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fe4351f45144cbdb10302e22762eaf73fafd59db
Plugin/Source/SenseGloveEditor
T
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Mamadou Babaei fe4351f451 calculate the bone ref transforms using the current mesh rather than the reference mesh
2024-11-27 10:11:50 +01:00
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Private
calculate the bone ref transforms using the current mesh rather than the reference mesh
2024-11-27 10:11:50 +01:00
Public/SGEditor
clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor
2024-08-16 18:02:08 +02:00
SenseGloveEditor.Build.cs
implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor
2024-08-16 18:02:08 +02:00
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