505 lines
19 KiB
C++
505 lines
19 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 NovaGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreImpl/SGNovaGloveImpl.h"
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#include <memory>
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#include <vector>
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#include "Containers/StringConv.h"
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#include "Misc/AssertionMacros.h"
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#include "Runtime/Launch/Resources/Version.h"
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#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
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#include "SGBuildHacks/SGInclude_Core_BuzzCommand.h"
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#include "SGBuildHacks/SGInclude_Core_ForceFeedbackCommand.h"
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#include "SGBuildHacks/SGInclude_Core_HandPose.h"
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#include "SGBuildHacks/SGInclude_Core_HandProfile.h"
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#include "SGBuildHacks/SGInclude_Core_HapticGlove.h"
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#include "SGBuildHacks/SGInclude_Core_NovaGlove.h"
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#include "SGBuildHacks/SGInclude_Core_NovaGloveHandProfile.h"
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#include "SGBuildHacks/SGInclude_Core_NovaGloveInfo.h"
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#include "SGBuildHacks/SGInclude_Core_NovaGloveSensorData.h"
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#include "SGBuildHacks/SGInclude_Core_Quat.h"
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#include "SGBuildHacks/SGInclude_Core_ThumperCommand.h"
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#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
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#include "SGCoreImpl/SGBasicHandModelImpl.h"
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#include "SGCoreImpl/SGBuzzCommandImpl.h"
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#include "SGCoreImpl/SGCoreEnumCast.h"
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#include "SGCoreImpl/SGForceFeedbackCommandImpl.h"
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#include "SGCoreImpl/SGHandPoseImpl.h"
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#include "SGCoreImpl/SGHandProfileImpl.h"
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#include "SGCoreImpl/SGNovaGloveHandProfileImpl.h"
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#include "SGCoreImpl/SGNovaGloveInfoImpl.h"
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#include "SGCoreImpl/SGNovaGloveSensorDataImpl.h"
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#include "SGCoreImpl/SGQuatImpl.h"
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#include "SGCoreImpl/SGThumperCommandImpl.h"
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#include "SGCoreImpl/SGVect3DImpl.h"
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#include "SGUtils/SGArrayUtils.h"
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struct FSGNovaGloveImpl::FImpl
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{
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/************************
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* Owner object
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************************/
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FSGNovaGloveImpl* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(FSGNovaGloveImpl* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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};
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ANSICHAR FSGNovaGloveImpl::GetHapticsByte()
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{
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static const ANSICHAR Byte = FNovaGloveType::GetHapticsByte();
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return Byte;
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}
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const FVector& FSGNovaGloveImpl::GetMinCalibrationRange()
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{
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static const FVector Range{FSGVect3DImpl{FNovaGloveType::GetMinCalibrationRange()}.ToFVector()};
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return Range;
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}
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FSGHandPoseImpl FSGNovaGloveImpl::CalculateHandPose(const FSGBasicHandModelImpl& HandModel,
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const FSGNovaGloveSensorDataImpl& NovaData,
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const FSGNovaGloveHandProfileImpl& Profile)
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{
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FSGHandPoseImpl HandPose{FNovaGloveType::CalculateHandPose(
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HandModel.ToBasicHandModel(), NovaData.ToNovaGloveSensorData(), Profile.ToNovaGloveHandProfile())
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};
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return MoveTemp(HandPose);
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}
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TSharedRef<FSGDeviceImpl> FSGNovaGloveImpl::Parse(const FString& ConstantsString)
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{
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std::string ConstantsStdString{TCHAR_TO_UTF8(*ConstantsString)};
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FSGDevicePtrType SGDevicePtr{FNovaGloveType::Parse(MoveTemp(ConstantsStdString))};
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ensureAlwaysMsgf(SGDevicePtr, TEXT("Invalid SGDevice!"));
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TSharedRef<FSGNovaGloveImpl> NovaGloveImpl{MakeShared<FSGNovaGloveImpl>(
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std::dynamic_pointer_cast<FNovaGloveType>(MoveTemp(SGDevicePtr)))};
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return MoveTemp(NovaGloveImpl);
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}
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TArray<FSGNovaGloveImpl> FSGNovaGloveImpl::GetNovaGloves()
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{
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FNovaGloveVectorType Vector{FNovaGloveType::GetNovaGloves()};
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TArray<FSGNovaGloveImpl> Array{
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FSGArrayUtils::FromStdVector<FNovaGloveType, FSGNovaGloveImpl>(MoveTemp(Vector))
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};
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return MoveTemp(Array);
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}
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bool FSGNovaGloveImpl::GetNovaGlove(FSGNovaGloveImpl& OutGlove)
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{
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FNovaGloveType Glove;
