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Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGNovaGloveImpl.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 NovaGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreImpl/SGNovaGloveImpl.h"
#include <memory>
#include <vector>
#include "Containers/StringConv.h"
#include "Misc/AssertionMacros.h"
#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
#include "SGBuildHacks/SGInclude_Core_CustomWaveform.h"
#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
#include "SGBuildHacks/SGInclude_Core_HandPose.h"
#include "SGBuildHacks/SGInclude_Core_HapticGlove.h"
#include "SGBuildHacks/SGInclude_Core_NovaGlove.h"
#include "SGBuildHacks/SGInclude_Core_NovaGloveInfo.h"
#include "SGBuildHacks/SGInclude_Core_NovaGloveSensorData.h"
#include "SGBuildHacks/SGInclude_Core_Quat.h"
#include "SGBuildHacks/SGInclude_Core_SensorNormalization.h"
#include "SGBuildHacks/SGInclude_Core_ThresholdCommand.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGBasicHandModelImpl.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGCustomWaveformImpl.h"
#include "SGCoreImpl/SGHandInterpolatorImpl.h"
#include "SGCoreImpl/SGHandPoseImpl.h"
#include "SGCoreImpl/SGNovaGloveInfoImpl.h"
#include "SGCoreImpl/SGNovaGloveSensorDataImpl.h"
#include "SGCoreImpl/SGQuatImpl.h"
#include "SGCoreImpl/SGSensorNormalizationImpl.h"
#include "SGCoreImpl/SGThresholdCommandImpl.h"
#include "SGCoreImpl/SGVect3DImpl.h"
#include "SGUtils/SGArrayUtils.h"
struct FSGNovaGloveImpl::FImpl
{
/************************
* Owner object
************************/
FSGNovaGloveImpl* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGNovaGloveImpl* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
TSharedRef<FSGDeviceImpl> FSGNovaGloveImpl::Parse(const FString& ConstantsString)
{
std::string ConstantsStdString{TCHAR_TO_UTF8(*ConstantsString)};
FSGDevicePtrType SGDevicePtr{FNovaGloveType::Parse(MoveTemp(ConstantsStdString))};
ensureAlwaysMsgf(SGDevicePtr, TEXT("Invalid SGDevice!"));
const TSharedRef<FSGNovaGloveImpl> NovaGloveImpl{MakeShared<FSGNovaGloveImpl>(
std::dynamic_pointer_cast<FNovaGloveType>(MoveTemp(SGDevicePtr)))};
return NovaGloveImpl;
}
TArray<FSGNovaGloveImpl> FSGNovaGloveImpl::GetNovaGloves()
{
const TArray<FSGNovaGloveImpl> Gloves{
FSGArrayUtils::FromStdVector<FNovaGloveType, FSGNovaGloveImpl>(FNovaGloveType::GetNovaGloves())
};
return Gloves;
}
bool FSGNovaGloveImpl::GetNovaGlove(FSGNovaGloveImpl& OutGlove)
{
FNovaGloveType Glove;
const bool bResult = FNovaGloveType::GetNovaGlove(Glove);
OutGlove = FSGNovaGloveImpl{MoveTemp(Glove)};
return bResult;
}
bool FSGNovaGloveImpl::GetNovaGlove(const bool bRightHanded, FSGNovaGloveImpl& OutGlove)
{
FNovaGloveType Glove;
const bool bResult = FNovaGloveType::GetNovaGlove(bRightHanded, Glove);
OutGlove = FSGNovaGloveImpl{MoveTemp(Glove)};
return bResult;
}
void FSGNovaGloveImpl::CalculateGloveLocation(
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded,
FVector& OutGlovePosition, FQuat& OutGloveRotation)
{
FSGVect3DImpl::FVect3DType GlovePosition;
FSGQuatImpl::FQuatType GloveRotation;
FNovaGloveType::CalculateGloveLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware), bRightHanded,
