117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreKismet/SGTimedBuzzCommandKismetLibrary.h"
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#include "SGCore/SGTimedBuzzCommand.h"
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USGTimedBuzzCommand* USGTimedBuzzCommandKismetLibrary::MakeTimedBuzzCommand(UObject* WorldContextObject)
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{
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return USGTimedBuzzCommand::NewTimedBuzzCommand(WorldContextObject);
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}
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USGTimedBuzzCommand* USGTimedBuzzCommandKismetLibrary::MakeTimedBuzzCommand_F_M_DS_STS(
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UObject* WorldContextObject,
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const ESGFinger Finger, const int32 Magnitude, const float DurationSeconds, const float StartTimeSeconds)
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{
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return USGTimedBuzzCommand::NewTimedBuzzCommand(WorldContextObject,
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Finger, Magnitude, DurationSeconds, StartTimeSeconds);
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}
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USGTimedBuzzCommand* USGTimedBuzzCommandKismetLibrary::MakeTimedBuzzCommand_BC_DS_STS(
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UObject* WorldContextObject,
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const USGBuzzCommand* BaseCommand, const float DurationSeconds, const float StartTimeSeconds)
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{
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return USGTimedBuzzCommand::NewTimedBuzzCommand(WorldContextObject,
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BaseCommand, DurationSeconds, StartTimeSeconds);
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}
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USGBuzzCommand* USGTimedBuzzCommandKismetLibrary::Copy(UObject* WorldContextObject,
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const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->Copy(WorldContextObject);
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}
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USGBuzzCommand* USGTimedBuzzCommandKismetLibrary::Merge(UObject* WorldContextObject,
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const USGTimedBuzzCommand* A, const USGBuzzCommand* B)
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{
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return A->Merge(WorldContextObject, B);
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}
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USGBuzzCommand* USGTimedBuzzCommandKismetLibrary::GetBaseCommand(UObject* WorldContextObject,
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const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->GetBaseCommand(WorldContextObject);
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}
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int32 USGTimedBuzzCommandKismetLibrary::GetMagnitude(const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->GetMagnitude();
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}
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float USGTimedBuzzCommandKismetLibrary::GetDuration(const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->GetDuration();
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}
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float USGTimedBuzzCommandKismetLibrary::GetElapsedTime(const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->GetElapsedTime();
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}
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bool USGTimedBuzzCommandKismetLibrary::HasTimeElapsed(const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->HasTimeElapsed();
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}
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float USGTimedBuzzCommandKismetLibrary::NormalizedTime(const USGTimedBuzzCommand* TimedBuzzCommand, const bool bClamp01)
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{
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return TimedBuzzCommand->NormalizedTime(bClamp01);
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}
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void USGTimedBuzzCommandKismetLibrary::ResetTiming(USGTimedBuzzCommand* TimedBuzzCommand)
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{
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TimedBuzzCommand->ResetTiming();
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}
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void USGTimedBuzzCommandKismetLibrary::UpdateTiming(USGTimedBuzzCommand* TimedBuzzCommand, const float DeltaSeconds)
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{
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TimedBuzzCommand->UpdateTiming(DeltaSeconds);
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}
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FString USGTimedBuzzCommandKismetLibrary::ToString(const USGTimedBuzzCommand* TimedBuzzCommand)
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{
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return TimedBuzzCommand->ToString();
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} |