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Plugin/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
#include <string>
#include <vector>
#include "Containers/StringConv.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_CalibrationDataPoint.h"
#include "SGBuildHacks/SGInclude_Core_HandPose.h"
#include "SGBuildHacks/SGInclude_Core_HandProfile.h"
#include "SGBuildHacks/SGInclude_Core_HapticGlove.h"
#include "SGBuildHacks/SGInclude_Core_HapticGloveCalibrationSequence.h"
#include "SGBuildHacks/SGInclude_Core_HapticGloveQuickCalibration.h"
#include "SGBuildHacks/SGInclude_Core_SensorRange.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGCalibrationDataPointImpl.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGHandPoseImpl.h"
#include "SGCoreImpl/SGHandProfileImpl.h"
#include "SGCoreImpl/SGHapticGloveImpl.h"
#include "SGCoreImpl/SGHapticGloveQuickCalibrationImpl.h"
#include "SGCoreImpl/SGSensorRangeImpl.h"
#include "SGCoreImpl/SGVect3DImpl.h"
#include "SGUtils/SGArrayUtils.h"
#include "Templates/Casts.h"
struct FSGHapticGloveCalibrationSequenceImpl::FImpl
{
/************************
* Static methods
************************/
static TSharedPtr<FHapticGloveCalibrationSequenceType> MakeNewHapticGloveCalibrationSequence(
TSharedPtr<FHapticGloveCalibrationSequenceType> Ptr);
/************************
* Member variables
************************/
TSharedPtr<FHapticGloveCalibrationSequenceType> HapticGloveCalibrationSequence;
/************************
* Owner object
************************/
FSGHapticGloveCalibrationSequenceImpl* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGHapticGloveCalibrationSequenceImpl* InOwner);
~FImpl();
/************************
* The copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs);
FImpl& operator=(const FImpl& Rhs);
};
int32 FSGHapticGloveCalibrationSequenceImpl::GetMaxDataPoints()
{
return FHapticGloveCalibrationSequenceType::GetMaxDataPoints();
}
bool FSGHapticGloveCalibrationSequenceImpl::CompileProfile(const FSGSensorRangeImpl& SensorRange,
const ESGDeviceType ForDevice, const bool bRightHanded,
FSGHandProfileImpl& OutProfile)
{
FSGHandProfileImpl::FHandProfileType Profile;
const bool bResult = FHapticGloveCalibrationSequenceType::CompileProfile(
SensorRange.ToSensorRange(), FSGCoreEnumCast::ToEDeviceType(ForDevice), bRightHanded, Profile);
OutProfile = FSGHandProfileImpl{Profile};
return bResult;
}
FSGHapticGloveCalibrationSequenceImpl::FSGHapticGloveCalibrationSequenceImpl()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
}
FSGHapticGloveCalibrationSequenceImpl::FSGHapticGloveCalibrationSequenceImpl(
const TSharedRef<FSGHapticGloveImpl> LinkedGlove)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->HapticGloveCalibrationSequence = MakeShared<FHapticGloveCalibrationSequenceType>(
LinkedGlove->ToHapticGlovePtrChecked());
}
FSGHapticGloveCalibrationSequenceImpl::FSGHapticGloveCalibrationSequenceImpl(
const FHapticGloveCalibrationSequenceType& HapticGloveCalibrationSequence)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->HapticGloveCalibrationSequence = MakeShared<FHapticGloveCalibrationSequenceType>(
HapticGloveCalibrationSequence);
}
FSGHapticGloveCalibrationSequenceImpl::FSGHapticGloveCalibrationSequenceImpl(
TSharedRef<FHapticGloveCalibrationSequenceType> HapticGloveCalibrationSequence)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->HapticGloveCalibrationSequence =
Pimpl->MakeNewHapticGloveCalibrationSequence(HapticGloveCalibrationSequence);
}
FSGHapticGloveCalibrationSequenceImpl::FSGHapticGloveCalibrationSequenceImpl(
