer);
return OutHapticGloveCalibrationStateContainer.State;
}
void USGSenseGlove::EndCalibration()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
SGCoreImpl_FSGSenseGloveImpl_EndCalibration(&InstanceContainer);
}
void USGSenseGlove::ResetCalibration()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
SGCoreImpl_FSGSenseGloveImpl_ResetCalibration(&InstanceContainer);
}
void USGSenseGlove::StopHaptics()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
SGCoreImpl_FSGSenseGloveImpl_StopHaptics(&InstanceContainer);
}
void USGSenseGlove::StopVibrations()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
SGCoreImpl_FSGSenseGloveImpl_StopVibrations(&InstanceContainer);
}
bool USGSenseGlove::SendHaptics()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_SendHaptics(&InstanceContainer);
}
bool USGSenseGlove::QueueForceFeedbackLevels(const TArray<float>& Levels01)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_TArray_float Levels01Container{Levels01};
return SGCoreImpl_FSGSenseGloveImpl_QueueForceFeedbackLevels(&InstanceContainer, &Levels01Container);
}
bool USGSenseGlove::QueueForceFeedbackLevel(const int32 Finger, const float Level01)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_QueueForceFeedbackLevel(&InstanceContainer, Finger, Level01);
}
bool USGSenseGlove::QueueVibroLevels(const TArray<float>& Amplitudes)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_TArray_float AmplitudesContainer{Amplitudes};
return SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevels(&InstanceContainer, &AmplitudesContainer);
}
bool USGSenseGlove::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_ESGHapticLocation LocationContainer{Location};
return SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel_Location_Level01(
&InstanceContainer, &LocationContainer, Level01);
}
void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_FVector OutGlovePositionContainer;
FSGIC_FQuat OutGloveRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutGlovePosition_OutGloveRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
&OutGlovePositionContainer, &OutGloveRotationContainer);
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = MoveTemp(OutGloveRotationContainer.Quat);
}
void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_FVector OutGlovePositionContainer;
FSGIC_FQuat OutGloveRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutGlovePosition_OutGloveRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
&OutGlovePositionContainer, &OutGloveRotationContainer);
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = OutGloveRotationContainer.Quat.Rotator();
}
void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_ESGFinger MountedOnContainer{MountedOn};
FSGIC_FVector OutGlovePositionContainer;
FSGIC_FQuat OutGloveRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_MountedOn_OutGlovePosition_OutGloveRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer, &MountedOnContainer,
&OutGlovePositionContainer, &OutGloveRotationContainer);
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = MoveTemp(OutGloveRotationContainer.Quat);
}
void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_ESGFinger MountedOnContainer{MountedOn};
FSGIC_FVector OutGlovePositionContainer;
FSGIC_FQuat OutGloveRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_MountedOn_OutGlovePosition_OutGloveRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer, &MountedOnContainer,
&OutGlovePositionContainer, &OutGloveRotationContainer);
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = OutGloveRotationContainer.Quat.Rotator();
}
void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_FVector OutWristPositionContainer;
FSGIC_FQuat OutWristRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetWristLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutWristPosition_OutWristRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
&OutWristPositionContainer, &OutWristRotationContainer);
OutWristPosition = MoveTemp(OutWristPositionContainer.Vector);
OutWristRotation = MoveTemp(OutWristRotationContainer.Quat);
}
void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FRotator& OutWristRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_FVector OutWristPositionContainer;
FSGIC_FQuat OutWristRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetWristLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutWristPosition_OutWristRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
&OutWristPositionContainer, &OutWristRotationContainer);
OutWristPosition = MoveTemp(OutWristPositionContainer.Vector);
OutWristRotation = OutWristRotationContainer.Quat.Rotator();
}
void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const FVector& GloveWristPositionOffset,
const FQuat& GloveWristRotationOffset,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_FVector GloveWristPositionOffsetContainer{GloveWristPositionOffset};
FSGIC_FQuat GloveWristRotationOffsetContainer{GloveWristRotationOffset};