GlovePosition, GloveRotation);
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(GlovePosition));;
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
}
void FSGNovaGloveImpl::CalculateWristLocation(
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded,
FVector& OutWristPosition, FQuat& OutWristRotation)
{
FSGVect3DImpl::FVect3DType WristPosition;
FSGQuatImpl::FQuatType WristRotation;
FNovaGloveType::CalculateWristLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware), bRightHanded,
WristPosition, WristRotation);
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(WristPosition));
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
}
ANSICHAR FSGNovaGloveImpl::GetHapticsByte()
{
static const ANSICHAR Byte = FNovaGloveType::GetHapticsByte();
return Byte;
}
ANSICHAR FSGNovaGloveImpl::GetThresholdsByte()
{
static const ANSICHAR Byte = FNovaGloveType::GetThresholdsByte();
return Byte;
}
ANSICHAR FSGNovaGloveImpl::GetIgnoreThresholdsByte()
{
static const ANSICHAR Byte = FNovaGloveType::GetIgnoreThresholdsByte();
return Byte;
}
const TArray<float>& FSGNovaGloveImpl::GetNovaSensorRanges()
{
static const TArray<float> Ranges{FSGArrayUtils::FromStdVector(FNovaGloveType::GetNovaSensorRanges())};
return Ranges;
}
TArray<float> FSGNovaGloveImpl::ToNormalizedValues(const FSGNovaGloveSensorDataImpl& SensorData)
{
const TArray<float> NormalizedValues{
FSGArrayUtils::FromStdVector(
FNovaGloveType::ToNormalizedValues(SensorData.ToNovaGloveSensorData()))
};
return NormalizedValues;
}
TArray<float> FSGNovaGloveImpl::ToNormalizedValues(const FSGNovaGloveSensorDataImpl& SensorData,
FSGSensorNormalizationImpl& OutSensorNormalizer)
{
const TArray<float> NormalizedValues{
FSGArrayUtils::FromStdVector(
FNovaGloveType::ToNormalizedValues(SensorData.ToNovaGloveSensorData(),
OutSensorNormalizer.ToSensorNormalization()))
};
return NormalizedValues;
}
TArray<TArray<FVector>> FSGNovaGloveImpl::CalculateHandAngles(
const TArray<float>& NormalizedValues, const FSGHandInterpolatorImpl& Interpolator)
{
std::vector<float> NormalizedValuesVector{FSGArrayUtils::ToStdVector(NormalizedValues)};
const TArray<TArray<FVector>> Angles{
FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(
FNovaGloveType::CalculateHandAngles(MoveTemp(NormalizedValuesVector), Interpolator.ToHandInterpolator()))
};
return Angles;
}
FString FSGNovaGloveImpl::ToNovaCommandAsFlexion(const FSGThresholdCommandImpl& Thresholds)
{
const FString Flexion{
UTF8_TO_TCHAR(FNovaGloveType::ToNovaCommandAsFlexion(Thresholds.ToThresholdCommand()).c_str())
};
return Flexion;
}
FString FSGNovaGloveImpl::ToNovaCommandAsRaw(
const FSGThresholdCommandImpl& Thresholds, const FSGSensorNormalizationImpl& Interpolator)
{
const FString Raw{
UTF8_TO_TCHAR(FNovaGloveType::ToNovaCommandAsRaw(Thresholds.ToThresholdCommand(),
Interpolator.ToSensorNormalization()).c_str())
};
return Raw;
}
FSGNovaGloveImpl::FSGNovaGloveImpl()
: FSGHapticGloveImpl(),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FSGNovaGloveInfoImpl& DeviceInfo)
: FSGHapticGloveImpl(FSGNovaGloveImpl(std::make_shared<FNovaGloveType>((DeviceInfo.ToNovaGloveInfo())))),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FNovaGloveType NovaGlove)
