add the SenseGlove Unreal Engine Plugin v2.1.0
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# Explcitly ignore annoying Windows files, regardless of where they are
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[Dd]esktop.ini
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Thumbs.db
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# Explcitly ignore annoying macOS files, regardless of where they are
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.DS_Store
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# Makefile; only in the project root
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/Makefile
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# CMake; only in the project root
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/CMakeLists.txt
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# QMake / Qt Creator
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*.pro
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*Config.pri
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*Defines.pri
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*Header.pri
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*Includes.pri
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*Source.pri
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.qmake.stash
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*.autosave
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*.pro.user
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*.pro.user.*
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CMakeLists.txt.user
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CMakeLists.txt.user.*
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# Visual Studio
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.vs/
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Visual Studio Code
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.vscode/
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*.code-workspace
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# Code::Blocks
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*.workspace
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# CodeLite
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*CodeLitePreProcessor.txt
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# KDevelop
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.kdev4/
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*.kdev4
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# CLion
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*CodeCompletionFolders.txt
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# IntelliJ IDE
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.idea/
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# Xcode
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*.xcodeproj
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*.xcworkspace
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Misc
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.ignore
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# Do not ignore anything inside the ThirdParty directory at all
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!Source/ThirdParty/**/*
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# The Handbook
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Documentation/
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Handbook/book/
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# sgum-packager
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# Do not ignore the sgum-packager Windows binary
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!Packager/sgum-packager.exe
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