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const bool bResult = FNovaGloveType::GetNovaGlove(Glove);
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OutGlove = FSGNovaGloveImpl{MoveTemp(Glove)};
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return bResult;
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}
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bool FSGNovaGloveImpl::GetNovaGlove(const bool bRightHanded, FSGNovaGloveImpl& OutGlove)
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{
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FNovaGloveType Glove;
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const bool bResult = FNovaGloveType::GetNovaGlove(bRightHanded, Glove);
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OutGlove = FSGNovaGloveImpl{MoveTemp(Glove)};
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return bResult;
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}
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TArray<FVector> FSGNovaGloveImpl::GetCalibrationValues(const FSGNovaGloveSensorDataImpl& SensorData)
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{
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TArray<FVector> Values{
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FSGArrayUtils::FromStdVector<FSGVect3DImpl::FVect3DType, FVector, FSGVect3DImpl, &FSGVect3DImpl::ToFVector>(
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FNovaGloveType::GetCalibrationValues(SensorData.ToNovaGloveSensorData()))
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};
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return MoveTemp(Values);
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}
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void FSGNovaGloveImpl::CalibrateInterpolation(const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
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FSGNovaGloveHandProfileImpl& OutProfile)
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{
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std::vector<FSGVect3DImpl::FVect3DType> MinValuesVector{
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FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
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MinValues)
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};
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std::vector<FSGVect3DImpl::FVect3DType> MaxValuesVector{
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FSGArrayUtils::ToStdVector<FVector, FSGVect3DImpl::FVect3DType, FSGVect3DImpl, &FSGVect3DImpl::ToVect3D>(
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MaxValues)
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};
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FSGNovaGloveHandProfileImpl::FNovaGloveHandProfileType Profile;
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FNovaGloveType::CalibrateInterpolation(MoveTemp(MinValuesVector), MoveTemp(MaxValuesVector), Profile);
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OutProfile = FSGNovaGloveHandProfileImpl{MoveTemp(Profile)};
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}
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void FSGNovaGloveImpl::CalculateGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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const bool bRightHanded,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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FSGVect3DImpl::FVect3DType GlovePosition;
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FSGQuatImpl::FQuatType GloveRotation;
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FNovaGloveType::CalculateGloveLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
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bRightHanded,
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GlovePosition, GloveRotation);
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OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(GlovePosition));
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OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
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}
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void FSGNovaGloveImpl::CalculateWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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const bool bRightHanded,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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FSGVect3DImpl::FVect3DType WristPosition;
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FSGQuatImpl::FQuatType WristRotation;
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FNovaGloveType::CalculateWristLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
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bRightHanded,
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WristPosition, WristRotation);
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OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(WristPosition));
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OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
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}
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FString FSGNovaGloveImpl::ToBytes(const FSGThumperCommandImpl& ThumperCommand)
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{
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const FString Bytes{UTF8_TO_TCHAR(FNovaGloveType::ToBytes(ThumperCommand.ToThumperCommand()).c_str())};
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return Bytes;
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}
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FString FSGNovaGloveImpl::ToBytes(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand)
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{
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FString Bytes{UTF8_TO_TCHAR(FNovaGloveType::ToBytes(ForceFeedbackCommand.ToForceFeedbackCommand()).c_str())};
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return MoveTemp(Bytes);
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}
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FString FSGNovaGloveImpl::ToBytes(const FSGBuzzCommandImpl& BuzzCommand)
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{
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FString Bytes{UTF8_TO_TCHAR(FNovaGloveType::ToBytes(BuzzCommand.ToBuzzCommand()).c_str())};
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return MoveTemp(Bytes);
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}
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FSGNovaGloveImpl::FSGNovaGloveImpl()
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: FSGHapticGloveImpl(),
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
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{
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}
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FSGNovaGloveImpl::FSGNovaGloveImpl(const FSGNovaGloveInfoImpl DeviceInfo)
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: FSGHapticGloveImpl(FSGNovaGloveImpl(std::make_shared<FNovaGloveType>((DeviceInfo.ToNovaGloveInfo())))),
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
