This website requires JavaScript.
Explore
Help
Sign In
UnrealEngine
/
Plugin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
fe4351f45144cbdb10302e22762eaf73fafd59db
Plugin
/
Source
/
SenseGloveEditor
T
History
Mamadou Babaei
fe4351f451
calculate the bone ref transforms using the current mesh rather than the reference mesh
2024-11-27 10:11:50 +01:00
..
Private
calculate the bone ref transforms using the current mesh rather than the reference mesh
2024-11-27 10:11:50 +01:00
Public
/SGEditor
clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor
2024-08-16 18:02:08 +02:00
SenseGloveEditor.Build.cs
implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor
2024-08-16 18:02:08 +02:00