221 lines
10 KiB
C++
221 lines
10 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGTypes/SGCoreTypes.h"
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#include "SGHapticGloveCalibrationSequenceKismetLibrary.generated.h"
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class USGCalibrationDataPoint;
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class USGHandPose;
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class USGHandProfile;
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class USGHapticGlove;
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class USGHapticGloveCalibrationSequence;
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class USGSensorRange;
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/**
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* A sequence which collects data points until specific criteria have been met. It must be 'fed' an Update command from your program in order to work.
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*/
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UCLASS(meta=(ScriptName = "SesneGloveHapticGloveCalibrationSequenceKismetLibrary"))
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class SENSEGLOVECOREKISMET_API USGHapticGloveCalibrationSequenceKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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/**
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* Create a new instance of a base HapitcGlove Calibration Sequence.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="Make Haptic Glove Calibration Sequence",
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Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static USGHapticGloveCalibrationSequence* MakeHapticGloveCalibrationSequence_GTC(
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UObject* WorldContextObject,
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const USGHapticGlove* GloveToCalibrate);
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/**
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* The maximum buffer size for calibration points. Once calibrationPoints exceeds this value, the
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static int32 GetMaxDataPoints();
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/**
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* Converts a calibration range taken from a Calibration sequence, and converts it into a profile. Use this if you're not actually using the sequence.
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*/
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UFUNCTION(BlueprintCallable, DisplayName="CompileProfile",
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Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static bool CompileProfile_SR_FD_bRH_OutP(
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UObject* WorldContextObject,
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const USGSensorRange* SensorRange, ESGDeviceType ForDevice, bool bRightHanded, USGHandProfile*& OutProfile);
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/**
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* Glove linked to this calibration sequence. Will attempt to grab data from this glove evey time Update() is called.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static USGHapticGlove* GetLinkedGlove(UObject* WorldContextObject,
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const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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*
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static void SetLinkedGlove(USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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const USGHapticGlove* LinkedGlove);
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/**
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* Calibration points collected during this calibration process. One is added every time the "Update()" function is called.
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* Used to create a profile after the calibration finishes.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static TArray<USGCalibrationDataPoint*> GetCalibrationPoints(
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UObject* WorldContextObject,
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const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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*
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static float GetElapsedTime(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* Used to determine if the user has manually ended the sequence, to prevent us from adding any more calibration points.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static bool IsManuallyCompleted(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* If a sequence consists of multiple stages, this integer will show you which one is currently active.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static int32 GetCurrentStage(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* Returns the amount of calibration points collected so far.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static int64 GetCalibrationPointsCount(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* Whether or not this sequence was completed as per its own rules.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static bool AutoCompleted(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* Returns true if this sequence is marked as 'complete' and can begin compiling a profile.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static bool Completed(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* Resets this calibration sequence's data, but not it's LinkedGlove.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static void Reset(USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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*
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static void AddDataPoint(USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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const TArray<FVector>& CalibrationData);
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/**
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* Update this calibration sequence with new data. We use deltaSeconds to check for things like stability.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static void Update(USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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float DeltaSeconds);
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/**
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* Manual confirmation of whatever step we're supposed to making at the moment.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static void ConfirmCurrentStep(USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence);
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/**
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* Compile a min/max range from the data points collected by this sequence. Returns true if it's actually possible.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static bool CompileRange(UObject* WorldContextObject,
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const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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USGSensorRange*& OutSensorRange);
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/**
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* Compile a profile from the data points collected by this sequence. Returns true if it's actually possible.
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*/
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UFUNCTION(BlueprintPure, DisplayName="CompileProfile",
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Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static bool CompileProfile_FD_bRH_OutP(
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UObject* WorldContextObject,
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const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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ESGDeviceType ForDevice, bool bRightHanded, USGHandProfile*& OutProfile);
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/**
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* Returns the current HandPose; either the one we should be making, or what it would look like at the moment.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Hand Pose",
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Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_OutCHP(UObject* WorldContextObject,
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const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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USGHandPose*& OutCurrentHandPose);
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/**
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* Returns the current HandPose; either the one we should be making, or what it would look like at the moment.
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*/
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UFUNCTION(BlueprintPure, DisplayName="Get Hand Pose",
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Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence",
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meta=(WorldContext="WorldContextObject"))
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static bool GetHandPose_bRH_OutCHP(
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UObject* WorldContextObject,
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const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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bool bRightHanded,
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USGHandPose*& OutCurrentHandPose);
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/**
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* Retrieve instructions on what to do during the current step.
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*/
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Calibration | Haptic Glove Calibration Sequence")
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static FString GetCurrentInstruction(const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence,
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const FString& NextStepKey = "");
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};
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