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{
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}
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FSGNovaGloveImpl::FSGNovaGloveImpl(const FNovaGloveType NovaGlove)
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: FSGHapticGloveImpl(std::make_shared<FNovaGloveType>(NovaGlove)),
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
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{
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}
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FSGNovaGloveImpl::FSGNovaGloveImpl(const FNovaGlovePtrType NovaGlove)
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: FSGHapticGloveImpl(NovaGlove),
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
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{
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}
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FSGNovaGloveImpl::FSGNovaGloveImpl(const FSGNovaGloveImpl& Rhs)
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: FSGHapticGloveImpl(Rhs),
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#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 )
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
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#else
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}))
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#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */
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{
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Pimpl->Owner = this;
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}
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FSGNovaGloveImpl::FSGNovaGloveImpl(FSGNovaGloveImpl&& Rhs) noexcept = default;
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FSGNovaGloveImpl::~FSGNovaGloveImpl() = default;
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FSGNovaGloveImpl& FSGNovaGloveImpl::operator=(const FSGNovaGloveImpl& Rhs)
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{
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FSGHapticGloveImpl::operator=(Rhs);
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*Pimpl = *Rhs.Pimpl;
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Pimpl->Owner = this;
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return *this;
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}
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FSGNovaGloveImpl& FSGNovaGloveImpl::operator=(FSGNovaGloveImpl&& Rhs) noexcept = default;
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const FSGNovaGloveImpl::FNovaGloveType& FSGNovaGloveImpl::ToNovaGlove() const
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{
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return *ToNovaGlovePtrChecked();
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}
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FSGNovaGloveImpl::FNovaGlovePtrType FSGNovaGloveImpl::ToNovaGlovePtr() const
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{
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return std::dynamic_pointer_cast<FNovaGloveType>(ToSGDevicePtr());
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}
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FSGNovaGloveImpl::FNovaGlovePtrType FSGNovaGloveImpl::ToNovaGlovePtrChecked() const
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{
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FNovaGlovePtrType NovaGlove = std::dynamic_pointer_cast<FNovaGloveType>(ToSGDevicePtr());
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ensureAlwaysMsgf(NovaGlove.get(), TEXT("Invalid NovaGlove"));
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return NovaGlove;
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}
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ESGDeviceType FSGNovaGloveImpl::GetDeviceType() const
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{
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return FSGCoreEnumCast::ToESGDeviceType(ToNovaGlovePtrChecked()->GetDeviceType());
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}
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FString FSGNovaGloveImpl::GetDeviceId() const
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{
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const FString Id{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->GetDeviceId().c_str())};
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return Id;
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}
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FString FSGNovaGloveImpl::GetHardwareVersion() const
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{
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const FString Version{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->GetHardwareVersion().c_str())};
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return Version;
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}
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int32 FSGNovaGloveImpl::GetFirmwareVersion() const
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{
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return ToNovaGlovePtrChecked()->GetFirmwareVersion();
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}
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int32 FSGNovaGloveImpl::GetSubFirmwareVersion() const
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{
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return ToNovaGlovePtrChecked()->GetSubFirmwareVersion();
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}
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bool FSGNovaGloveImpl::HasBattery() const
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{
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return ToNovaGlovePtrChecked()->HasBattery();
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}
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bool FSGNovaGloveImpl::IsCharging()
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{
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return ToNovaGlovePtrChecked()->IsCharging();
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}
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bool FSGNovaGloveImpl::GetBatteryLevel(float& OutBatteryLevel)
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{
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return ToNovaGlovePtrChecked()->GetBatteryLevel(OutBatteryLevel);
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}
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bool FSGNovaGloveImpl::GetSensorData(FSGNovaGloveSensorDataImpl& OutSensorData)
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{
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FSGNovaGloveSensorDataImpl::FNovaGloveSensorDataType SensorData;
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const bool bResult = ToNovaGlovePtrChecked()->GetSensorData(SensorData);
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OutSensorData = FSGNovaGloveSensorDataImpl{MoveTemp(SensorData)};
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return bResult;
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}
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bool FSGNovaGloveImpl::GetImuRotation(FQuat& OutImu)