: FSGHapticGloveImpl(std::make_shared<FNovaGloveType>(NovaGlove)),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FNovaGlovePtrType NovaGlove)
: FSGHapticGloveImpl(NovaGlove),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
FSGNovaGloveImpl::FSGNovaGloveImpl(const FSGNovaGloveImpl& Rhs)
: FSGHapticGloveImpl(Rhs),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
{
Pimpl->Owner = this;
}
FSGNovaGloveImpl::FSGNovaGloveImpl(FSGNovaGloveImpl&& Rhs) SG_NOEXCEPT = default;
FSGNovaGloveImpl::~FSGNovaGloveImpl() = default;
FSGNovaGloveImpl& FSGNovaGloveImpl::operator=(const FSGNovaGloveImpl& Rhs)
{
FSGHapticGloveImpl::operator=(Rhs);
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSGNovaGloveImpl& FSGNovaGloveImpl::operator=(FSGNovaGloveImpl&& Rhs) SG_NOEXCEPT = default;
const FSGNovaGloveImpl::FNovaGloveType& FSGNovaGloveImpl::ToNovaGlove() const
{
return *ToNovaGlovePtrChecked();
}
FSGNovaGloveImpl::FNovaGlovePtrType FSGNovaGloveImpl::ToNovaGlovePtr() const
{
return std::dynamic_pointer_cast<FNovaGloveType>(ToSGDevicePtr());
}
FSGNovaGloveImpl::FNovaGlovePtrType FSGNovaGloveImpl::ToNovaGlovePtrChecked() const
{
FNovaGlovePtrType NovaGlove{std::dynamic_pointer_cast<FNovaGloveType>(ToSGDevicePtr())};
ensureAlwaysMsgf(NovaGlove.get(), TEXT("Invalid NovaGlove"));
return NovaGlove;
}
ESGDeviceType FSGNovaGloveImpl::GetDeviceType() const
{
return FSGCoreEnumCast::ToESGDeviceType(ToNovaGlovePtrChecked()->GetDeviceType());
}
FString FSGNovaGloveImpl::GetDeviceId() const
{
const FString Id{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->GetDeviceId().c_str())};
return Id;
}
FString FSGNovaGloveImpl::GetHardwareVersion() const
{
const FString Version{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->GetHardwareVersion().c_str())};
return Version;
}
int32 FSGNovaGloveImpl::GetFirmwareVersion() const
{
return ToNovaGlovePtrChecked()->GetFirmwareVersion();
}
int32 FSGNovaGloveImpl::GetSubFirmwareVersion() const
{
return ToNovaGlovePtrChecked()->GetSubFirmwareVersion();
}
void FSGNovaGloveImpl::SetDeviceIndex(const int32 NewIndex)
{
ToNovaGlovePtrChecked()->SetDeviceIndex(NewIndex);
}
bool FSGNovaGloveImpl::HasBattery() const
{
return ToNovaGlovePtrChecked()->HasBattery();
}
bool FSGNovaGloveImpl::IsCharging()
{
return ToNovaGlovePtrChecked()->IsCharging();
}
bool FSGNovaGloveImpl::GetBatteryLevel(float& OutBatteryLevel)
{
return ToNovaGlovePtrChecked()->GetBatteryLevel(OutBatteryLevel);
}
bool FSGNovaGloveImpl::IsRight() const
{
return ToNovaGlovePtrChecked()->IsRight();
}
bool FSGNovaGloveImpl::GetImuRotation(FQuat& OutImu)
{
FSGQuatImpl::FQuatType Imu;
const bool bResult = ToNovaGlovePtrChecked()->GetImuRotation(Imu);
OutImu = FSGQuatImpl{MoveTemp(Imu)}.ToFQuat();
return bResult;
}
bool FSGNovaGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry, FSGHandPoseImpl& OutHandPose) const
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(HandGeometry.ToBasicHandModel(), HandPose);
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
bool FSGNovaGloveImpl::GetHandAngles(TArray<TArray<FVector>>& OutHandAngles) const
{
std::vector<std::vector<FSGVect3DImpl::FVect3DType>> HandAngles;
const bool bResult = ToNovaGlovePtrChecked()->GetHandAngles(HandAngles);
