89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGSkeletonEditor.h"
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#include "ISkeletonEditor.h"
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#include "ISkeletonEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "SGEditor/SGSkeletonEditorCommands.h"
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#define LOCTEXT_NAMESPACE "SkeletonEditor"
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FSGSkeletonEditor::FSGSkeletonEditor()
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{
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}
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void FSGSkeletonEditor::ExtendToolbar()
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{
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if (EditorCommands.IsValid())
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{
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EditorCommands.Reset();
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}
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EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
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EditorCommands->RegisterCommands();
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if (ToolbarExtender.IsValid())
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{
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ToolbarExtender.Reset();
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}
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ToolbarExtender = MakeShared<FExtender>();
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ISkeletonEditorModule& SkeletonEditorModule{
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FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
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};
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TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
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ToolbarExtender->AddToolBarExtension(
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"Skeleton",
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EExtensionHook::Before,
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EditorCommands->CommandList,
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FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
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{
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ToolbarBuilder.BeginSection("SenseGlove");
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{
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ToolbarBuilder.AddToolBarButton(
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EditorCommands->UpdateSkeletonReferencePose,
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NAME_None,
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LOCTEXT("UpdateSkeletonReferencePose", "Update Skeleton Reference Pose"));
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}
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ToolbarBuilder.EndSection();
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}
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));
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ExtensibilityManager->AddExtender(ToolbarExtender);
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}
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#undef LOCTEXT_NAMESPACE |