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Plugin/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGThresholdCommandKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2026 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
* Internal class to hold 'Threshold Commands' for specific fingers. Can be sent
* to a Device, or used internally.
* Threshold Commands tell our device "When your sensor data is higher than this
* threshold, lock FFB. Otherwise, turn it back off".
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGThresholdCommandKismetLibrary.generated.h"
class USGThresholdCommand;
/**
* Internal class to hold 'Threshold Commands' for specific fingers. Can be sent to a Device, or used internally.
*/
UCLASS(meta=(ScriptName = "SenseGloveThresholdCommandKismetLibrary"))
class SENSEGLOVECOREKISMET_API USGThresholdCommandKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/**
* The default constructor.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Threshold Command",
meta=(WorldContext="WorldContextObject"))
static USGThresholdCommand* MakeThresholdCommand(UObject* WorldContextObject);
/**
* Create a new instance of ThresholdCommand.
*/
UFUNCTION(BlueprintCallable, DisplayName="Make Threshold Command",
Category="SenseGlove | Core | Haptics | Threshold Command", meta=(WorldContext="WorldContextObject"))
static USGThresholdCommand* MakeThresholdCommand_AF_TV(
UObject* WorldContextObject,
const TArray<bool>& AffectedFingers, const TArray<float>& ThresholdValues);
/**
* Retrieve the threshold of a particular finger.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Threshold Command")
static float GetThreshold(const USGThresholdCommand* ThresholdCommand, int32 Finger);
/**
* Activates the threshold for a finger at a particular value.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Threshold Command")
static void SetThreshold(UPARAM(ref) USGThresholdCommand* ThresholdCommand, int32 Finger, float ThresholdValue);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Threshold Command",
meta=(WorldContext="WorldContextObject"))
static TArray<float> GetThresholds(const USGThresholdCommand* ThresholdCommand);
/**
* Activates the threshold for a finger at a particular value.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Threshold Command")
static void SetThresholds(UPARAM(ref) USGThresholdCommand* ThresholdCommand,
const TArray<bool>& AffectedFingers, const TArray<float>& ThresholdValues);
/**
* If true, the threshold on a finger should be active.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Threshold Command")
static bool GetFingerActive(const USGThresholdCommand* ThresholdCommand, int32 Finger);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Threshold Command")
static TArray<bool> GetActiveFingers(const USGThresholdCommand* ThresholdCommand);
/**
* Deactivates Threshold Mode for a particular finger.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Threshold Command")
static void ClearThreshold(UPARAM(ref) USGThresholdCommand* ThresholdCommand, int32 Finger);
/**
* Disables Threshold mode for all fingers. Clears the ActiveFingers, but keeps the Thresholds value for now, in
* case you want to re-apply them later.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Threshold Command")
static void ClearThresholds(UPARAM(ref) USGThresholdCommand* ThresholdCommand);
/**
* Returns true if both values are exactly equal.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Threshold Command")
static bool Equals(const USGThresholdCommand* A, const USGThresholdCommand* B);
/**
* Print the contents of this Threshold Command. If inactive, a '-' is shown.
*/
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Threshold Command")
static FString ToString(const USGThresholdCommand* ThresholdCommand);
};