bump the senseglove unreal engine plugin to v2.8.0
This commit is contained in:
+2
-2
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2025 SenseGlove
|
||||
* Copyright (c) 2020 - 2026 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -64,7 +64,7 @@ public class SGBleThirdPartyLibs : ModuleRules
|
||||
|
||||
#if UE_5_6_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r27c"));
|
||||
#elif UE_5_4_OR_LATER
|
||||
#elif UE_5_5_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
|
||||
Reference in New Issue
Block a user