OutHandAngles = FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(MoveTemp(HandAngles));
return bResult;
}
ESGHapticGloveCalibrationState FSGNovaGloveImpl::GetCalibrationState() const
{
return FSGCoreEnumCast::ToESGHapticGloveCalibrationState(ToNovaGlovePtrChecked()->GetCalibrationState());
}
void FSGNovaGloveImpl::EndCalibration()
{
ToNovaGlovePtrChecked()->EndCalibration();
}
void FSGNovaGloveImpl::ResetCalibration()
{
ToNovaGlovePtrChecked()->ResetCalibration();
}
void FSGNovaGloveImpl::StopHaptics()
{
ToNovaGlovePtrChecked()->StopHaptics();
}
void FSGNovaGloveImpl::StopVibrations()
{
ToNovaGlovePtrChecked()->StopVibrations();
}
bool FSGNovaGloveImpl::SendHaptics()
{
return ToNovaGlovePtrChecked()->SendHaptics();
}
bool FSGNovaGloveImpl::SupportsCustomWaveform(const ESGHapticLocation AtLocation) const
{
return ToNovaGlovePtrChecked()->SupportsCustomWaveform(FSGCoreEnumCast::ToEHapticLocation(AtLocation));
}
bool FSGNovaGloveImpl::SendCustomWaveform(FSGCustomWaveformImpl& OutWaveform, ESGHapticLocation Location)
{
return ToNovaGlovePtrChecked()->SendCustomWaveform(OutWaveform.ToCustomWaveform(),
FSGCoreEnumCast::ToEHapticLocation(Location));
}
bool FSGNovaGloveImpl::QueueForceFeedbackLevels(const TArray<float>& Levels01)
{
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
return ToNovaGlovePtrChecked()->QueueForceFeedbackLevels(MoveTemp(Levels01Vector));
}
bool FSGNovaGloveImpl::QueueForceFeedbackLevel(const int32 Finger, const float Level01)
{
return ToNovaGlovePtrChecked()->QueueForceFeedbackLevel(Finger, Level01);
}
void FSGNovaGloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
FSGVect3DImpl::FVect3DType GlovePosition;
FSGQuatImpl::FQuatType GloveRotation;
ToNovaGlovePtrChecked()->GetGloveLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
GlovePosition, GloveRotation);
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(GlovePosition));
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
}
void FSGNovaGloveImpl::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
FSGVect3DImpl::FVect3DType WristPosition;
FSGQuatImpl::FQuatType WristRotation;
ToNovaGlovePtrChecked()->GetWristLocation(
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
FSGQuatImpl{ReferenceRotation}.ToQuat(),
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
WristPosition, WristRotation);
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
MoveTemp(WristPosition));
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
}
FSGNovaGloveInfoImpl FSGNovaGloveImpl::GetGloveInfo() const
{
const FSGNovaGloveInfoImpl GloveInfo{ToNovaGlovePtrChecked()->GetGloveInfo()};
return GloveInfo;
}
bool FSGNovaGloveImpl::SupportsThresholds() const
{
return ToNovaGlovePtrChecked()->SupportsThresholds();
}
bool FSGNovaGloveImpl::SupportsCustomWaveforms() const
{
return ToNovaGlovePtrChecked()->SupportsCustomWaveforms();
}
bool FSGNovaGloveImpl::SupportsOnBoardNormalization() const
{
return ToNovaGlovePtrChecked()->SupportsOnBoardNormalization();
}
bool FSGNovaGloveImpl::GetSensorData(FSGNovaGloveSensorDataImpl& OutSensorData) const
{
FSGNovaGloveSensorDataImpl::FNovaGloveSensorDataType SensorData;
const bool bResult = ToNovaGlovePtrChecked()->GetSensorData(SensorData);