const FSGHapticGloveCalibrationSequenceImpl& Rhs)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
{
Pimpl->Owner = this;
}
FSGHapticGloveCalibrationSequenceImpl::FSGHapticGloveCalibrationSequenceImpl(
FSGHapticGloveCalibrationSequenceImpl&& Rhs) noexcept = default;
FSGHapticGloveCalibrationSequenceImpl::~FSGHapticGloveCalibrationSequenceImpl() = default;
FSGHapticGloveCalibrationSequenceImpl& FSGHapticGloveCalibrationSequenceImpl::operator=(
const FSGHapticGloveCalibrationSequenceImpl& Rhs)
{
*Pimpl = *Rhs.Pimpl;
Pimpl->Owner = this;
return *this;
}
FSGHapticGloveCalibrationSequenceImpl& FSGHapticGloveCalibrationSequenceImpl::operator=(
FSGHapticGloveCalibrationSequenceImpl&& Rhs) noexcept = default;
const FSGHapticGloveCalibrationSequenceImpl::FHapticGloveCalibrationSequenceType&
FSGHapticGloveCalibrationSequenceImpl::ToHapticGloveCalibrationSequence() const
{
return *Pimpl->HapticGloveCalibrationSequence;
}
TSharedRef<FSGHapticGloveCalibrationSequenceImpl::FHapticGloveCalibrationSequenceType>
FSGHapticGloveCalibrationSequenceImpl::ToHapticGloveCalibrationSequenceRef() const
{
return Pimpl->HapticGloveCalibrationSequence.ToSharedRef();
}
TSharedRef<FSGHapticGloveCalibrationSequenceImpl> FSGHapticGloveCalibrationSequenceImpl::
ToHapticGloveCalibrationSequenceImplRef()
{
return SharedThis(this);
}
TSharedRef<FSGHapticGloveQuickCalibrationImpl> FSGHapticGloveCalibrationSequenceImpl::
ToHapticGloveQuickCalibrationImplRef()
{
FSGHapticGloveQuickCalibrationImpl* HapticGloveQuickCalibration{
dynamic_cast<FSGHapticGloveQuickCalibrationImpl*>(this)};
ensureAlwaysMsgf(HapticGloveQuickCalibration, TEXT("Invalid HapticGloveQuickCalibration!"));
return SharedThis(HapticGloveQuickCalibration);
}
TSharedRef<FSGHapticGloveImpl> FSGHapticGloveCalibrationSequenceImpl::GetLinkedGlove() const
{
FSGHapticGloveImpl::FHapticGlovePtrType Glove{Pimpl->HapticGloveCalibrationSequence->GetLinkedGlove()};
return MakeShared<FSGHapticGloveImpl>(MoveTemp(Glove));
}
void FSGHapticGloveCalibrationSequenceImpl::SetLinkedGlove(const TSharedRef<FSGHapticGloveImpl> LinkedGlove)
{
Pimpl->HapticGloveCalibrationSequence->SetLinkedGlove(LinkedGlove->ToHapticGlovePtrChecked());
}
TArray<FSGCalibrationDataPointImpl> FSGHapticGloveCalibrationSequenceImpl::GetCalibrationPoints() const
{
const TArray<FSGCalibrationDataPointImpl> CalibrationPoints{
FSGArrayUtils::FromStdVector<FSGCalibrationDataPointImpl::FCalibrationDataPointType,
FSGCalibrationDataPointImpl>(
Pimpl->HapticGloveCalibrationSequence->GetCalibrationPoints())
};
return CalibrationPoints;
}
float FSGHapticGloveCalibrationSequenceImpl::GetElapsedTime() const
{
return Pimpl->HapticGloveCalibrationSequence->GetElapsedTime();
}
bool FSGHapticGloveCalibrationSequenceImpl::IsManuallyCompleted() const
{
return Pimpl->HapticGloveCalibrationSequence->IsManuallyCompleted();
}
int32 FSGHapticGloveCalibrationSequenceImpl::GetCurrentStage() const
{
return Pimpl->HapticGloveCalibrationSequence->GetCurrentStage();
}
SIZE_T FSGHapticGloveCalibrationSequenceImpl::GetCalibrationPointsCount() const
{
return Pimpl->HapticGloveCalibrationSequence->GetCalibrationPointsCount();
}
bool FSGHapticGloveCalibrationSequenceImpl::AutoCompleted() const
{
return Pimpl->HapticGloveCalibrationSequence->AutoCompleted();
}
bool FSGHapticGloveCalibrationSequenceImpl::Completed() const
{
return Pimpl->HapticGloveCalibrationSequence->Completed();
}
void FSGHapticGloveCalibrationSequenceImpl::Reset()
{
Pimpl->HapticGloveCalibrationSequence.Reset();
}
void FSGHapticGloveCalibrationSequenceImpl::Update(const float DeltaSeconds)
{
return Pimpl->HapticGloveCalibrationSequence->Update(DeltaSeconds);
}
