bump the senseglove unreal engine plugin to v2.9.0
This commit is contained in:
Vendored
+25
-50
@@ -47,35 +47,15 @@ public class SGConnectShmThirdPartyLibs : ModuleRules
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, ".."));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryPathAnroidAArch64 = "";
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string LibraryPathAnroidX64 = "";
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string LibraryName = "sgconnectshm";
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bool bIsAndroid = Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
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bool bIsLinux = Target.Platform == UnrealTargetPlatform.Linux;
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bool bIsLinuxArm64 = Target.Platform == UnrealTargetPlatform.LinuxArm64;
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bool bIsWin64 = Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) &&
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Target.WindowsPlatform.Architecture == UnrealArch.X64;
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bool bIsDebugBuild = (Target.Configuration == UnrealTargetConfiguration.Debug);
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if (bIsAndroid)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r27c"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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}
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else if (bIsLinux)
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if (bIsLinux)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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@@ -116,8 +96,25 @@ public class SGConnectShmThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "windows"));
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switch (Target.WindowsPlatform.Compiler)
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{
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#if UE_5_7_OR_LATER
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case WindowsCompiler.VisualStudio2026:
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#if UE_5_8_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v145-1450"));
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#elif UE_5_7_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v143-1444"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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break;
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#endif
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case WindowsCompiler.VisualStudio2022:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v143"));
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#if UE_5_7_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v143-1444"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v143-1438"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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break;
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default:
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Debug.Assert(false, "Unsupported engine version or compiler!");
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@@ -136,38 +133,16 @@ public class SGConnectShmThirdPartyLibs : ModuleRules
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string IncludePath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "include"));
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PrivateIncludePaths.Add(IncludePath);
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if (bIsAndroid)
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if (bIsDebugBuild)
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{
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if (bIsDebugBuild)
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{
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidAArch64, "debug"));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidX64, "debug"));
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}
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else
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{
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidAArch64, "release"));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidX64, "release"));
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}
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidAArch64, LibraryName));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidX64, LibraryName));
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PublicAdditionalLibraries.Add(LibraryPathAnroidAArch64);
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PublicAdditionalLibraries.Add(LibraryPathAnroidX64);
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "debug"));
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}
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else
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{
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if (bIsDebugBuild)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "debug"));
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}
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else
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "release"));
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, LibraryName));
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PublicAdditionalLibraries.Add(LibraryPath);
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "release"));
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, LibraryName));
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PublicAdditionalLibraries.Add(LibraryPath);
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}
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}
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