OutSensorData = FSGNovaGloveSensorDataImpl{MoveTemp(SensorData)};
return bResult;
}
bool FSGNovaGloveImpl::GetNormalizedInput(TArray<float>& OutNormalizedValues) const
{
std::vector<float> NormalizedValues;
const bool bResult = ToNovaGlovePtrChecked()->GetNormalizedInput(NormalizedValues);
OutNormalizedValues = FSGArrayUtils::FromStdVector(MoveTemp(NormalizedValues));
return bResult;
}
FString FSGNovaGloveImpl::ToNovaCommand(
const TArray<float>& ForceFeedbackLevels, const TArray<float>& BuzzLevels, const float WristLevel) const
{
std::vector<float> ForceFeedbackLevelsVector{FSGArrayUtils::ToStdVector(ForceFeedbackLevels)};
std::vector<float> BuzzLevelsVector{FSGArrayUtils::ToStdVector(BuzzLevels)};
const FString Command{
UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->ToNovaCommand(
MoveTemp(ForceFeedbackLevelsVector), MoveTemp(BuzzLevelsVector), WristLevel).c_str())
};
return Command;
}
bool FSGNovaGloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
{
std::vector<float> AmplitudesVector{FSGArrayUtils::ToStdVector(Amplitudes)};
return ToNovaGlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
}
bool FSGNovaGloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
{
return ToNovaGlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
}
bool FSGNovaGloveImpl::QueueVibroLevel(const int32 Finger, const float Amplitude)
{
return ToNovaGlovePtrChecked()->QueueVibroLevel(Finger, Amplitude);
}
bool FSGNovaGloveImpl::QueueWristLevel(const float Amplitude)
{
return ToNovaGlovePtrChecked()->QueueWristLevel(Amplitude);
}
ESGNovaVibroMotor FSGNovaGloveImpl::ToNovaMotor(const ESGHapticLocation Location) const
{
return FSGCoreEnumCast::ToESGNovaVibroMotor(
ToNovaGlovePtrChecked()->ToNovaMotor(FSGCoreEnumCast::ToEHapticLocation(Location)));
}
int32 FSGNovaGloveImpl::ChannelIndex(const ESGNovaVibroMotor Motor) const
{
return ToNovaGlovePtrChecked()->ChannelIndex(FSGCoreEnumCast::ToENovaVibroMotor(Motor));
}
void FSGNovaGloveImpl::ValidateWaveform(FSGCustomWaveformImpl& OutWaveform, const ESGNovaVibroMotor Motor) const
{
return ToNovaGlovePtrChecked()->ValidateWaveform(OutWaveform.ToCustomWaveform(),
FSGCoreEnumCast::ToENovaVibroMotor(Motor));
}
bool FSGNovaGloveImpl::SendCustomWaveform_Nova(FSGCustomWaveformImpl& OutWaveform,
const ESGNovaVibroMotor Motor, const bool bValidateWaveform)
{
return ToNovaGlovePtrChecked()->SendCustomWaveform_Nova(
OutWaveform.ToCustomWaveform(), FSGCoreEnumCast::ToENovaVibroMotor(Motor), bValidateWaveform);
}
bool FSGNovaGloveImpl::QueueThresholdCommand_Flexion(const int32 Finger, const float FlexionThreshold)
{
return ToNovaGlovePtrChecked()->QueueThresholdCommand_Flexion(Finger, FlexionThreshold);
}
bool FSGNovaGloveImpl::QueueClearThreshold(const int32 Finger)
{
return ToNovaGlovePtrChecked()->QueueClearThreshold(Finger);
}
FString FSGNovaGloveImpl::ToString() const
{
const FString String{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->ToString().c_str())};
return String;
}
FSGNovaGloveImpl::FImpl::FImpl(FSGNovaGloveImpl* InOwner)
: Owner(InOwner)
{
}
FSGNovaGloveImpl::FImpl::~FImpl() = default;
void FSGNovaGloveImpl::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}