void FSGHapticGloveCalibrationSequenceImpl::AddDataPoint(const TArray<FVector>& CalibrationData)
{
std::vector<FSGVect3DImpl::FVect3DType> CalibrationDataVector{
FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
CalibrationData)
};
Pimpl->HapticGloveCalibrationSequence->AddDataPoint(MoveTemp(CalibrationDataVector));
}
void FSGHapticGloveCalibrationSequenceImpl::ConfirmCurrentStep()
{
Pimpl->HapticGloveCalibrationSequence->ConfirmCurrentStep();
}
bool FSGHapticGloveCalibrationSequenceImpl::CompileRange(FSGSensorRangeImpl& OutSensorRange) const
{
FSGSensorRangeImpl::FSensorRangeType SensorRange;
const bool bResult = Pimpl->HapticGloveCalibrationSequence->CompileRange(SensorRange);
OutSensorRange = FSGSensorRangeImpl{SensorRange};
return bResult;
}
bool FSGHapticGloveCalibrationSequenceImpl::CompileProfile(const ESGDeviceType ForDevice, const bool bRightHanded,
FSGHandProfileImpl& OutProfile) const
{
FSGHandProfileImpl::FHandProfileType Profile;
const bool bResult = Pimpl->HapticGloveCalibrationSequence->CompileProfile(
FSGCoreEnumCast::ToEDeviceType(ForDevice), bRightHanded, Profile);
OutProfile = FSGHandProfileImpl{Profile};
return bResult;
}
bool FSGHapticGloveCalibrationSequenceImpl::GetHandPose(FSGHandPoseImpl& OutCurrentHandPose) const
{
FSGHandPoseImpl::FHandPoseType CurrentHandPose;
const bool bResult = Pimpl->HapticGloveCalibrationSequence->GetHandPose(CurrentHandPose);
OutCurrentHandPose = FSGHandPoseImpl{CurrentHandPose};
return bResult;
}
bool FSGHapticGloveCalibrationSequenceImpl::GetHandPose(const bool bRightHanded,
FSGHandPoseImpl& OutCurrentHandPose) const
{
FSGHandPoseImpl::FHandPoseType CurrentHandPose;
const bool bResult = Pimpl->HapticGloveCalibrationSequence->GetHandPose(bRightHanded, CurrentHandPose);
OutCurrentHandPose = FSGHandPoseImpl{CurrentHandPose};
return bResult;
}
FString FSGHapticGloveCalibrationSequenceImpl::GetCurrentInstruction(const FString& NextStepKey) const
{
std::string NextStepKeyString{TCHAR_TO_UTF8(*NextStepKey)};
const FString CurrentInstruction{TCHAR_TO_UTF8(Pimpl->HapticGloveCalibrationSequence->GetCurrentInstruction(
MoveTemp(NextStepKeyString)).c_str())};
return CurrentInstruction;
}
TSharedPtr<FSGHapticGloveCalibrationSequenceImpl::FHapticGloveCalibrationSequenceType>
FSGHapticGloveCalibrationSequenceImpl::FImpl::MakeNewHapticGloveCalibrationSequence(
const TSharedPtr<FHapticGloveCalibrationSequenceType> Ptr)
{
{
FSGHapticGloveQuickCalibrationImpl::FHapticGloveQuickCalibrationType* HapticGloveQuickCalibration{
dynamic_cast<FSGHapticGloveQuickCalibrationImpl::FHapticGloveQuickCalibrationType*>(
Ptr.Get())
};
if (HapticGloveQuickCalibration)
{
return MakeShared<FSGHapticGloveQuickCalibrationImpl::FHapticGloveQuickCalibrationType>(
*HapticGloveQuickCalibration);
}
}
return MakeShared<FHapticGloveCalibrationSequenceType>(*Ptr);
}
FSGHapticGloveCalibrationSequenceImpl::FImpl::FImpl(FSGHapticGloveCalibrationSequenceImpl* InOwner)
: HapticGloveCalibrationSequence(MakeShared<FHapticGloveCalibrationSequenceType>()),
Owner(InOwner)
{
}
FSGHapticGloveCalibrationSequenceImpl::FImpl::~FImpl() = default;
FSGHapticGloveCalibrationSequenceImpl::FImpl::FImpl(const FImpl& Rhs)
: HapticGloveCalibrationSequence(MakeNewHapticGloveCalibrationSequence(Rhs.HapticGloveCalibrationSequence))
{
}
FSGHapticGloveCalibrationSequenceImpl::FImpl& FSGHapticGloveCalibrationSequenceImpl::FImpl::operator=(const FImpl& Rhs)
{
HapticGloveCalibrationSequence = MakeNewHapticGloveCalibrationSequence(Rhs.HapticGloveCalibrationSequence);
return *this;
}
void FSGHapticGloveCalibrationSequenceImpl::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}