A basic OpenXR-compatible Blueprint demo demonstrating basic functionality such as grab/release, touch with buzz and force-feedback, etc using [the SenseGlove Unreal Engine Plugin](https://www.fab.com/listings/62bcdd2a-0bb1-4f34-b7b8-c5e7c9313099).
This demo is based on the [SGBasicDemo](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal-SGBasicDemo) example scene. It has been upgraded to be compatible with the SenseGlove Unreal Engine Plugin `+v2.1.0`.
It's compatible with Unreal Engine `5.2+` and relies on the new experimental HMD-auto-detection for detecting the wrist tracker hardware. Thus, no more per HMD branches are provided. By default, all Android deployment settings have been configured to be compatible with Meta Quest devices (2, Pro, and 3).
There is [a video tutorial on how to create this demo from scratch (originally created for Unreal Engine `5.2` and the SenseGlove Unreal Engine Plugin `v1.x.x`)](https://youtu.be/jN4VcfXVrTA) available on [the SenseGlove YouTube channel](https://www.youtube.com/@senseglove4021).
Over time, other relevant tutorials based on this demo have been released. The tutorials based on this demo are as follows (all of which, except the last one, were originally created for Unreal Engine `5.2` and the SenseGlove Unreal Engine Plugin `v1.x.x`):
- [Setting up Grabbing and Haptic Feedback functionalities (SGBasicDemo)](https://youtu.be/jN4VcfXVrTA)
- [Setting up VIVE Pro & VIVE Trackers in Unreal Engine](https://youtu.be/jvFDNdq_4xQ)
- [Setting up VIVE Focus 3 & VIVE Wrist Trackers in Unreal Engine](https://youtu.be/SGmQevkzsY4)
- [SGBasicDemo: setup throwing objects and physics settings for the real and virtual hands](https://youtu.be/K9Qr_LqgTcY)
- [SGBasicDemo v2: upgrading your projects to the SenseGlove Unreal Engine Plugin v2.0.0](https://youtu.be/VbWfoep-Hsg)
__NOTE__: We won't provide a video tutorial on how to upgrade the SGBasicDemo to `v2.1.x` version of the SenseGlove Unreal Engine Plugin, but [the SenseGlove Unreal Engine Handbook](https://unreal.docs.senseglove.com/) provides an [upgrade guide to `v2.1.x`](https://unreal.docs.senseglove.com/2.1/misc/upgrade-guide).
## How to checkout
The most straightforward way to download this project is to click on the kebab menu (three vertical dots) located at the top-right of the screen and choose Download as Zip to obtain the source code for that branch or tag.
__NOTE__: Unlike [the original SGBasicDemo](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal-SGBasicDemo) this repository is fully self-contained and ships a compatible version of the SenseGlove Unreal Engine Plugin with itself without relying on Git Submodules. So, once you download it using the kebab menu you can simply start using the project without the extra work of obtaining the plugin separately. So, no need to go through any of [Plugin Installation through the Epic Games Launcher](https://unreal.docs.senseglove.com/2.1/getting-started/installation/epic-games-launcher.html) or [Plugin Installation through Microsoft Azure DevOps Repositories](https://unreal.docs.senseglove.com/2.1/getting-started/installation/microsoft-azure-devops-repositories.html) processes.