FSGIC_FVector OutWristPositionContainer;
FSGIC_FQuat OutWristRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetWristLocation_ReferencePosition_ReferenceRotation_TrackingHardware_GloveWristPositionOffset_GloveWristRotationOffset_OutWristPosition_OutWristRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
&GloveWristPositionOffsetContainer, &GloveWristRotationOffsetContainer,
&OutWristPositionContainer, &OutWristRotationContainer);
OutWristPosition = MoveTemp(OutWristPositionContainer.Vector);
OutWristRotation = MoveTemp(OutWristRotationContainer.Quat);
}
void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
const FVector& GloveWristPositionOffset,
const FRotator& GloveWristRotationOffset,
FVector& OutWristPosition, FRotator& OutWristRotation) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
FSGIC_ESGPositionalTrackingHardware TrackingHardwareContainer{TrackingHardware};
FSGIC_FVector GloveWristPositionOffsetContainer{GloveWristPositionOffset};
FSGIC_FQuat GloveWristRotationOffsetContainer{GloveWristRotationOffset.Quaternion()};
FSGIC_FVector OutWristPositionContainer;
FSGIC_FQuat OutWristRotationContainer;
SGCoreImpl_FSGSenseGloveImpl_GetWristLocation_ReferencePosition_ReferenceRotation_TrackingHardware_GloveWristPositionOffset_GloveWristRotationOffset_OutWristPosition_OutWristRotation(
&InstanceContainer,
&ReferencePositionContainer, &ReferenceRotationContainer,
&TrackingHardwareContainer,
&GloveWristPositionOffsetContainer, &GloveWristRotationOffsetContainer,
&OutWristPositionContainer, &OutWristRotationContainer);
OutWristPosition = MoveTemp(OutWristPositionContainer.Vector);
OutWristRotation = OutWristRotationContainer.Quat.Rotator();
}
USGSenseGloveInfo* USGSenseGlove::GetGloveInfo(UObject* Outer) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveInfoImpl OutGloveInfoContainer;
SGCoreImpl_FSGSenseGloveImpl_GetGloveInfo(&InstanceContainer, &OutGloveInfoContainer);
return USGSenseGloveInfo::NewSenseGloveInfo(Outer, MoveTemp(OutGloveInfoContainer.SenseGloveInfoImpl));
}
TArray<FVector> USGSenseGlove::GetFingerThimbleOffsets() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_TArray_FVector OutFingerThimbleOffsetsContainer;
SGCoreImpl_FSGSenseGloveImpl_GetFingerThimbleOffsets(&InstanceContainer, &OutFingerThimbleOffsetsContainer);
return OutFingerThimbleOffsetsContainer.Array;
}
void USGSenseGlove::SetFingerThimbleOffset(const int32 Finger, const FVector& Offset)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector OffsetContainer{Offset};
SGCoreImpl_FSGSenseGloveImpl_SetFingerThimbleOffset(&InstanceContainer, Finger, &OffsetContainer);
}
bool USGSenseGlove::SupportsWristActuator() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_SupportsWristActuator(&InstanceContainer);
}
bool USGSenseGlove::GetSensorData(UObject* Outer, USGSenseGloveSensorData*& OutSensorData) const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveSensorDataImpl OutSensorDataContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetSensorData(&InstanceContainer, &OutSensorDataContainer);
if (bResult)
{
OutSensorData = USGSenseGloveSensorData::NewSenseGloveSensorData(
Outer, MoveTemp(OutSensorDataContainer.SenseGloveSensorDataImpl));
}
return bResult;
}
bool USGSenseGlove::GetGlovePose(UObject* Outer, USGSenseGlovePose*& OutGlovePose)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGlovePoseImpl OutGlovePoseContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetGlovePose_OutGlovePose(
&InstanceContainer, &OutGlovePoseContainer);
if (bResult)
{
OutGlovePose = USGSenseGlovePose::NewSenseGlovePose(
Outer, MoveTemp(OutGlovePoseContainer.SenseGlovePoseImpl));
}
return bResult;
}
bool USGSenseGlove::GetGlovePose(
UObject* Outer, const USGSenseGloveSensorData* SensorData, USGSenseGlovePose*& OutGlovePose)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveSensorDataImpl SensorDataContainer{SensorData->ToSenseGloveSensorDataImpl()};
FSGIC_FSGSenseGlovePoseImpl OutGlovePoseContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetGlovePose_SensorData_OutGlovePose(
&InstanceContainer, &SensorDataContainer, &OutGlovePoseContainer);
if (bResult)
{
OutGlovePose = USGSenseGlovePose::NewSenseGlovePose(
Outer, MoveTemp(OutGlovePoseContainer.SenseGlovePoseImpl));
}
return bResult;
}
bool USGSenseGlove::QueueVibroLevel(const int32 Finger, const float Amplitude)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel_Finger_Amplitude(&InstanceContainer, Finger, Amplitude);
}
bool USGSenseGlove::QueueThumperCommand(ESGSenseGloveThumperCommand Command)
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_ESGSenseGloveThumperCommand CommandContainer{Command};
return SGCoreImpl_FSGSenseGloveImpl_QueueThumperCommand(&InstanceContainer, &CommandContainer);
}
FString USGSenseGlove::ToString() const
{
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveImpl_ToString(&InstanceContainer, &OutStringContainer);
return OutStringContainer.String;;
}