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{
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FSGQuatImpl::FQuatType Imu;
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const bool bResult = ToNovaGlovePtrChecked()->GetImuRotation(Imu);
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OutImu = FSGQuatImpl{MoveTemp(Imu)}.ToFQuat();
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return bResult;
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}
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bool FSGNovaGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandModel, const FSGNovaGloveHandProfileImpl& Profile,
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FSGHandPoseImpl& OutHandPose)
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{
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FSGHandPoseImpl::FHandPoseType HandPose;
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const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(
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HandModel.ToBasicHandModel(), Profile.ToNovaGloveHandProfile(), HandPose);
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OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
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return bResult;
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}
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bool FSGNovaGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry, const FSGHandProfileImpl& HandProfile,
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FSGHandPoseImpl& OutHandPose)
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{
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FSGHandPoseImpl::FHandPoseType HandPose;
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const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(
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HandGeometry.ToBasicHandModel(), HandProfile.ToHandProfile(), HandPose);
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OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
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return bResult;
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}
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bool FSGNovaGloveImpl::GetHandPose(const FSGHandProfileImpl& HandProfile, FSGHandPoseImpl& OutHandPose)
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{
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FSGHandPoseImpl::FHandPoseType HandPose;
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const bool bResult = ToNovaGlovePtrChecked()->GetHandPose(HandProfile.ToHandProfile(), HandPose);
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OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
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return bResult;
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}
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void FSGNovaGloveImpl::SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand,
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const FSGBuzzCommandImpl& BuzzCommand, const FSGThumperCommandImpl& ThumperCommand)
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{
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ToNovaGlovePtrChecked()->SendHaptics(ForceFeedbackCommand.ToForceFeedbackCommand(),
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BuzzCommand.ToBuzzCommand(), ThumperCommand.ToThumperCommand());
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}
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void FSGNovaGloveImpl::SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand)
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{
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ToNovaGlovePtrChecked()->SendHaptics(ForceFeedbackCommand.ToForceFeedbackCommand());
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}
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void FSGNovaGloveImpl::SendHaptics(const FSGBuzzCommandImpl& BuzzCommand)
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{
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ToNovaGlovePtrChecked()->SendHaptics(BuzzCommand.ToBuzzCommand());
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}
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void FSGNovaGloveImpl::SendHaptics(const FSGThumperCommandImpl& ThumperCommand)
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{
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ToNovaGlovePtrChecked()->SendHaptics(ThumperCommand.ToThumperCommand());
|
|
}
|
|
|
|
bool FSGNovaGloveImpl::GetCalibrationValues(TArray<FVector>& OutValues)
|
|
{
|
|
std::vector<FSGVect3DImpl::FVect3DType> Values;
|
|
const bool bResult = ToNovaGlovePtrChecked()->GetCalibrationValues(Values);
|
|
OutValues = FSGArrayUtils::FromStdVector<FSGVect3DImpl::FVect3DType, FVector,
|
|
FSGVect3DImpl, &FSGVect3DImpl::ToFVector>(MoveTemp(Values));
|
|
return bResult;
|
|
}
|
|
|
|
void FSGNovaGloveImpl::ApplyCalibration(FSGHandProfileImpl& OutProfile) const
|
|
{
|
|
FSGHandProfileImpl::FHandProfileType Profile;
|
|
ToNovaGlovePtrChecked()->ApplyCalibration(Profile);
|
|
OutProfile = FSGHandProfileImpl{MoveTemp(Profile)};
|
|
}
|
|
|
|
void FSGNovaGloveImpl::ApplyCalibration(FSGNovaGloveHandProfileImpl& OutProfile) const
|
|
{
|
|
FSGNovaGloveHandProfileImpl::FNovaGloveHandProfileType Profile;
|
|
ToNovaGlovePtrChecked()->ApplyCalibration(Profile);
|
|
OutProfile = FSGNovaGloveHandProfileImpl{MoveTemp(Profile)};
|
|
}
|
|
|
|
void FSGNovaGloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
|
const ESGPositionalTrackingHardware TrackingHardware,
|
|
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
|
|
{
|
|
FSGVect3DImpl::FVect3DType GlovePosition;
|
|
FSGQuatImpl::FQuatType GloveRotation;
|
|
|
|
ToNovaGlovePtrChecked()->GetGloveLocation(
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
|
|
FSGQuatImpl{ReferenceRotation}.ToQuat(),
|
|
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
|
|
GlovePosition, GloveRotation);
|
|
|
|
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
|
MoveTemp(GlovePosition));
|
|
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
|
|
}
|
|
|
|
void FSGNovaGloveImpl::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
|
const ESGPositionalTrackingHardware TrackingHardware,
|
|
FVector& OutWristPosition, FQuat& OutWristRotation) const
|
|
{
|
|
FSGVect3DImpl::FVect3DType WristPosition;
|
|
FSGQuatImpl::FQuatType WristRotation;
|
|
|
|
ToNovaGlovePtrChecked()->GetWristLocation(
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
|
|
FSGQuatImpl{ReferenceRotation}.ToQuat(),
|
|
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
|
|
WristPosition, WristRotation);
|
|
|
|
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
|
MoveTemp(WristPosition));
|
|
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
|
|
}
|
|
|
|
FString FSGNovaGloveImpl::ToString() const
|
|
{
|
|
FString String{UTF8_TO_TCHAR(ToNovaGlovePtrChecked()->ToString().c_str())};
|
|
return MoveTemp(String);
|
|
}
|
|
|
|
|
|
FSGNovaGloveImpl::FImpl::FImpl(FSGNovaGloveImpl* InOwner)
|
|
: Owner(InOwner)
|
|
{
|
|
}
|
|
|
|
FSGNovaGloveImpl::FImpl::~FImpl() = default;
|
|
|
|
void FSGNovaGloveImpl::FImplDeleter::operator()(const FImpl* P) const
|
|
{
|
|
delete P;
|
|
} |